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Map uploaded to Repository: MG Son West - Map Only - No AI


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A preview and discussion thread for the new MG map I just uploaded.

This map extends the covered area W and NW of the "Counterattack at Son" map that shipped with the MG Module. Below, both map areas overlaid on Google Earth. Counterattack At Son is the game map on lower right, my new map is the bounded area (1,744m x 1,536m on the upper left):

SonoverlapbetweenCMscenariomapandWEDbattlearea_zps55af5346.jpg

Now you have a map covering the previous action on Sept. 17-18, when the 101st Airborne advanced on its objective: Son Bridge. The Counterattack at Son map also included Son Bridge and parts of Son Town, but focused on the area where the German 107th Pz Brigade counterattacked later in the campaign.

A preview tour of the map will follow in several more posts...

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A level 9 view of nearly the entire map (a bit of the S edge isn't visible here):

son_west_full_map_level_9_above_zps16903dcb.jpg

The US paratroops' dropzones were north of this map. They advanced south along Hell's Highway, on the right, and through the Zonsche Forest in the NW. Note the variety in the forest -- some of it is mixed woods, which will block more LOS, but those gridded areas are the "pine tree plantation" type of forest often described in AARs. More on those later.

The US objective -- Son Bridge.

son_west_bridge_from_above_zpse96b4d07.jpg

In reality it was a swivel bridge, which could pivot 90 degrees to let water traffic on the Wilhelmina Canal pass through. We don't have a swivel bridge in the game, and the "Canal Bridge" we have is beautiful but the wrong style for Son. So I used an urban bridge to approximate the look of the original.

Note how the wooden fence in shallow ford tiles can approximate the look of wooden piers at the waterline.

Here's a view of the bridge from the south end:

son_west_bridge_looking_from_s_end_zps21e4ff2b.jpg

And from the north end. Note how the raised canal dike makes the bridge crossing higher than the surrounding terrain and blocks LOS:

son_west_groundlevel_from_n_end_bridge_shows_dike_height_zps6ef59a03.jpg

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A closer look at Son town...

View north along Hell's Highway from the bridge:

son_west_look_N_through_town_along_hwy_zps6ea43bd1.jpg

In town, the North Brabant Sanatorium:

son_west_sanatorium_zps73acf109.jpg

The sanatorium was a prewar TB hospital. Once the 101st captured it, the building served as a field hospital for the rest of the campaign. To the left of the entrance is the doctor's residence. Behind the hospital (not shown) are nurses/staff quarters, a meadow and gardens, and some outbuildings that served during the battle as a morgue.

Across the street from the hospital, the St. Aloysius Boys School:

son_west_boys_school_front_zpsd0b2060b.jpg

This was the site of one of the infamous German 88s that the 101st had to knock out before they could approach the bridge.

St. Petrus Church:

son_west_church_zpsfdb0079a.jpg

The tour continues...

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A postcard-like view of St. Petrus Church overlooking the Market Square and the old Town Hall:

son_west_markt_and_church_zpsa11aa8bd.jpg

The flat landscape makes the church steeple the highest thing for miles around, and an extremely valuable observation post. Here's a shot looking toward the steeple from a forest clearing all the way on the W edge of the map (see the steeple on the far center horizon?):

son_west_steeple_op_can_see_far_across_map_zpsbbbd9934.jpg

Now we'll look toward the west and northwest, where the town gives way to mixed farmlands/woodlots and the Zonsche Forest. Best and its bridge would be offmap in this direction:

son_west_look_w_above_town_toward_forests_zps43a5316d.jpg

The tour continues...

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An area roughly in the center of the map, where various woods and clearings mix with farms and pastures. Kind of like Normandy without bocage, I guess:

son_west_center_map_mixed_farm_and_forests_zps4de9f895.jpg

A closer look at the tree plantation area on the west side of the map. Note the lanes (path tiles) between tree sections. This made crossing the forest a nightmare for US soldiers, because Germans could set up machineguns to fire along the lanes:

son_west_forest_firebreaks_from_above_zps792db3b1.jpg

son_west_forest_firebreak_zps861a0873.jpg

Aerial looking east along the canal from the west end of the map:

son_west_view_look_e_longshot_along_canal_zps8849ace7.jpg

The raised canal dike is not crossable by vehicles, but there's a path along the top of the dike that vehicles might be able to use in places. The problem is that once a vehicle is on the dike, it can't get off except at Son Bridge and maybe a few other spots. There are two water-filled (shallow ford) creeks on the map, as well as the Dommel River in the NE corner, which has a little bridge of its own (it's there for authenticity but it probably doesn't have much tactical use on this particular map).

Next: The final shots...

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The SW part of the map has a little settlement on it -- since I had no period photos or sources for buildings here (just the building locations) I used some imagination to make a factory/warehouse complex and worker settlement.

The factory front office and entrance:

son_west_factory_front_gate_zpsa1552161.jpg

The loading dock at the rear:

son_west_factory_loading_dock_zpsec2e35da.jpg

Inside the walled courtyard, covered warehouse area:

son_west_factory_courtyard_zps5089e423.jpg

Aerial view of the compund:

son_west_factory_above_zpsb3b02258.jpg

And finally, since this is Holland after all, from the SE corner of the map:

son_west_windmill_closeup_zpsa954b4c1.jpg

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Perfect timing, with the patch out it should really enhance the experience. This looks to be turning into one of your best yet. The Wehrmacht is gearing up, let's see if you can take this bridge. :D

You better, I am really looking forward to the Battle for Eindhoven.

Thanks!

Just to make things even more challenging for the Allies, I think I'm going to make the scenario's touch objective zone (which triggers the bridge becoming "contested" and a determination of when the Germans can attempt to blow it) known only to the German side. That way, the only way I'll know when it's triggered is when you get an alert and telle me it's time for a demolition check. Prevents me from getting to gamey with the zone and creeping right up to it, and gives me relaistic uncertainty about exactly how close I can get without a possible KA-BOOM!

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