pianoman66 Posted February 3, 2015 Share Posted February 3, 2015 I believe I saw Armchair General Colonel use a 2nd or 3rd way point to target a enemy when his unit arrives at that point. I tried it but it is not working . Also can you use this Technic for all the games (combat Mission) If it is in the manual please let me know, I didn't see it I am not real good at this game, but I really want to get into it. 0 Quote Link to comment Share on other sites More sharing options...
Bennay Posted February 3, 2015 Share Posted February 3, 2015 you need to select the waypoint then target 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 3, 2015 Share Posted February 3, 2015 You can also add pauses at plotted waypoints, and Target Arcs. Dismount, Open Up and Bail Out happen at the point you give the order (so long as there aren't any pending movement orders, in some cases). Hide, Deploy happen at the last waypoint. 0 Quote Link to comment Share on other sites More sharing options...
pianoman66 Posted February 4, 2015 Author Share Posted February 4, 2015 Thanks for the input, will practice with it 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted February 4, 2015 Share Posted February 4, 2015 keep in mind that the waypoint might not have line of sight. But it works just the same way as if you were targeting from your present location. The path line will let you know if there is line of sight from the w.p. location. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted February 4, 2015 Share Posted February 4, 2015 Select the waypoint you want to target from and add a pause in 15 second increments (the click increments are not in those numbers, so watch the total to make sure you get what you want). Then, with the same waypoint selected, use the Target Briefly command. Each time you click it, it adds 15 seconds of targeting. So, make sure your pause time and targeting times match. Rinse and repeat per waypoint. 0 Quote Link to comment Share on other sites More sharing options...
Bahger Posted February 4, 2015 Share Posted February 4, 2015 (edited) keep in mind that the waypoint might not have line of sight. But it works just the same way as if you were targeting from your present location. The path line will let you know if there is line of sight from the w.p. location. This is HUGE to me. In ten years of playing CM games sporadically I never knew you could assess FOV from a planned waypoint before the unit gets there but I saw ChrisND do it in one of his playthroughs and now it's confirmed here. It will take a lot of the -- often fatal -- guesswork out of my movement planning, enabling me to maneuver with more confidence and precision. Edited February 4, 2015 by Bahger 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 4, 2015 Share Posted February 4, 2015 It's still a mystery to me why the Target line can't be drawn from the waypoint that you're using, rather than the current location of the element. It's just a temporary change of the origin coordinates, and the actual in-effect Target line is drawn from the relevant location, and Target Arcs are drawn at and relative to the selected WP... It should even be possible to drop a "ghost" image of the element (duplicated from its current posture) on the selected waypoint while that waypoint is selected so you can get a better idea that the current posture affects how LOS is assessed at the future WP. 0 Quote Link to comment Share on other sites More sharing options...
PhilM Posted February 4, 2015 Share Posted February 4, 2015 It's still a mystery to me why the Target line can't be drawn from the waypoint that you're using, rather than the current location of the element. It's just a temporary change of the origin coordinates, and the actual in-effect Target line is drawn from the relevant location, and Target Arcs are drawn at and relative to the selected WP... It should even be possible to drop a "ghost" image of the element (duplicated from its current posture) on the selected waypoint while that waypoint is selected so you can get a better idea that the current posture affects how LOS is assessed at the future WP. Plus 1 from me! Given that all the calculations of what LOS you have, or don't, are being made from the waypoint in question, it seesm like MORE work to make the line orginate visually from a spot that is NOT the calculation origin point? Also, how is the portion of the LOS line that shows LOS / no LOS calculated, given that the distance of the obstacle from the (measuring) furure waypoint is different to the distance from the (visual origin) currrent waypoint? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 4, 2015 Share Posted February 4, 2015 Also, how is the portion of the LOS line that shows LOS / no LOS calculated, given that the distance of the obstacle from the (measuring) furure waypoint is different to the distance from the (visual origin) currrent waypoint?I can only think that it's a proportion. Or just the absolute distance to the LOS obstruction from the selected WP, just drawn from the current location. Or it might be the distance to the obstruction from the current location... Only Charles and possibly PhilC know... 0 Quote Link to comment Share on other sites More sharing options...
Bahger Posted February 4, 2015 Share Posted February 4, 2015 Erm, can someone remind me how to do this? It's just the regular "T" hotkey, right? It doesn't seem to be working for me, unless it's disabled in the setup phase. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 5, 2015 Share Posted February 5, 2015 Select the waypoint ( it will get larger, go brighter ), then T ( or Y for Target Light - or even Target Briefly ), then you can move the cursor around - the targeting line originates from the unit, but the LoS shown reflects what they would see at that point - note it will take their stance into account too, so if they're prone or hiding, it may not be quite accurate for when they get there. 0 Quote Link to comment Share on other sites More sharing options...
Bahger Posted February 5, 2015 Share Posted February 5, 2015 Thank you. It's a godsend. 0 Quote Link to comment Share on other sites More sharing options...
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