ChrisND Posted April 12, 2016 Share Posted April 12, 2016 Titles says it all. Going to play a quick battle and go over some basic QB info. www.twitch.tv/chrisnd 0 Quote Link to comment Share on other sites More sharing options...
FroBodine Posted April 12, 2016 Share Posted April 12, 2016 You are awesome! Thank you very much for doing this, Chris! I won't get to watch this live, but hopefully it will be saved for watching later. 0 Quote Link to comment Share on other sites More sharing options...
[MyIS] Buffpuff Posted April 13, 2016 Share Posted April 13, 2016 Missed over half of it but just the highlights from what I witnessed: - Chaffee recon tanks with Chris in command equal one brewed tank. - Recon in platoon force. I had a sickening feeling in my gut watching I think the JagTiger put one round that decimated that platoon. And then followed up by enemy artillery. So many bodies. - Awesome to see a 155mm round hit a JagTiger and still live (not sure how that tank lived through that shot!!!) - Chris is facing a court martial LOL! Excellent stream Chris. I look forward to next week! 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted April 13, 2016 Share Posted April 13, 2016 An infantry laden Sherman and the t.c. Gets picked off. 0 Quote Link to comment Share on other sites More sharing options...
BodyBag Posted April 13, 2016 Share Posted April 13, 2016 Any chance you can upload in 1080p in the future, Chris? The vid's are always a bit blurry in 720p, and don't do the game justice. Cheers, 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted April 13, 2016 Share Posted April 13, 2016 15 hours ago, [MyIS] Buffpuff said: - Recon in platoon force. I had a sickening feeling in my gut watching I think the JagTiger put one round that decimated that platoon. And then followed up by enemy artillery. So many bodies. LOL! Excellent stream Chris. I look forward to next week! I believe the comment was "Recon by platoon..." Sadly I had to leave just as the Germans were hustling into the first set of buildings and he was punishing the second ATG, so have to watch the vid to get all his "tactical battle management" pointers. 0 Quote Link to comment Share on other sites More sharing options...
Sabot6 Posted April 13, 2016 Share Posted April 13, 2016 Hi, ChrisND-- Thanks for hosting these sessions; I took a several year sabbatical from CM but am now back with CMFB, and yesterday's live stream was very helpful and informative. It definitely got me motivated to jump back in and start playing. I did have a quick question on the JagdTiger's deployment by the AI, though. If you were managing the German defenses, would you have allowed the JagdTiger to move up and into the town? I would have thought that it might be a better use of this asset to keep it as far away as possible from enemy forces (particularly those in a built up area), perhaps in an overwatch position up on the ridge behind the town (I missed the first 20 minutes of your live stream when I suspect you overviewed the terrain, so perhaps there wasn't as good of a LOS from there as it seemed...)? Anyway, thanks again for a very entertaining and educational session (BTW, don't drop the soap in Leavenworth...)! :^) 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 13, 2016 Author Share Posted April 13, 2016 4 hours ago, Sabot6 said: I did have a quick question on the JagdTiger's deployment by the AI, though. If you were managing the German defenses, would you have allowed the JagdTiger to move up and into the town? I would have thought that it might be a better use of this asset to keep it as far away as possible from enemy forces (particularly those in a built up area), perhaps in an overwatch position up on the ridge behind the town (I missed the first 20 minutes of your live stream when I suspect you overviewed the terrain, so perhaps there wasn't as good of a LOS from there as it seemed...)? I wouldn't have moved the Jagdtiger up there, no. This is why human players will always be better than AI for a very long time unless the AI is given lots of "cheats" to help it along (in fact from now on I plan on giving the AI a much bigger force bonus in my Quick Battles). In a Quick Battle the AI simply can't make the sort of sensical contextual decisions that a human can. In a normal mission, of course, the AI's big decisions would have been scripted beforehand by a human designer and so it is unlikely that the Jagdtiger would have been used like this, because the human designer would have scripted different orders for it. That is more difficult to pull off in a Quick Battle where the AI plans have to be made assuming that just about any type of force mix could be used. There are some things we can do to help it along, though, and in fact I'm already thinking of what could be done to improve the AI's Quick Battle handling of certain vehicle types such turretless vehicles. However the behavior would still have to be applied in a general sense and won't be optimal in all of the limitless complex situations you can put the AI into. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 14, 2016 Share Posted April 14, 2016 8 hours ago, ChrisND said: ... (in fact from now on I plan on giving the AI a much bigger force bonus in my Quick Battles)... Are you sure this is a good idea ? You already lose more men than c3k... 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 14, 2016 Author Share Posted April 14, 2016 48 minutes ago, Baneman said: Are you sure this is a good idea ? You already lose more men than c3k... I GET RESULTS (said in my best renegade cop voice) 0 Quote Link to comment Share on other sites More sharing options...
[MyIS] Buffpuff Posted April 15, 2016 Share Posted April 15, 2016 On 4/14/2016 at 4:55 AM, ChrisND said: I GET RESULTS (said in my best renegade cop voice) If results means at least one tank commander 6 feet under then you do an admirable job of same!!! LOL! Quick question Chris (since I'm messing with the scenario editor at the moment): What does giving the AI a force bonus do exactly? Does it mean the AI gets a bigger points pool to purchase units from? 0 Quote Link to comment Share on other sites More sharing options...
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