Battlefront Repository Posted December 9, 2014 Share Posted December 9, 2014 German Panzergrenadiers attempts to move past Soviet forces. Recommended for human Axis vs AI Allies. Conversion of the CMSF Scenario 'Abu Susah' More... 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted December 9, 2014 Share Posted December 9, 2014 Interesting that you made a version for RT, BN, and FI. Great idea. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted December 9, 2014 Share Posted December 9, 2014 It was just a logical step after I found out how to exchange the maps between the different CMx2 games. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted December 10, 2014 Share Posted December 10, 2014 It was just a logical step after I found out how to exchange the maps between the different CMx2 games. How?!? Is that really possible? 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted December 16, 2014 Share Posted December 16, 2014 How?!? Is that really possible? It's not that difficult. You need to open the scneario file with a hex editor and change byte 10 with the right code for the main game (00 for CMSF, 02 for CMA and so on). However, there must be done several adjustment. The TO&E tables are completly mixed up (the scenario may not even load if you don't delete them in the original game first), and some of the buildings must be replaced. But generally, yes, it is possible. Would be rather helpfull if BFC would use some kind of unified map, though. 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted December 21, 2014 Share Posted December 21, 2014 I loaded trident valley and deleted the TOE's, buildings, and doodads. I used HxD to open the scenario file and change byte 10 to "08" but it did not work. In fact I could not even get the Battles screen or scenario editor screen to come up without it crashing. If you could post some step pics that would be great. I am curious to see this work. 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted December 24, 2014 Share Posted December 24, 2014 Hi How do u do it, can u take some pic. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted December 24, 2014 Share Posted December 24, 2014 That is very interesting. Do you have to change the year in the scenario settings as well? Cause CMSF is 2008 and CMRT is 1944. And what about the month? CMRT only has June to September active.. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted December 27, 2014 Share Posted December 27, 2014 The year and month is adjusted automatically somehow to something that is available in the target game. AI plans are carried over without problem. I noticed that maps can be better transfered to a newer version like cmsf to cmbn than from cmrt to cmbn for example. It also seemed to me that cmbn 2.0 is more cooperativ as 3.0. Firstly I deleted the unit table in the orinal game and safe the scenario file. Than I change the hex code and load the file with my Cmbn 2.0, save the file again with no further changes. This seem to make the file compatible to the 3.0 version for some reason. After that I have no problem to load the scenario to bn, fi and rt. For fi and rt I need to change the hex code again, of course. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted January 2, 2015 Share Posted January 2, 2015 I tested 'Trident Valey', this one indeed can not transfered to the WWII games, while it works with CM:A. I was not able to solve this problem so far, but have an idea left... However, it would be rather nice if BFC would create an unified scenario editor that loades any CM scenario and save it to the target game of choice. Shouldn't be to difficult, since it already works with a workaround mostly. 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted January 2, 2015 Share Posted January 2, 2015 I tested 'Trident Valey', this one indeed can not transfered to the WWII games, while it works with CM:A. I was not able to solve this problem so far, but have an idea left... However, it would be rather nice if BFC would create an unified scenario editor that loades any CM scenario and save it to the target game of choice. Shouldn't be to difficult, since it already works with a workaround mostly. Appreciate the help Scipio. I do agree with you on your "unified" statement. Allowing us to play CMFI and CMRT maps in CMBN would be cool. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted January 3, 2015 Share Posted January 3, 2015 I've been asking for the ability to use maps from other base games for a long time. In the meantime will try this workaround. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted January 13, 2015 Share Posted January 13, 2015 I had no success to idendify the problem on 'Trident Valey' so far. If somebody has a clue, please let me know I would even accept help from BFC 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted February 4, 2015 Share Posted February 4, 2015 Funny, I reinstalled CMSF at the weekend (just the main game and marines). Then I tested to make a 'Trident Valley' CMSF scenario, and it loaded withou problem this time. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 4, 2015 Share Posted February 4, 2015 It's not that difficult. You need to open the scneario file with a hex editor and change byte 10 with the right code for the main game (00 for CMSF, 02 for CMA and so on). However, there must be done several adjustment. The TO&E tables are completly mixed up (the scenario may not even load if you don't delete them in the original game first), and some of the buildings must be replaced. But generally, yes, it is possible. Would be rather helpfull if BFC would use some kind of unified map, though. So it's an increment of 2 for each game? So 0x04 would be CMBN, 0x06 CMFI and so forth? 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted February 5, 2015 Share Posted February 5, 2015 Yes, that's right. 00 = SF 02 = A 04 = BN 06 = FI 08 = RT 10 should be Black Sea, but I ain't own this one yet because of low budget, so I can't confirme BTW, it was Mad Mike who told me about that special hex that he found when creating his scenario organizer. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 5, 2015 Share Posted February 5, 2015 Have found that out myself, but thanks: http://community.battlefront.com/topic/117959-cm-maps-universal-translator-tool/ Black Sea is 0x0A 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted February 5, 2015 Share Posted February 5, 2015 yes, I hvae forgoten that it's a hex, not a decimal 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 5, 2015 Share Posted February 5, 2015 Sadly backporting CMRT to CMSF does not seem to work using this method - I tried backporting a QB map which didn't work and then created my own map using only terrain types that were common to both games and that didn't work either. It is a real pity because I thought that I would be able to use the special editor overlay to draw out real World maps in CMRT and then use those as a base for CMSF scenarios. Great find though. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.