kohlenklau Posted August 12, 2013 Share Posted August 12, 2013 Long story short: We are doing a Bulge 44 battle with CMFI GL Parker's Crossroads, trying to arrange data to have airborne troops in greatcoats for a wintery look. Seems I cannot make it happen. Double-checked purchase screen appearance drag and drop in lower left is greatcoat for battalion and company. Time setting is Dec 43 and Germans are showing up in THEIR greatcoats. Other non-airborne US Army soldiers are also showing greatcoats. Anyone know the deal??? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 13, 2013 Share Posted August 13, 2013 Hey K, no they can't. I tried, but the greatcoat bmp image doesn't "wrap" correctly around the 3d model of the trooper figure...nothing lines up. Looks pretty messed up. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 13, 2013 Author Share Posted August 13, 2013 thanks for the confirmation... 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 18, 2013 Share Posted August 18, 2013 You could probably swap the models (copy the regular overcoat model and texture, then rename it to the US AB unit), and make adjustments to the stock overcoat infantry soldier to work. I can't remember what the model names are for the US AB soldier or the infantry overcoat model, but unpacking the files would allow you to figure it out fairly quickly. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 18, 2013 Share Posted August 18, 2013 Benpark, you know, I only renamed the texture and never gave a thought to also renaming the normal map. Thanks, I'll give it a go. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 18, 2013 Share Posted August 18, 2013 Not the normal map- the actual 3d model. Although you cannot change these, you can swap one for the other. In this case it would be the US infantry with greatcoat for the US AB soldier. You would just have to sleuth out which is which after decompiling the data files. It's as simple as copying and renaming the files and putting them in our Z folder. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted August 18, 2013 Share Posted August 18, 2013 Did I read somewhere that the US Airborne troops -- or some of them anyway -- lacked winter clothing at the start of the Ardennes fighting because they never were expected to remain in Europe so long after Market-Garden? So maybe it's not so unrealistic after all...? Good luck with the mod effort, though. It's really a blast to watch this battle take shape. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 18, 2013 Author Share Posted August 18, 2013 What I would like for some kind modder to make me is the airborne organization troops in greatcoats with jump boots. I think they removed their SSI before battle. Shoulder Sleeve Insignia. So, we don't need the 82nd patch... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 18, 2013 Share Posted August 18, 2013 Just curious. Can one rename the German greatcoats and use em for Allies? Or are they hardwired in... 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 18, 2013 Share Posted August 18, 2013 kk, that's what I was trying to do. But locating the models, as Benpark suggests, is nigh impossible for me. I think you need a hex editor, which I have and have messed with a bit, but I read elsewhere on here that FI/GL's structure is such that a hex editor doesn't work with it. Someone with more knowledge of these things can weigh in and tell me I'm wrong/how to do it. Until then, we're out of luck. Erwin, just renaming the textures should work, since the models for both look close enough. But why, since the US and Brits (except Paras) have greatcoats already? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 18, 2013 Author Share Posted August 18, 2013 mjkerner, okey doke, I guess we are dead in the water unless an uber modder steps in. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 19, 2013 Share Posted August 19, 2013 No need for a hexeditor. You just need to figure out (by name) which model it is that the US infantry greatcoat uses. Then look at what the name for the US AB model is. Then copy and paste the name of the AB model and re-write the greatcoat name. Then put in your Z folder. I'd do this for you, but I'm beyond busy right now. Maybe in a few weeks I can unpack everything and look at it. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 19, 2013 Author Share Posted August 19, 2013 well, it sounded easy so I went in and found the file name for the airborne uniforms in one of the original CMFI brz folders and the file name for greatcoats in one of the GL brz folders and put the greatcoat images in my mod folder with airborne uniforms file name. But I got this horrible thing. They've got things on their arms and suspenders up the side of their back. WTF? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 19, 2013 Share Posted August 19, 2013 It looks like you are still just changing the image files, not the models themselves. If I recall, the model files might have the suffix "Mdr". 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 19, 2013 Share Posted August 19, 2013 kk, that's what I tried the other day that came out Dali-esque. Benpark, I tried the mds files yesterday, but no dice. I can find no mdr files for either greatcoats or airborne, but all the little pieces of equipment have one. I'll keep looking, but I've scoured the FI and GL folders. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 19, 2013 Share Posted August 19, 2013 Hmmm. I'll try to look into this tomorrow night if I can get a free second. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 19, 2013 Author Share Posted August 19, 2013 ok, I found them. Let's see here...standby. SUCCESS!!! I am a quasi-uber modder junior third class apprentice!!!! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 19, 2013 Share Posted August 19, 2013 Ok, you gots to tell me...where were they? I thought I looked everywhere! And, great job! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 19, 2013 Author Share Posted August 19, 2013 well, the m42 para are originally from plain jane CMFI so all those files came from those non-GL brz folders. Then we got snow with GL so all the associated greatcoat files are in the GL brz folders....fortress italy v110a gustav line broke down into a bunch of folders soldiers was one of them which broke down into more, 1 of which was "skeletons" and that had the folders for various uniform types, one of which was american greatcoat which had the .mds files in it. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 19, 2013 Share Posted August 19, 2013 But I already tried those same mds files from that folder yesterday...nothing happened after renaming. Hmmmm....., maybe I have a para mod in my mod folder I forgot about and it's overriding the ones i modded, or something. So, just to be clear, you only just changed the names of the US greatcoat mds files? By the way, don't forget I put the US snow camo mods in the Dropbox. Plus, I'll be posting US, Brit, and German modded greatcoats in the Repository and at CMMODS tonight or tomorrow. (Modded in various hues/shades of the default colors.) 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 20, 2013 Author Share Posted August 20, 2013 later today I will put my zParagreatcoats folder in our db. i changed names of I think it adds up to 6 mds skeleton files and the 2 bmp files (1 colorful photo of the coat and the weird normal map thingy) 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 20, 2013 Share Posted August 20, 2013 I was thinking about this last night (not near the comp at the time, so couldn't check), and I think what I did is rename the Para mds's to the Greatcoat names, instead of the other way around. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 20, 2013 Author Share Posted August 20, 2013 mj, ok, it is in our db folder... 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 21, 2013 Share Posted August 21, 2013 OK, Thanks kk. I was correct, in that I renamed the files the wrong way. I was thinking that since I want the greatcoats to "go onto" the Para models, I needed to rename the Paras using the greatcoat file names. Wrong! I added more variety in greatcoat coloring to the file you sent me...the new folder is in the DB if you want to try them out. I will be uploading my other greatcoat mods at CMMODS and the Rep today. Is it OK if I also add yours (with the extra variety I added)? Of course I'll credit you and benpark. I'm also going to upload the snow camo conversions. and thanks for the birthday wishes. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 21, 2013 Author Share Posted August 21, 2013 Whatever you want to upload is fine with me. I did actually a tiny piece of a penny in the overall modding effort. Try and get us some gloves! 0 Quote Link to comment Share on other sites More sharing options...
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