umlaut Posted February 14, 2015 Share Posted February 14, 2015 Just uploaded a complete set of weathered/dusty SdKfz 251 Ausf. C halftracks - to here at GreenAsJade´s indispensable site. This set will work for both CMRT and CMBN. But since they files are identical I´ve uploaded it only once - in the CMRT section. The majority of the modding for this set has been made by yours truly, but in order to to save time I have reused a few of Aris´ 251 Ausf. D textures whenever possible (the guns of the 251c 9 and 251c 10 as well as the extra stuff on the 251c 7). All vehicles come in normal and [muddy] versions. rek4 rek 2 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 15, 2015 Share Posted February 15, 2015 Great mods as usual, Umlaut. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted February 15, 2015 Share Posted February 15, 2015 Many thanks! 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted February 15, 2015 Share Posted February 15, 2015 Much appreciated. Good Job !!! 0 Quote Link to comment Share on other sites More sharing options...
Doodlebug Posted February 15, 2015 Share Posted February 15, 2015 Absolutely loving them. Thanks so much for the work. Remind me stylistically somewhat of the CMBB HT's from Gurra which were my old default "go to" mod back in the day. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 18, 2015 Author Share Posted February 18, 2015 I´ve just discovered a bug in the bmp files for these vehicles. Unfortunately it means I might have to upload an updated set of mods. Here´s my bug report from the tech forum: Hi While modding the textures of the SdKfz 251 C halftracks I have encountered a rather annoying problem: The files of the hull bmp´s are pretty messed up. This is how: The SdKfz 251c/1 does not use the bmp sdkfz-251c-hull file. Instead it uses the file: sdkfz-251c-7-hull And the The SdKfz 251c/7 does not use the sdkfz-251c-7-hull, but instead it uses the file sdkfz-251c-3-hull This makes it pretty hard - and somewhat frustrating - being a modder. My questions for BFC are these: Are you aware of this mess up? Are you planning to fix or sumfink? You see, I have recently released an entire mod set for the SdKfz 251 C and now I´d really like to know if I should fix this myself and upload a new mod set - or if I can count on this being fixed in a coming patch? Please let me know which one. Cheers Umlaut 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted February 20, 2015 Share Posted February 20, 2015 Interesting stuff! 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 20, 2015 Author Share Posted February 20, 2015 I´m hoping for a bit of help with this bug thing from a couple of you guys. I´ve been told that the bug I described in the post above might only be a bug in my version of the game - rather than the game in general. So I wanted to ask if one or preferable two of you could check to see how the vehicles skins load in your own game? Please remove your 251 C mods before doing so, to make sure the game loads the original bmp´s. The bmp´s for the 251 C´s are exactly the same in CMBN and CMRT, but in my version of CMRT the hull bmp´s load in the wrong order - as described above and seen in the pic below. The CMBN pic shows how the bmp´s should load. Cheers 251C bug2 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted February 20, 2015 Share Posted February 20, 2015 Hi mate Just loaded the 'German Parade Ground' mission that someone had made for RT, this shows off all the German kit in game... Mine has come out with the same colour schemes as yours for those three vehicles. (without the mod) 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 20, 2015 Author Share Posted February 20, 2015 (edited) Thanks a lot. Then we should be able to conclude that I am not the only one experiencing this bug. Would be nice if one or two more players could confirm this, though. Anyone? Edited February 20, 2015 by umlaut 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2015 Share Posted February 21, 2015 I think I fixed one of the problems by editing the mdr file for the 251c/7. I sent a PM. New file in our dropbox. Let me know if it is good and I will fix the other problem. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 21, 2015 Author Share Posted February 21, 2015 I think I fixed one of the problems by editing the mdr file for the 251c/7. I sent a PM. New file in our dropbox. Let me know if it is good and I will fix the other problem. Thanks a lot for testing this too, Phil. I just wanted to comfirm that this wasn´t a problem that was isolated to my own version of the game. I appreciate that you found a solution by editiing the mdr file, but I don´t think that is a feasible solution in the long run: That would mean that I would have to upload one set of mods for those who have edited their mdr files and one set for those who hasn´t. The optimal solution in my opinion is that BFC fix this (or sumfink) - and now we have comfirmed that it is indeed not just a bug in my version of CMRT Cheers 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2015 Share Posted February 21, 2015 As you wish, possibly you could send along the corrected mdr files and have them load it with their modded bmps... 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 21, 2015 Author Share Posted February 21, 2015 As you wish, possibly you could send along the corrected mdr files and have them load it with their modded bmps... Great idea - I hadn't thought about that!! I' ve just tested your mdr file and it works perfectly. Could you edit the 251c/1 file too? Cheers 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 22, 2015 Share Posted February 22, 2015 I sure could but I think I figured out what happened. Human error. Error? Error! Must sterilize! <...Nomad! Carry out your prime directive! > Just swap the names of the 2 original files. sdkfz-251c-3.mdr and sdkfz-251c-7.mdr Then test it and send those 2 renamed files along with the modded bmps. Let me know if it works. Maybe I don't fully understand the problem if it does NOT work. 0 Quote Link to comment Share on other sites More sharing options...
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