Mark_McLeod Posted March 16, 2017 Share Posted March 16, 2017 (edited) During a recent battle of mine a mortar shell landed near my AT gun and my soldiers flee'd from it. After that i didnt have any options to re man the gun so my at gun was out of service for the entire battle(the gun was not damaged) also wondering if it was possible to man enemy vehicles or at guns, any help would be awesome thanks. Edited March 16, 2017 by Mark_McLeod spelling error 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 16, 2017 Share Posted March 16, 2017 At present the game does not permit remanning by any except the original crews. Exceptions are trucks and jeeps and the like. In my limited experience, anyone can jump in one of those and drive it away. Michael 0 Quote Link to comment Share on other sites More sharing options...
gnarly Posted March 16, 2017 Share Posted March 16, 2017 27 minutes ago, Michael Emrys said: At present the game does not permit remanning by any except the original crews. Exceptions are trucks and jeeps and the like. In my limited experience, anyone can jump in one of those and drive it away. Michael And correct me if I am wrong, but AT guns can't be re-manned, which is frustrating... 0 Quote Link to comment Share on other sites More sharing options...
Mark_McLeod Posted March 16, 2017 Author Share Posted March 16, 2017 Ya i was not able to re-man my at guns with the original crew. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 16, 2017 Share Posted March 16, 2017 Someone might know different, I've always thought that an AT Gun crew remain "Rattled" for the rest of the battle, and that might be the reason why they can never re-man the gun. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 16, 2017 Share Posted March 16, 2017 No, that's not it. The determination was long ago made that a gun crew would "spike" the gun (render it inoperable) so as to not fall into enemy hands. So if things get too hot for the gun crew and they decide they have to abandon the bug they will render it inoperable. That is why you cannot reman the gun later. This has been debated and argued over a few times (I'm understating it :-) but that is BFC's stance. It does mean that you cannot setup a gun and have the crew hidden in a safe location during an artillery barrage and then go back to the gun which is a drag but it is what it is. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 16, 2017 Share Posted March 16, 2017 @IanL .. Thanks for your explanation. It is always helpful to find out why something is actually happening. 0 Quote Link to comment Share on other sites More sharing options...
Mark_McLeod Posted March 17, 2017 Author Share Posted March 17, 2017 Thanks for the help thats a good way to look at it. 0 Quote Link to comment Share on other sites More sharing options...
IDILIX Posted March 31, 2017 Share Posted March 31, 2017 Why cant I capture an IG gun, turn it towards enemy and fire it into their massed ranks ? They do similar things in the movies ? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 31, 2017 Share Posted March 31, 2017 The ability to capture stuff in the broader sense would be excellent for asymmetric uncon scenarios in a future CM:BS or CM:SF update.....Would be great for WWII Partisans too, if we had 'em. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 1, 2017 Share Posted April 1, 2017 It's actually pretty straightforward - as a scenario designer - to give unicorns (or partisans) whatever equipment you want then to have. The only downside is they probably won't be wearing the correct uniform. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted April 1, 2017 Share Posted April 1, 2017 (edited) @ IDILIX ... I think that IG guns are considered to have been "spiked" by their crews. In the same way that ATGuns are. As IanL explained further up the page. Edited April 1, 2017 by Warts 'n' all 0 Quote Link to comment Share on other sites More sharing options...
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