Aragorn2002 Posted October 15, 2016 Share Posted October 15, 2016 I have a question for those among us who have experience with making maps. While experimenting I did place a number of haystacks on a field with crops. I've decided to remove them again, but while the haystacks can be removed, some kind of brush remains. I've tried placing the crop over it again, but it still turns up. Has anyone ever experienced this and how can I solve it? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 15, 2016 Share Posted October 15, 2016 Maybe check if you have added brush over the crop tile. easier to see in 2D map editor. Or change the crop to some pavement temporarily. see if you still see the odd brush stuff? 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2016 Share Posted October 15, 2016 (edited) Sounds like brush to me also. Edited October 15, 2016 by NPye 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 16, 2016 Author Share Posted October 16, 2016 Thank for your help, guys. I've removed all foliage and changed the tiles into pavement and back to crop again, but the brush keeps turning up (even THROUGH the pavement). I'm pretty sure this is some kind of error in the editor itself. it's not a big thing, but perhaps something BF should look at. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 16, 2016 Share Posted October 16, 2016 I have not heard of that before. Do you have the scenario that you can share? Post a Dropbox link here or PM me if you prefer. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 16, 2016 Author Share Posted October 16, 2016 (edited) PM sent, Ian. I´ve noticed that it also happens on other spots on the map, where I´ve removed haystacks. Small brush stays behind. You can even see the dark spots of the removed haystacks if you look at the map from above. So apart from the remaining brush, also dark spots where the removed haystacks stood. Edited October 16, 2016 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted October 16, 2016 Share Posted October 16, 2016 The Brush terrain object is painted over other terrain in an action spot, therefore whatever the underlying terrain is the Brush will always remain. In order to remove Brush you have to go into the Brush section of the map terrain. When looking in the 2D editor you will see Ground 1, Ground 2, Ground 3, Brush, Foliage, etc. Choose the red X in the Brush section and paint over the brushy parts of the map to eliminate it. My first question when reading this thread would be - Aragorn, are you building this map from scratch or are you using a previously created map and simply modifying it? If you are using a previously created map then Brush tiles can be hard to see depending upon what the underlying terrain is. The best place to spot it would be in the 2D map editor section as pointed out above, although even there it can be difficult to spot on occasion because it only shows up as little spots on an action square. If you are having difficulty spotting the brush in the 2D map editor, just use the maximum sized paint brush, select the red X under the brush section, and paint over the entire map to eliminate it. Flavor objects don't leave any 'residual' presence on the map. Flavor objects are an entirely separate item from the terrain mesh and have nothing to do with whatever the underlying terrain is. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 17, 2016 Author Share Posted October 17, 2016 23 hours ago, ASL Veteran said: The Brush terrain object is painted over other terrain in an action spot, therefore whatever the underlying terrain is the Brush will always remain. In order to remove Brush you have to go into the Brush section of the map terrain. When looking in the 2D editor you will see Ground 1, Ground 2, Ground 3, Brush, Foliage, etc. Choose the red X in the Brush section and paint over the brushy parts of the map to eliminate it. My first question when reading this thread would be - Aragorn, are you building this map from scratch or are you using a previously created map and simply modifying it? If you are using a previously created map then Brush tiles can be hard to see depending upon what the underlying terrain is. The best place to spot it would be in the 2D map editor section as pointed out above, although even there it can be difficult to spot on occasion because it only shows up as little spots on an action square. If you are having difficulty spotting the brush in the 2D map editor, just use the maximum sized paint brush, select the red X under the brush section, and paint over the entire map to eliminate it. Flavor objects don't leave any 'residual' presence on the map. Flavor objects are an entirely separate item from the terrain mesh and have nothing to do with whatever the underlying terrain is. ASL Veteran. Thank you for your reply. Yes, I'm building a map from scratch, but changed some parts of it. I've tried as you suggested, but no succes. Would you be willing to PM me your email-adress, so I can send you the map to have a look at it yourself? 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted October 18, 2016 Share Posted October 18, 2016 I saw the same thing while building 'Lions of Carpiquet' in CMBN. When you delete a haystack it can leave one doodad of brush where the haystack used to be. I noticed it on ploughed field ground tile. It does not turn the whole action square into brush. I think you can reset the ground tile by brushing the affected area with a different ground tile or use the brush tile and then change it back again to what it is meant to be. (Sorry it's been a while). 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted October 18, 2016 Share Posted October 18, 2016 9 hours ago, Aragorn2002 said: ASL Veteran. Thank you for your reply. Yes, I'm building a map from scratch, but changed some parts of it. I've tried as you suggested, but no succes. Would you be willing to PM me your email-adress, so I can send you the map to have a look at it yourself? If you sent the file to Ian then I am confident that he can find any bugs that may be present. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 18, 2016 Share Posted October 18, 2016 Cool - looks like a bug. I actually see the grass tuft doodad even after adding haystacks. When you delete the hay stacks the doodads stay. Exiting and reentering 3D preview moved them around some too. Repainting terrain does not stamp them out and since they are not flavour objects they aren't delete-able. They are just there. I have not tried any other titles or other flavour objects. A sampling of haystacks (note the dark tufts are already there - back left and front centre): After deleting all the haystacks: Next time into the 3D editor: 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 18, 2016 Author Share Posted October 18, 2016 1 hour ago, IanL said: have not tried any other titles or other flavour objects. Only haystacks, I think. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) 7 hours ago, Ithikial_AU said: I saw the same thing while building 'Lions of Carpiquet' in CMBN. When you delete a haystack it can leave one doodad of brush where the haystack used to be. I noticed it on ploughed field ground tile. It does not turn the whole action square into brush. I think you can reset the ground tile by brushing the affected area with a different ground tile or use the brush tile and then change it back again to what it is meant to be. (Sorry it's been a while). Ithikial_AU. Thank you for your reply. Believe me I've tried everything apart from Voodoo, but the brush is there to stay. Edited October 18, 2016 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted October 18, 2016 Share Posted October 18, 2016 No probs Aragorn and good work IanL. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.