OrangeFr3ak Posted May 28, 2015 Share Posted May 28, 2015 Is it possible to have Syrian Army vs Insurgents to recreate the current battles in CMSF? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 28, 2015 Share Posted May 28, 2015 Yep. Even made a mod for it... http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2283 All the CMX2 games allow you to create scenarios that can include Blue Vs Red, Blue Vs Blue, Red Vs Red, Blue and Red vs Red etc. Mord. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted May 28, 2015 Share Posted May 28, 2015 Besides Mords great mod there are several scenarios that depict the fighting in Syria, all of them based on real life events. Daray Tank Raid: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2674 Assault on Base 46: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2824 http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2801 Assault on Base 111: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2984 Battle of Mount Hoihna: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2795 IIRC all of the above scenarios require Mords Civil War Mod to be installed. 0 Quote Link to comment Share on other sites More sharing options...
OrangeFr3ak Posted June 9, 2015 Author Share Posted June 9, 2015 Which factions are included in the mod? 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 12, 2015 Share Posted June 12, 2015 (edited) I did a semihistorical scenario OPERATION WARHORSE based on the fall of Baba Amr district in Homs in 2012 to a 4th Mech Division tank battalion. No AI plan though: H2H only. Vicious urban street combat! You should probably add more FSA snipers and RPG teams to balance better for RED. Repository linkhttp://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2525 Edited June 12, 2015 by LongLeftFlank 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 12, 2015 Share Posted June 12, 2015 (edited) oh man you found and posted it! I still have the files from our .... postponed HTH. But as a saved game I couldn't do anything with it. Doh, you posted it in 2013, somehow I missed that. Good times.. http://community.battlefront.com/topic/105648-syrian-civil-war-baba-amr-dar/?p=1386557 Edited June 12, 2015 by sburke 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 12, 2015 Share Posted June 12, 2015 Yup, my main takeaway from our test game was that I needed to add about 3x the number of snipers and maybe a few small IEDs. I also need to max out the pop density settings (BU AFVs spot inf in buildings wayyyy too easily, but that's a chronic problem with the game engine in general) But I never got round to those changes as you know. SPOILER. * * * * Basically the only way for Red to win -- as in the real fighting -- is to strip off and break the already understrength Blue infantry dismounts, so the piles of tanks and BMPS are vulnerable to the very limited number of RPG shots. 1 Quote Link to comment Share on other sites More sharing options...
agusto Posted June 12, 2015 Share Posted June 12, 2015 (edited) I did a semihistorical scenario OPERATION WARHORSE based on the fall of Baba Amr district in Homs in 2012 to a 4th Mech Division tank battalion. No AI plan though: H2H only. Vicious urban street combat! You should probably add more FSA snipers and RPG teams to balance better for RED. I played this scenario in a H2H game against Schmoly War. I was BLUE and i lost. I was able to capture all the objectives IIRC, but i took too many casualties. The rebels werent able to ward off my attack, but i constantly took losses. Schmoly War deployed his forced deep in the city and hit me with one ambush after another, he was really good at this. In the end i think i had about 20-30 KIA/WIA and 2-3 vehicles lost. I dont think you should add more forces to RED. In my experience as BLUE player, the scenario is very difficult because your forces are not suited for that kind of terrain and the casualty modifiers are extremely strict. IMO this scenario is perfectly balanced. It' feels absolutely authentic and it' s really cool. EDIT: Now that someone mentioned this scenario, i would kinda like to play it again .... this time as rebels, though. I would love to see what playing the other side feels like. On average i think i can do at least 1-2 turns a day. Edited June 12, 2015 by agusto 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 13, 2015 Share Posted June 13, 2015 Great feedback, thanks. (P.S. I'm in Bangkok, Soi Cowboy not far away, no spouse, it's Saturday night and... Yeah, I'm browsing a CM chat board. No flame like an old flame I guess.) 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted June 15, 2015 Share Posted June 15, 2015 Anyone for an unexpected and thoroughly unpleasant ATGM addition to the UnCon inventory? How about the TOW 2A?! The Iranian Toophan (Storm) 5, a direct copy of the original TOW has long been in service, but this is something else altogether, and it's no copy! Straight OEM, complete with NSN. http://www.armamentresearch.com/captured-tow-2a-missiles-employed-in-syria/ An earlier post indicated the source was an unnamed Gulf State. http://www.armamentresearch.com/update-tow-2a-anti-tank-guided-weapons-in-syria/ Toophan 5 Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
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