kohlenklau Posted December 24, 2013 Share Posted December 24, 2013 OK, we're bringing the Bulge 44 mod over to CMBN. a lot of file renaming and hopefully some new art as well. greatcoats for the airborne. gloves. winter camo vehicles. snowy terrain. snowy horizons. Some issues: correct me if I am wrong on any of this... 1. We don't have the appearance drop down for greatcoats do we? It will end up being an all or nothing type system. 2. We don't have snow as a selectable ground condition. We will not get snow bogging as we have in CMFI. We will not be able to suffix the image file names with [snow]. We will not hear the crunch of the snow as the soldiers move. we will not see snow falling. I think it is still worth the effort. 0 Quote Link to comment Share on other sites More sharing options...
PanzerMiller Posted December 24, 2013 Share Posted December 24, 2013 OK, we're bringing the Bulge 44 mod over to CMBN. I think it is still worth the effort. Sounds great, but...aren't we anticipating the full Bulge game to be released by BFC within the next year or so? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 24, 2013 Share Posted December 24, 2013 From the sounds of it they have the first eastern front game, the new modern game plus the refresh of the first modern game, the 3.0 upgrade plus a pack for CMBN. Not to mention a few patches along the way. I think that will chew up 2014 pretty easily. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 24, 2013 Share Posted December 24, 2013 From Steve on the Christmas Bone thread Thanks guys! A couple of quick comments: 2. 2014 will contain a lot of new stuff, including Packs for both Italy and Normandy. Definitely the new Modern era game and probably the second Western Front Family (Oct 44 - May 45) Steve We were so close to having the first Eastern Front game out in 2013, so my predictions are definitely getting better Steve 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 24, 2013 Share Posted December 24, 2013 Oops, see, I got it wrong. Or perhaps I will end up being right:) Time will tell. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 24, 2013 Share Posted December 24, 2013 Oops, see, I got it wrong. Or perhaps I will end up being right:) Time will tell. Well his second comment was in reply to my suggesting he was usually hopelessly optimistic. We'll put it in his evaluation to Mr Claus in November if he continues the trend. LOL 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted December 24, 2013 Share Posted December 24, 2013 OK, we're bringing the Bulge 44 mod over to CMBN. a lot of file renaming and hopefully some new art as well. greatcoats for the airborne. gloves. winter camo vehicles. snowy terrain. snowy horizons. Some issues: correct me if I am wrong on any of this... 1. We don't have the appearance drop down for greatcoats do we? It will end up being an all or nothing type system. 2. We don't have snow as a selectable ground condition. We will not get snow bogging as we have in CMFI. We will not be able to suffix the image file names with [snow]. We will not hear the crunch of the snow as the soldiers move. we will not see snow falling. I think it is still worth the effort. I created 2 or 3 maps with your snow mods just to see how they look, and if you want to see snow falling select Downpour. To me it looks very much like a snow/sleet combo coming down, it even sounds like it. To sell the winter look I made the time of day dusk, strong wind, and I changed the cloud mod so the sky would have a more ominous look. I only have the base game. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 24, 2013 Author Share Posted December 24, 2013 I think we should just go for it... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 25, 2013 Author Share Posted December 25, 2013 everybody spread out in a big semi-circle. start warming up your fingers and neck muscles. I will put on some good music, AC/DC comes to mind, Highway to Hell or Back in Black? Then we can get motivated. We'll probably finish this before "CM Bagration" even comes out! 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 25, 2013 Share Posted December 25, 2013 I am about five days out from publishing Team Ohara for CMFI. Should I scrap it and convert right away? Iirc cmbn won't read cmfi maps. Los 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 25, 2013 Author Share Posted December 25, 2013 I say just press on and release it with CMFI Bulge 44. Someone (Me!) will enjoy it while we are still working out CMBN Bulge 44. 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 25, 2013 Share Posted December 25, 2013 Actually last night I started rebuiling it for CMBN when I have the map only ready I will send it your way so you can try it on with your new graphics while I work on the mission itself. THsi way when you are ready for release we'll have a few maps 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 25, 2013 Author Share Posted December 25, 2013 okey doke! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 25, 2013 Share Posted December 25, 2013 Merry Christmas fellas! Phil, after this weekend, let me know what all you'll need. I'll go through all the GL uniform mods and rename them. I'll double check all the CMBN terrain tiles and flavor objects I modded and see what's missing. I am also going to try a fast and dirty snow job on a vehicle and see how it looks, and maybe we can have more vehicles done quicker. 0 Quote Link to comment Share on other sites More sharing options...
PanzerMiller Posted December 25, 2013 Share Posted December 25, 2013 From the sounds of it they have the first eastern front game, the new modern game plus the refresh of the first modern game, the 3.0 upgrade plus a pack for CMBN. Not to mention a few patches along the way. I think that will chew up 2014 pretty easily. Hmmm...makes sense. In that case -- kohlenklau et al., go for it! 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 25, 2013 Share Posted December 25, 2013 I have the Wardin Map (for Team O'Hara) ready to send over to you guys to see how the terrain looks in an actual locale. PM me and I'll dash it over. 0 Quote Link to comment Share on other sites More sharing options...
Rastamon Posted December 25, 2013 Share Posted December 25, 2013 I have my Malmedy (West) map and scenario pretty much done: Here's a preview of my Stoumont master map. Working on a smaller starting scenario for it: The well known Sanatorium: 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 25, 2013 Share Posted December 25, 2013 Ok now I know to steer clear of anything Peiper. Once I'm done w team Ohara at wardin I will go back and finish Rocherath-krinkelt. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 25, 2013 Share Posted December 25, 2013 Ok now I know to steer clear of anything Peiper. Once I'm done w team Ohara at wardin I will go back and finish Rocherath-krinkelt. outstanding! Do you have the twin villages book? 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 25, 2013 Share Posted December 25, 2013 Santa got if for me for Christmas. I am reading it by the fire right now. If I can have Krinkelt and Wardin master maps w scenarios done for the mods release and you have your Malmedy done then there will be some meaty maps ready to go. Then a few small ones. Ill port over Lanzerath from CMFI. Also some of these maps can serve two roles. One in Mid December when the Germans attack and against on January when the allies are cleaning up. Los 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 26, 2013 Share Posted December 26, 2013 Here's a shot of the Team O'Hara Wardin Belgium map. It'll look better with some snow, right now its just rainy and foggy... 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 26, 2013 Share Posted December 26, 2013 Los, I sent you a PM about this. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 26, 2013 Share Posted December 26, 2013 My original winter mod work badly needs updating. Roofs need snow; roads and terrain need reworking (green things in particular need de-saturation. A lot of work ahead. Also, the draw distance for some reason is not good when these textures are re-worked. Notice the terrain near the top of both pics. This was the case before MG, but I thought the changes to the draw distances in 2.0 would be better with this mod (it is with the unmodded terrain). Not so I guess 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 27, 2013 Author Share Posted December 27, 2013 EDIT: It looks promisingly good! I will start getting my head around this. I can create the first part with the snow horizons. Mark, is there a protective strategy we can adopt to what we have to make modded snowy for terrain? in other words, can we limit map texture elements to grass, tall grass and extra tall grass? I found with CMFI GL Baraque de Fraiture map it all looked great as those 3. No flowers, clover, weeds, etc. And also maybe focus just on the 2 tall tree varieities? Maybe even the same with the buildings? Do we have to mod each roof as snowy or is this not saving much work? PS I would love to see you mod a German vehicle as winter camo! 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 27, 2013 Share Posted December 27, 2013 Thsre are the kind of things I'm wanting to know too. So for instance I have limited foliage to Tree 5 (like an evergreen) and Tree 4. Can we mod 4 without leaves? For hedges I have used regular hedges and low bocage which resembles lots of the hedges around there. 0 Quote Link to comment Share on other sites More sharing options...
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