hypeman Posted January 29, 2019 Share Posted January 29, 2019 I could've sworn there was a detailed pdf guide to rag-tagging somewhere but unfortunately I cannot seem to find it. Does anyone know where I can find instructions on how to rag-tagging units ? Or if not, is anyone kind enough to educate me on the process and how it works? 0 Quote Link to comment Share on other sites More sharing options...
hypeman Posted January 29, 2019 Author Share Posted January 29, 2019 On 3/8/2017 at 12:53 PM, General Jack Ripper said: Some things can be rag-tagged, and some things cannot. Helmets, uniforms etc. can, weapons cannot. The "Little-Guide to Rag-Tagging" is here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=665 Yeah I'm correct, I asked this question a little while ago and General Jack Ripper gave me a really good resource. Unfortunately the link just takes you to the battlefront website, can it be found anywhere else? 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 29, 2019 Share Posted January 29, 2019 8 hours ago, hypeman said: Yeah I'm correct, I asked this question a little while ago and General Jack Ripper gave me a really good resource. Unfortunately the link just takes you to the battlefront website, can it be found anywhere else? The link was to the now defunct repository, I don't know if the guide has been posted anywhere else. Not being a modder, I didn't think to retain a copy. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted January 30, 2019 Share Posted January 30, 2019 There is more to it than simply making several skins and adding a number at the end of the file name and letting the game engine randomly choose which one to use or display? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 30, 2019 Share Posted January 30, 2019 (edited) Zveroboy, I think that is what it covers. I have a recollection of the guide from when I first started playing SF1. What I remember is that it was instructions similar to what you just stated. To get variety. Was it by chance done by Mord? Edited January 30, 2019 by mjkerner 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 1, 2019 Share Posted February 1, 2019 (edited) That would be @birdstrike's Last known address : http://cmsfmods.heroku.com/mods/4452/details Edited February 1, 2019 by CMFDR 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted February 7, 2019 Share Posted February 7, 2019 Maybe I can shed some light on it after having played around with SF2 uncons a bit more. This is probably already well known and I might be stating the obvious here . But no one has mentioned it so far in this thread so it might be useful for the original poster. Okay so uncons combatants in SF2 have their skins split in two parts : the body and the head/keffiyeh. If you have the same number of bodies and keffiyehs, the game will always assign the same headpiece to the corresponding body texture. For instance, keffiyeh 1 will always go on body 1, keffiyeh 2 on body 2 and so on. But if you have more keffiyehs than there are bodies, it will be randomized each time, for each model. I am guessing the same principle applies to ammo pouches, boots etc. So here you go, you simply need a different number of textures for the uniform and the accessories, for lack of a better word. And the game will do the rest. 2 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 7, 2019 Share Posted February 7, 2019 Good to know, kudos for sharing @Zveroboy1 0 Quote Link to comment Share on other sites More sharing options...
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