Erwin Posted December 18, 2020 Share Posted December 18, 2020 17 hours ago, waffelmann said: The left ammo pouches of the troopers with the sturmgewehr are too deep in the body: Huh. I just liked the fact that not everything on the uniform was symmetrical. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted December 19, 2020 Share Posted December 19, 2020 On 12/18/2020 at 4:47 PM, Erwin said: Huh. I just liked the fact that not everything on the uniform was symmetrical. Lol...I see what you mean, but do the poor lads have to merge with their equipment for this? 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted March 29, 2021 Share Posted March 29, 2021 Hmmm....difficult to explain: Soviet 85mm Flak: The exit point of the projectile is not the gun barrel, but the foundation of the gun. Could someone double check whether I have a corrupt installation? 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted March 29, 2021 Share Posted March 29, 2021 5 hours ago, waffelmann said: The exit point of the projectile is not the gun barrel, but the foundation of the gun. Is this a bit like the 88mm, where the round is loaded underneath the breach? To be honest I don't normally get that close, but I did the other day. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted March 30, 2021 Share Posted March 30, 2021 Ah....I have to look, if it is the same with the 88mm. It could be eventually a problem, when a small obstacle blocks the line of fire (because the exit point of the bullet is so low). 0 Quote Link to comment Share on other sites More sharing options...
Dan Dare Posted March 30, 2021 Share Posted March 30, 2021 88s fires from the gun barrel in my end, but the crew load it a little below the breach...I do normaly get quite close to my pixeltruppen but rarely as red, and when it happens mainly tanks.... 85s in the other hand, and I have just tested, is firing from the bottom as you have said, wich brings a lot of missfires and even own crew kills when firing from a depressed position (20/19/20), now I do undestand why was so easy of overcome they position in some scenarios I made...on the other hand, they load the gun quite far from the breach, but with the configuration of the gun I understood the modeling of such act is complicate... 0 Quote Link to comment Share on other sites More sharing options...
Dan Dare Posted March 30, 2021 Share Posted March 30, 2021 just for the sake of it....if they have to corret it I do hope it will be after F&R release...it will be better that way.. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted March 30, 2021 Share Posted March 30, 2021 Maybe a modder can temporaly fix it. I think I saw in the blender-tutorials, that you can define the exit point of the normal (hand-helded) guns. Maybe this is for bigger guns possible too? 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted March 30, 2021 Share Posted March 30, 2021 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted March 30, 2021 Share Posted March 30, 2021 Ah...der Meister selbst! But how does that thread relates to the problem? Isn't the tread not about the performance of the zis-guns? 0 Quote Link to comment Share on other sites More sharing options...
Dan Dare Posted March 30, 2021 Share Posted March 30, 2021 wait...report it to BF on a help desk or something...long ago something similar ocurred with a tank in CMBN and they arranged the thing... 0 Quote Link to comment Share on other sites More sharing options...
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