Childress Posted May 17, 2014 Share Posted May 17, 2014 So.... we're the Soviets and I'm setting up as the defender in a PBEM. I feel submerged in the intense, blood red setup zones for our side. Discerning subtle terrain features, elevations is proving very, uh, challenging. Maybe a toggle switch that turns off the zones? Note: setting up the Germans is less problematical. 0 Quote Link to comment Share on other sites More sharing options...
Volksgrenadier Posted May 17, 2014 Share Posted May 17, 2014 That takes probably a year to implement. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 17, 2014 Share Posted May 17, 2014 That takes probably a year to implement. says the guy who has his own software company churning out games with immediate patches for whatever requests a user has... oh wait no, wrong guy. This is just the snide peanut gallery dude. Never mind, false alarm. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted May 17, 2014 Share Posted May 17, 2014 I agree. The deep red for Soviet setup zones really obstructs terrain. Please fix or do somefink! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 17, 2014 Share Posted May 17, 2014 I'll repeat a suggestion I made the last time this issue came up. And that is that painted zones such as set up and objective zones have a very narrow, high density and bright border, but the interior be very low density so as not to obscure underlying terrain. Michael 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted May 17, 2014 Share Posted May 17, 2014 Agreed, it's far too red right now. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 17, 2014 Share Posted May 17, 2014 And to amplify ME's reposting: please include TAs as "painted zones". 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted May 17, 2014 Share Posted May 17, 2014 I'll repeat a suggestion I made the last time this issue came up. And that is that painted zones such as set up and objective zones have a very narrow, high density and bright border, but the interior be very low density so as not to obscure underlying terrain. +1 to that and while you are at it: the same for covered arcs! Please! 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted May 17, 2014 Author Share Posted May 17, 2014 +1 to that and while you are at it: the same for covered arcs! Please! This, too. Curious that in such a mod friendly game these elements cannot be user modified. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted May 17, 2014 Share Posted May 17, 2014 This game is not mod friendly, all you can do is to change some textures. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 18, 2014 Share Posted May 18, 2014 Oook, I think that Steiner14 AKA Volksgrenadier has worn out his new welcome. Since previously banned people can't create new sockpuppet accounts (and don't think you had us fooled for a moment) to continue causing trouble, I'm banning you again. Sorry about the derail folks. I think the suggestion for setup zone graphics is vary valid. I'll make sure Charles knows about it. 0 Quote Link to comment Share on other sites More sharing options...
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