silent_crescendo Posted December 4, 2017 Share Posted December 4, 2017 Anyone know what terrain mod diplexheated uses in his combat mission videos? I believe he said he’d create a Dropbox folder and put the mods in however I can’t find it, any help is much appreciated. Thank you! 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted December 4, 2017 Share Posted December 4, 2017 (edited) Not sure what Mods he uses, but since he is going to give it to you in a Dropbox Folder, anyways...What are you asking ? So, you will need a Dropbox Account and he will send you an invite (give him your Dropbox email address), then you will see that Folder in your Dropbox. Joe Edited December 4, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted December 4, 2017 Author Share Posted December 4, 2017 Thanks mate, I’m more interested on what terrain mod he uses in particular more than anything 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 4, 2017 Share Posted December 4, 2017 Why not just ask in the comments section of one of his videos. I imagine he uses Aris's terrain mod, like a lot of us do. 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted December 4, 2017 Author Share Posted December 4, 2017 1 hour ago, Warts 'n' all said: Why not just ask in the comments section of one of his videos. I imagine he uses Aris's terrain mod, like a lot of us do. @Warts 'n' all i’ve asked but he hasn’t replied, he rarely replies to comments from what I’ve seen but I think the Aris texture mod is the one he uses, thanks! 0 Quote Link to comment Share on other sites More sharing options...
Oliver_88 Posted December 4, 2017 Share Posted December 4, 2017 (edited) I asked the same to be fair, no comment as yet either, though I think aris terrains an good bet too which I already had, was interested in smoke mods that might have been in use and reckon since that that might also be aris dust and smoke too, so got that now too Edited December 4, 2017 by Oliver_88 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 4, 2017 Share Posted December 4, 2017 That's a shame that neither of you got a reply. You can't really go wrong with any of the work that Aris has done. I'd also suggest Tanks a lot for buildings. But, also just browsing cmmodsiii.greenasjade.net for ideas is very rewarding. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 4, 2017 Share Posted December 4, 2017 There's about four major terrain mods by Aris, Vein, Flesh, and SeinfeldRules. Some have new textures and some are saturation tweaks. http://cmmodsiii.greenasjade.net/?p=2785 http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1164 http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1460 http://cmmodsiii.greenasjade.net/?p=2190 To make you even crazier, patboy has did some terrain, minus grass. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1325 And check out patboy's (author name "boyer") other mods, he doesn't get as much recognition as he deserves. He's done some killer, beautiful stuff and is one of our most talented modders. Hopefully he is not gone for good. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=43&orderby=2&page=10 Mord. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2017 Share Posted December 5, 2017 Very useful links. Thanks... 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 Mord, I saw your explosion test video today.. what MG42 sound do you use in your videos? Could I get a copy if possible. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 5, 2017 Share Posted December 5, 2017 (edited) @butler69 Here ya go. I have so many sounds mixed from various mods; I don't know who made it. mg42.zip Edited December 5, 2017 by Mord 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 Thanks, appreciate it. 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted December 5, 2017 Author Share Posted December 5, 2017 @Mord how do you get the flesh subdued terrain to work? I’ve extracted the files into my z folder as usual but the terrain hasn’t changed 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted December 5, 2017 Share Posted December 5, 2017 (edited) 27 minutes ago, silent_crescendo said: @Mord how do you get the flesh subdued terrain to work? I’ve extracted the files into my z folder as usual but the terrain hasn’t changed I'm simply 'Mortified' at you Crescendo of Doom, lol...You may need to extract that Subdued Terrain File by using a 7-Zip program or similar, then drop into Z Folder. Edited December 5, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted December 5, 2017 Author Share Posted December 5, 2017 So I need to install 7 zip and use that? When I used win zip it extracted 3 files and a read me but the 2 files were windows media things so I’m not sure what happened 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2017 Share Posted December 5, 2017 I have ten good (zipper sound) MG42 wavs including the one Mord provided. If numbered sequentially, can they all be used randomly? If so, what is the naming convention for multiple wavs? Does one start with <name 0.wav> then 1, then 2 etc or other? Or is only one wav able to be used? 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 Yes it should be for example mp40 1 mp40 2 mp40 3 and so on. If you wouldn't mind Erwin could I get a copy of your MG42 sounds? I like to have variety and mix my sounds from various mods. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2017 Share Posted December 5, 2017 Sure. PM me your e-mail. BTW: IIRC WAV files have a different naming protocol than BMP's. So, plz clarify as I am still confused: In my Z SOUNDS folder I see many options start <soundname 0.wav>, and not <soundname 1.wav> as you state above. With WAV's, does one start a series of options with <name.wav>, or <name 0.wav> or <name 1.wav>? And have assumed that when one has sounds choices like <gun name x2.wav> and <gun name x3.wav> that one needs to rename them to remove the "x". Or do the sound mods work with the "x" in the name? 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 I believe it's randomized, not in order. So if you have three files with mp40.wav, mp40 1.wav mp40 2.wav for example, say your dude with the mp40 starts firing, it'll pick one of those three files for the small burst of gunfire. 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 For the mg42, it's mg42 x2, mg42 x3, mg42 x4 and so forth for how many sounds you want to use for that burst of MG fire. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2017 Share Posted December 5, 2017 I sent you my "definitive MG42" list of wavs. Am still trying to clarify what the naming protocol is for wav options. It is very specific and has to be correct or the wavs will not play. I do not seem to be explaining my question properly as you are not answering the question... 1) From what I understand one needs to rename the sounds that have "xnumber" in their name to get rid of the "x" for it to play in the game. Yes? 2) However, for the series of wav options to be selected at random does the name series start with <name.wav>, or <name 0.wav>, or <name 1.wav>??? ie: mp40.wav, mp40 1.wav, mp40 2.wav is NOT the same as starting with mp40 1.wav, mp40 2.wav etc. And bmp options start with "name.bmp", and then jump to "name 2.bmp" (ie there is no "name 1 bmp"). If you have a "name 1.bmp" none of the options will appear in the game. In my own mod folders I have seen the naming protocol done in different ways and that is confusing and troubling. If one gets the naming convention wrong the options will not play. It is confusing cos the naming convention for bmp's is different than for wav's. This is where CM2 drives me nuts sometimes. 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 Oh I get you now, i'm not too sure about .bmps. I was just going with my amateur CM2 modding knowledge. The series should start with mp40 0.wav and then follow mp40 1.wav and so on. Following this, your various sound differences should follow either in order or in a randomized fashion. Like I said, amateur CM2 knowledge. I believe this should be the correct order because my M1 Garand sound files are m1 garand 0, 1 2 3 etc and it sounds slightly different in game, although unknown if followed in order or randomly selects it for the gun shot. Hopefully I understood it this time, if not I apologize. 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 I see how you put yours in the email, when I get home from work I'll attempt to mess with it with the x2, x3 or if it just needs 0 1 2 3. I see the MG42 is afaik the only one that has the x in its order. I don't know if that's because the sound file has a small burst for its .wav as the other gun .wavs are a single shot .wav. 0 Quote Link to comment Share on other sites More sharing options...
butler69 Posted December 5, 2017 Share Posted December 5, 2017 Well I just quickly tested with x's and it only used one sound file, which was mg42.wav but that is just a single shot .wav. Interesting lol. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 6, 2017 Share Posted December 6, 2017 (edited) Plz let me know if I numbered/named my MG42 wavs correctly in sequence or if I need to renumber the wav with no number to "gun mg42 10.wav" in order to get it to be selected (randomly) in the game. Once we get this definitively correct that format should work for all titles. I think that even some modders get confused as I have seen the sequence done in different ways. PS: I have other MG mods that had x2 and x3 etc. eg: MG34 As I said, I renamed them to remove the "x". But have never been sure I did the correct thing. Edited December 6, 2017 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
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