womble Posted July 8, 2015 Share Posted July 8, 2015 Well this is what I call harassing fire and yes it makes sense here. But it still is a rare event. Thus the reason I have not seen a issue. Of course light rifle area fire into this type of situation also works, So maybe still not a big issue. I am just pointing out that I thought light fire with mortars meant it is not going to use the mortar.(So I see I am wrong) Saving rounds, I have been using fire briefly. I can hardly remember using a full minute of mortar fire in game except on enemy in a trench line for a long time Trouble with "fire briefly" is the thing has to range in. So if you use 15s, it fires the first round, then stops. I'll have to fiddle and see whether doing the ranging in over several Brief orders works... Though if you've got a good team and they're close, the ranging shot might land at an effective distance from the target anyway. Once it's ranged in, Briefly can, for sure, help with ammo conservation. But I use the little mortars for harassing fire all the time. The "choke point" example is just one (one which works much more lethally against the AI than against a human opponent, admittedly). 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted July 8, 2015 Author Share Posted July 8, 2015 (edited) a lot of this of course mattered more before we had target briefly and then the option to add it in 15 second increments Edited July 8, 2015 by Sublime 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 8, 2015 Share Posted July 8, 2015 a lot of this of course mattered more before we had target briefly and then the option to add it in 15 second increments Yeah. I'm probably still carrying old habits around. I really ought to play with light mortars and TgtBrf. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted July 8, 2015 Share Posted July 8, 2015 Trouble with "fire briefly" is the thing has to range in. So if you use 15s, it fires the first round, then stops. I'll have to fiddle and see whether doing the ranging in over several Brief orders works... Though if you've got a good team and they're close, the ranging shot might land at an effective distance from the target anyway. Once it's ranged in, Briefly can, for sure, help with ammo conservation. But I use the little mortars for harassing fire all the time. The "choke point" example is just one (one which works much more lethally against the AI than against a human opponent, admittedly).Well, you are correct, thus the reason I am in the habit of 30 seconds. It seems to take about 15 seconds to fire the first shot or two, but after that they are dropping as fast as possible. So for many situations. They tend to land just about the right amount to take and get one dead on target. Only in challenging locations will I up the time if I have the ammo to spare.I mean, I will try this target light when the time comes, of course it has to be working it appears before it is worth the effort. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted July 9, 2015 Author Share Posted July 9, 2015 well if you play other than BS it works.. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 8, 2016 Share Posted September 8, 2016 On 9. jul. 2015 at 2:24 PM, Sublime said: well if you play other than BS it works.. I just found the same problem in CMBN. German 81mm mortar on target light, one crewman fires rifle repeatedly at at gun target and whole team is killed. By an HE shell that passes through a halftrack before hitting them. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted September 8, 2016 Share Posted September 8, 2016 I like the low rate of fire target light with small mortars over target briefly because you get more rounds on target vs. spotting rounds, and you get the suppressive fire all turn long. And it works better on moving target because they readjust after every shell fall? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 9, 2016 Share Posted September 9, 2016 I assume that when using a spotter, no mortars or any other artillery can target anything that moves. Re mortars used as direct fire weapons... do they automatically retarget to follow a moving target? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 9, 2016 Share Posted September 9, 2016 12 hours ago, Erwin said: I assume that when using a spotter, no mortars or any other artillery can target anything that moves. No I don't think that is the case. I believe that spotters can target moving "things". If your spotter can see an AFV you can initiate a point fire mission and target to strike the vehicle and if the vehicle moves the spotter continues to track the target as long as they can see it. Interestingly I am not sure if you can do that against an infantry unit. I'll have to try that next time the opportunity presents its self. 12 hours ago, Erwin said: Re mortars used as direct fire weapons... do they automatically retarget to follow a moving target? Yes, they can. If you target a piece of ground they will continue to fire at that location but if you target a vehicle or other unit they will track it as it moves. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 9, 2016 Share Posted September 9, 2016 Just now, IanL said: "No I don't think that is the case. I believe that spotters can target moving "things". If your spotter can see an AFV you can initiate a point fire mission and target to strike the vehicle and if the vehicle moves the spotter continues to track the target as long as they can see it. Interestingly I am not sure if you can do that against an infantry unit. I'll have to try that next time the opportunity presents its self." If this is so, that would be very interesting. When I have targeted a vehicle with mortars/arty using a spotter, I was pretty sure that the shells would continue to land at the last known position rather than track a moving vehicle. Any confirmation either way??? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 9, 2016 Share Posted September 9, 2016 Humm I have done this a few times and the spotter's green line followed the vehicle. However in all cases my spotter lost track of the vehicle fairly quickly and thus cancelled the mission. The rounds falling seemed to be trying to move as well but I admit it is hard to tell especially if the mission gets cancelled two minutes later. I should fire up a test and make sure... 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted September 9, 2016 Share Posted September 9, 2016 I meant direct fire. Isnt that what everyone is talking about with target briefly and target light? but yeah a spotter will try track a moving target 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted September 9, 2016 Share Posted September 9, 2016 Seems to me like mortars will, whether used in direct lay or indirectly, track moving targets to the extent possible until declaring FFE or ending mission. But-- I'm curious to know though whether the moving target is tracked solely as a function of the mortar/FO's LOS to target or if sound or updated position reports from other units factor in as well in the event that the mortar or FO loses and never regains LOS to target. I'll test it but I reckoned someone might have the answer already 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted September 11, 2016 Author Share Posted September 11, 2016 When i started this thread i was referring to direct lay. Thats where 60mms really shine. Yes the 1 min call in is nice but still nothing to direct lay target light if they only use the mortar. Before it got patched I had one scenario, albeit in BN, where as US paratroops I defended against a horde of German infantry. My 2 60mm mortars caused 70 KiA between them and the enemy surrendered. No other units even fired they just basically were the eyes for the mortars in direct lay. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted September 11, 2016 Share Posted September 11, 2016 @Sublime As far as the game goes that may be the case. In reality I can't imagine a situation where I'd advise direct lay employment of mortars either offensively or defensively in a HIC besides in an emergency. I say that but I recognize that the circumstances behind every situation is different, and I'm open to creative solutions regardless of whether they conflict with dogma. Some of our allies have retained platoon organic relationships with light mortars and emphasis on direct lay, as a throwback to a time when those nations' communications capabilities suffered from quality, quantity, and security at the maneuver level, and even our own use of direct lay (in all mortar sizes) has sky increased dramatically in the LIC environment of Afghanistan where a zero percent chance of threats like accurate counter-battery, awkward engagement ranges, and both exposure to our allies' SOPs and the need to teach these capabilities to a host nation that suffers those same communications drawbacks prevails. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted September 12, 2016 Author Share Posted September 12, 2016 Yes before Id finished reading your post I was going to point out that 60s are used that way in Afghanistan. However theres no serious counterbattery action, foreign air power, etc. Ive never seen combat or been in the military. I just know what works for me in game. In real life I wouldnt do it also simply because I wouldnt want to expose any more American kids to direct enemy fire than needed. 0 Quote Link to comment Share on other sites More sharing options...
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