JoMac Posted February 1, 2017 Share Posted February 1, 2017 (edited) Ok, Guys...Help me understand how this new V4 'Peak around Corners' work with pics ? Now, it seems if I move a Squad/Team up to a building corner and hide in same turn my troops will stay tucked out of sight, and not automagically seek a corner to peak...However, if I move (and not hide) and use Face Command I seem to get different results. It just seems there are so many variables at play, such as angle of buildings (in relation to map), length of buildings, and if it's a Squad vs Team, etc. Joe Edited February 1, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 1, 2017 Share Posted February 1, 2017 It is brand new. I think we are all still learning 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted February 2, 2017 Share Posted February 2, 2017 It is a case of trial and error. Although luckily for me none of my men have gotten their heads shot off whilst peeking. I tend not to give them "Face" commands, just move them up to a building and let them get on with it. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 2, 2017 Share Posted February 2, 2017 17 hours ago, JoMc67 said: Ok, Guys...Help me understand how this new V4 'Peak around Corners' work with pics ? Now, it seems if I move a Squad/Team up to a building corner and hide in same turn my troops will stay tucked out of sight, and not automagically seek a corner to peak... Good, I think that is what we would want - I have to admit I never tried that, bad tester bad. 17 hours ago, JoMc67 said: However, if I move (and not hide) and use Face Command I seem to get different results. It just seems there are so many variables at play, such as angle of buildings (in relation to map), length of buildings, and if it's a Squad vs Team, etc. Right if your men are not hiding, some of your men will be peaking. The face command can be used to determine which corner to peak around. I am not sure if you can get one unit to peak around both corners of a building or not. If you have a multi team squad you could defiantly split the squad and set the face command for two teams to have them peak around two corners but I don't know if a large multi team squad would peak around both corners or not automatically. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 2, 2017 Share Posted February 2, 2017 4 hours ago, IanL said: I am not sure if you can get one unit to peak around both corners of a building or not. I recently observed one of my teams doing exactly that (it was a small building). But then, one observation does not a law of nature make. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 2, 2017 Share Posted February 2, 2017 Since this is math (programming) rather than nature with its larger random elements, if it happened once in the game then the programming allows for it and it is a law. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 2, 2017 Share Posted February 2, 2017 Just now, Erwin said: Since this is math (programming) rather than nature with its larger random elements, if it happened once in the game then the programming allows for it and it is a law. Yes, but what I meant to say is that it is far from sure that it will do this consistently. That conclusion is yet to be shown. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 3, 2017 Share Posted February 3, 2017 Ah yes. CM2 has a lot of randomness - but at least we know that this can work. 0 Quote Link to comment Share on other sites More sharing options...
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