Cpl Steiner Posted May 20, 2017 Share Posted May 20, 2017 I would love to see the "Getting Ugly" scenario from CM:RT redone for CM:BS. I would keep the map more or less the same: Russian attack from east against Ukrainian rearguard falling back towards river defensive line, lots of tanks, lots of infantry, lots of Ukrainian anti-tank, modest artillery and air support on each side (mainly mortars). It would be amazing. 1km wide x 2km deep map with lots of LOS obstructions (buildings, trees). Is there a way to import CM:RT maps? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 20, 2017 Share Posted May 20, 2017 If you build it, they will come. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 20, 2017 Share Posted May 20, 2017 (edited) 4 hours ago, Cpl Steiner said: Is there a way to import CM:RT maps? Yes you need to change one of the bytes in the header of the BTT file. I forget what the byte address is, but someone has converted some RT QB maps for BS. I'd recommend finding the relevant thread and investigating further. You'll need to strip out all the forces from the RT map first mind. Then save it as a map only, only then changing the byte flag so as to be able to import to BS editor. You may need to change some aspects of the map once in the BS editor -esp. with respect to flavours. Selecting the BS forces is the part of the process that becomes interesting. Still it's a doable and quite a short-length project - map construction itself is the time consuming part. Why not have a go yourself? EDIT: Found it - halfway down this thread:- Edited May 20, 2017 by The Steppenwulf 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 20, 2017 Author Share Posted May 20, 2017 (edited) Wow, thanks guys! I downloaded a hex editor and was able to import the "Getting Ugly" map into CM:BS. It looks pretty damn good right off the bat but on closer inspection I am sure there will be some flavour object issues etc. You have inspired me to make a conversion of "Getting Ugly" from CM:RT to CM:BS. Same situation (Russians assaulting retreating enemy) but updated to modern day Russia vs Ukraine / NATO. Should be a blast! Edited May 20, 2017 by Cpl Steiner 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 21, 2017 Share Posted May 21, 2017 If you get the CM:BS map squared away could I grab a copy please? 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 21, 2017 Share Posted May 21, 2017 10 hours ago, Cpl Steiner said: You have inspired me to make a conversion of "Getting Ugly" from CM:RT to CM:BS Fantastic! If the map opens up in 3D preview from within the BS editor then that's even better - there's always a possibility that a map conversion will crash in 3D preview until certain objects (specific building types esp.) have been removed. The only (aesthetic) issue might be that some flavour obj in the BS 3D preview aren't what they were intended to be in the RT version. Like you'll get a bus stop in the middle of a field instead of a plough - that sort of thing. I'd take a liberal approach to any/all changes. No one's going to chastise you for getting rid of a road or adding some houses if it makes the map work better for the game and forces involved. Sgt Squarehead sentiments exactly, please share your finished product with the community. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 21, 2017 Author Share Posted May 21, 2017 The map already opens in 3D Preview in the CM:BS editor and looks pretty good without any further work but I intend to look for out-of-place flavour objects etc. I don't expect to get anything finished soon; it will be a long-term project. For anyone wishing to view the map "as is", you can download it here (zipped)... https://www.dropbox.com/s/iw2ulzskvr118qo/Test Ugly.zip?dl=0 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 21, 2017 Author Share Posted May 21, 2017 Quick update on this. It might be easier than I thought to get a viable scenario done as in my initial testing the existing AI plans seem to be working. In theory all I need to do is assign somewhat comparable forces to each AI plan and it will work. The problem will be, what is "comparable"? For instance, we can't have tank riders so I will probably replace tanks with riders with AFVs carrying squads. Similarly we can't have anti-tank rifles so I will probably replace with "poor quality" ATGMs. Trucks carrying infantry I will probably replace with the worst APC for that side (light armour, MG-only). 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 21, 2017 Share Posted May 21, 2017 Can't see there being too many AI issues, maybe check the AI Targets as modern artillery can be pretty hardcore.....Cheers for posting the map, will grab a copy and have poke around. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 21, 2017 Share Posted May 21, 2017 58 minutes ago, Cpl Steiner said: Can't have anti-tank rifles so I will probably replace with "poor quality" ATGMs You could ensure that Russian troops are equipped with RPG 7's, RPG 26 with AT4's for the Americans. Such weapons can be acquired from trucks, jeeps and IFV's - at least they can be from such vehicles in motorised, mechanised formations. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 21, 2017 Author Share Posted May 21, 2017 (edited) I have it working for the Russian side now, including briefing text and graphics (but no tactical map yet). It's fun! I imagine critics will say I haven't changed it enough to reflect modern forces but I like it so far. Early preview (play Red vs. AI as Blue still has CM:RT briefing)... https://www.dropbox.com/s/614j2qkf8m4g2cu/Getting Ugly.zip?dl=0 Edited May 21, 2017 by Cpl Steiner 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 22, 2017 Share Posted May 22, 2017 You've been busy.....Nice one. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 23, 2017 Author Share Posted May 23, 2017 I have tested this now as Blue vs. AI and although not intended to be played like this I can confirm that the Red AI plans are working just fine. All I have to do now is do the Blue briefing text and graphics and this is finished. So much for "this will be a long-term project" !! Given how easy this was to convert from CM:RT, I am tempted to find other scenarios to convert so if you have a particular favourite in one of the other game titles, let me know. I would very much like some feedback on this so if you try it, please do post here with your assessment. I think it's a nice "retro-feel" battle but with modern forces. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 23, 2017 Share Posted May 23, 2017 I wonder how they will play since they are different eras. But, since you asked... CMBN: KG Himmelfarht - a large and long scenario. One of my favorites. CMFI: Venafro Back Into Hell - city fighting CMRT: Blood On the Tracks - a classic Mostly I play campaigns and some of the missions would be good. Can one convert a campaign (effectively)?? 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 23, 2017 Share Posted May 23, 2017 Caveat: I think you are going to hit issues converting BN and FI maps to BS. Many building types for example are not compatible, flavour objects more so - though the latter might not crash the game (the former almost certainly will). My guess is that Bf used RT map features as a foundation for BS maps - and that's why there is close enough compatibility to port so easily. Well done on your map conversion though, please do post the latest version at the weekend when I can find time to take a look and give you feedback on the map itself. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 25, 2017 Share Posted May 25, 2017 (edited) I have a real soft spot for the 'Monster Mash' demo map, if you feel like trying another map conversion project. Edited May 25, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 25, 2017 Share Posted May 25, 2017 This is a great idea, looking forward to seeing any of these that come to fruition. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 25, 2017 Author Share Posted May 25, 2017 (edited) On 24/05/2017 at 0:35 AM, The Steppenwulf said: Caveat: I think you are going to hit issues converting BN and FI maps to BS. Many building types for example are not compatible, flavour objects more so - though the latter might not crash the game (the former almost certainly will). My guess is that Bf used RT map features as a foundation for BS maps - and that's why there is close enough compatibility to port so easily. Well done on your map conversion though, please do post the latest version at the weekend when I can find time to take a look and give you feedback on the map itself. If you play Red vs. AI then this effectively IS the final version. Well, if you don't mind no Tactical Map that is. I will modify the Blue briefing stuff soon but it is not advisable to play Blue vs. AI or even Blue head-to-head IMO. Edited May 25, 2017 by Cpl Steiner 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 25, 2017 Share Posted May 25, 2017 (edited) I take an interest in the road sections, since I've found that in many maps some of these sections just don't dovetail as they should do (including some stock maps). When they don't, the roads can range from looking odd to simply plain ugly, which perhaps may have been fitting in this case given the title of the scenario. Anyhow I just checked, all is good with the road sections. I see many blood-baths on this map! Edited May 25, 2017 by The Steppenwulf 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted May 26, 2017 Author Share Posted May 26, 2017 Final version here... https://www.dropbox.com/s/614j2qkf8m4g2cu/Getting Ugly.zip?dl=0 It now includes Briefing graphics and text for both sides but only Red gets a tactical map. I did not attempt a tactical map for Blue as it would take a long time, is not essential, and would probably be time wasted as recommended play is Red vs. AI. If someone desperately wants a tactical map for Blue let me know and I may reconsider. I would also like to acknowledge the original author in the "Designer's Notes" so if anyone knows who it was (maybe it was you) please let me know. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 26, 2017 Share Posted May 26, 2017 Always appreciate new content. Thanks... 0 Quote Link to comment Share on other sites More sharing options...
Kaunitz Posted June 2, 2017 Share Posted June 2, 2017 (edited) This thread is very helpfull! It's great to hear that all titles can profit from the effort put into a map. It works like a charm. I could easily convert a map for CM:BS into a map for CM:FB (hex-value for CM:FB = 0C). Edited June 2, 2017 by Kaunitz 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted June 10, 2017 Share Posted June 10, 2017 On 2017-5-26 at 10:36 PM, Cpl Steiner said: Final version here... https://www.dropbox.com/s/614j2qkf8m4g2cu/Getting Ugly.zip?dl=0 It now includes Briefing graphics and text for both sides but only Red gets a tactical map. I did not attempt a tactical map for Blue as it would take a long time, is not essential, and would probably be time wasted as recommended play is Red vs. AI. If someone desperately wants a tactical map for Blue let me know and I may reconsider. I would also like to acknowledge the original author in the "Designer's Notes" so if anyone knows who it was (maybe it was you) please let me know. Just stumbled across this thread. I did the original "Getting Ugly" for CMRT. I'll have to give your CMBS version a go: sodium bbc like it will be interesting and fun. (Just as soon as I get around to reinstalling Black Sea on my shiny new laptop). 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted June 11, 2017 Author Share Posted June 11, 2017 (edited) 13 hours ago, TheVulture said: Just stumbled across this thread. I did the original "Getting Ugly" for CMRT. I'll have to give your CMBS version a go: sodium bbc like it will be interesting and fun. (Just as soon as I get around to reinstalling Black Sea on my shiny new laptop). Thanks TheVulture. I will update the scenario to credit the original scenario to you. Done: https://www.dropbox.com/s/614j2qkf8m4g2cu/Getting Ugly.zip?dl=0 Edited June 11, 2017 by Cpl Steiner 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted June 15, 2017 Author Share Posted June 15, 2017 This is now available on The Scenario Depot III... http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/getting-ugly-by-cpl-steiner/ 0 Quote Link to comment Share on other sites More sharing options...
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