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Target enemy at an advanced waypoint


pianoman66

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I believe I saw Armchair General Colonel use a 2nd or 3rd way point to target a enemy when his unit arrives at that point.  I tried it but it is not working .  Also can you use this Technic for all the games (combat Mission)

 

If it is in the manual please let me know, I didn't see it

I am not real good at this game, but I really want to get into it.  

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Select the waypoint you want to target from and add a pause in 15 second increments (the click increments are not in those numbers, so watch the total to make sure you get what you want). Then, with the same waypoint selected, use the Target Briefly command. Each time you click it, it adds 15 seconds of targeting. So, make sure your pause time and targeting times match.

 

Rinse and repeat per waypoint.

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keep in mind that the waypoint might not have line of sight. But it works just the same way as if you were targeting from your present location.

The path line will let you know if there is line of sight from the w.p. location.

This is HUGE to me. In ten years of playing CM games sporadically I never knew you could assess FOV from a planned waypoint before the unit gets there but I saw ChrisND do it in one of his playthroughs and now it's confirmed here. It will take a lot of the -- often fatal -- guesswork out of my movement planning, enabling me to maneuver with more confidence and precision.

Edited by Bahger
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It's still a mystery to me why the Target line can't be drawn from the waypoint that you're using, rather than the current location of the element. It's just a temporary change of the origin coordinates, and the actual in-effect Target line is drawn from the relevant location, and Target Arcs are drawn at and relative to the selected WP... It should even be possible to drop a "ghost" image of the element (duplicated from its current posture) on the selected waypoint while that waypoint is selected so you can get a better idea that the current posture affects how LOS is assessed at the future WP.

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It's still a mystery to me why the Target line can't be drawn from the waypoint that you're using, rather than the current location of the element. It's just a temporary change of the origin coordinates, and the actual in-effect Target line is drawn from the relevant location, and Target Arcs are drawn at and relative to the selected WP... It should even be possible to drop a "ghost" image of the element (duplicated from its current posture) on the selected waypoint while that waypoint is selected so you can get a better idea that the current posture affects how LOS is assessed at the future WP.

 

Plus 1 from me! Given that all the calculations of what LOS you have, or don't, are being made from the waypoint in question, it seesm like MORE work to make the line orginate visually from a spot that is NOT the calculation origin point?

 

Also, how is the portion of the LOS line that shows LOS / no LOS calculated, given that the distance of the obstacle from the (measuring) furure waypoint is different to the distance from the (visual origin) currrent waypoint?

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Also, how is the portion of the LOS line that shows LOS / no LOS calculated, given that the distance of the obstacle from the (measuring) furure waypoint is different to the distance from the (visual origin) currrent waypoint?

I can only think that it's a proportion. Or just the absolute distance to the LOS obstruction from the selected WP, just drawn from the current location. Or it might be the distance to the obstruction from the current location... Only Charles and possibly PhilC know... :)
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Select the waypoint ( it will get larger, go brighter ), then T ( or Y for Target Light - or even Target Briefly ), then you can move the cursor around - the targeting line originates from the unit, but the LoS shown reflects what they would see at that point - note it will take their stance into account too, so if they're prone or hiding, it may not be quite accurate for when they get there.

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