ZPB II Posted August 3, 2013 Share Posted August 3, 2013 Sounding good, new mods are always welcome. Sound engineering is rather intriguing. As a crappy amateur music producer, I've always been interested in how sound effects get made and processed. What kind of effects are used, compression methods, envelope shaping, equalization and so on. I'm wondering if typical mixing techniques apply, for example you say the G41 gets drowned out, would parallel compression help the problem or is a new sound source required? (mixing together the same track both uncompressed and then heavily compressed, sometimes with very light gain distortion to give it more harmonics) For me it is a go-to fix whenever some sound is drowning in the mix and it's hard to fix with EQ. (I know there are audio/music guys on this forum, they have better tips than me) 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted August 3, 2013 Share Posted August 3, 2013 I'm wondering if typical mixing techniques apply, for example you say the G41 gets drowned out, would parallel compression help the problem or is a new sound source required? (mixing together the same track both uncompressed and then heavily compressed, sometimes with very light gain distortion to give it more harmonics) NY style compression for G41? 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted August 3, 2013 Share Posted August 3, 2013 NY style compression for G41? That is my suggestion yes, I do not know what the results will be like since I haven't worked with sound effects. Is it blasphemy? You are one of the music guys I was referring to, great that you showed up. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted August 3, 2013 Share Posted August 3, 2013 Masking is real PITA. You can use eq., comp., ducking (sidechain) to resolve this masking. In music part where masking occurred you have fixed number of instruments and there is no randomness so every time this part is played it's the same with the same number of instruments (recorded song)...so no surprise. For me sound in CM is dynamic and interact random... and masking is prone to random... IMHO 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 3, 2013 Author Share Posted August 3, 2013 Right... Two things: 1: I dont create sounds, I only pilfer them from other sources. Very rarely do i actually change them (but it happens, but only to add things like bolt action or the likes) B: Why the heck are you guys not creating soundmods when you so obviously know much more about it than I do? EDIT: oh and the G41 was only drowned out because of its similareties to the Kar98k sound i have and because around 40 soldiers were firing their Kar98k's around 3 guys firing their G41's... im sure it works fine if you have it somewhat isolated (say in just a squad) 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted August 3, 2013 Share Posted August 3, 2013 Ah, then I would like to compliment you for having good ears. Sound mods for many other games I have played suffer from issues like wildly different volume, sample rate, masking etc. So doing a sound mod without excessive mixing and touching up the sounds in question is by no means easy. I'm not doing sound mods because it requires a patient and organized mind to set all the pieces together. Something I'm lacking. So, keep up the good work and ignore our "advice." As long as it sounds good all is well. And thanks for doing this! 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 3, 2013 Author Share Posted August 3, 2013 Well i think my (very slight) autism helps with the anal retentiveness when it comes to having the sounds "fit" and be the same volume and such. As for patience... well i also have ADHD soooo.... I tend to finish my mods in less than a week Intense work and quick results I dont know why im still unemployed 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 3, 2013 Author Share Posted August 3, 2013 Also, the mod is done Just need to figure out a good name and then upload it 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 3, 2013 Author Share Posted August 3, 2013 Mods up... look for it at greenasjade 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted August 3, 2013 Share Posted August 3, 2013 Appreciate the put together OB! Thanks. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 4, 2013 Share Posted August 4, 2013 Great job, Oddball! Many thanks! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 4, 2013 Share Posted August 4, 2013 I dont know why im still unemployed It's the Hand of God. If you weren't unemployed, you wouldn't have enough time to do mods. Michael 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 4, 2013 Share Posted August 4, 2013 Sounding good, new mods are always welcome. Sound engineering is rather intriguing. As a crappy amateur music producer, I've always been interested in how sound effects get made and processed. What kind of effects are used, compression methods, envelope shaping, equalization and so on. I'm wondering if typical mixing techniques apply, for example you say the G41 gets drowned out, would parallel compression help the problem or is a new sound source required? (mixing together the same track both uncompressed and then heavily compressed, sometimes with very light gain distortion to give it more harmonics) For me it is a go-to fix whenever some sound is drowning in the mix and it's hard to fix with EQ. (I know there are audio/music guys on this forum, they have better tips than me) Speaking of audio engineering, you know those gun and MG sounds that play in the background during an orders phase? They sound so obviously synthesized that it is a little annoying. Is there any way they could be modded to sound more authentic? I fear that they reside in the part of the code that is inaccessible to modders. Michael 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 4, 2013 Author Share Posted August 4, 2013 Speaking of audio engineering, you know those gun and MG sounds that play in the background during an orders phase? They sound so obviously synthesized that it is a little annoying. Is there any way they could be modded to sound more authentic? I fear that they reside in the part of the code that is inaccessible to modders. Michael Isnt that just the backgrounds sound? There are two background files in my soundmod. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 4, 2013 Share Posted August 4, 2013 There are two background files in my soundmod. Oh cool. I'll go looking for that. Michael 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted August 5, 2013 Share Posted August 5, 2013 Sounds are fantastic. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 5, 2013 Author Share Posted August 5, 2013 Cool, thanx Glad you liked them 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted August 5, 2013 Share Posted August 5, 2013 B: Why the heck are you guys not creating soundmods when you so obviously know much more about it than I do? I'm quite happy with stock sounds. 0 Quote Link to comment Share on other sites More sharing options...
togi Posted August 5, 2013 Share Posted August 5, 2013 Hello to all, I'm using waclaw's sound mod, I'm happy with it but oddball's mod seems good as only small arms, at guns etc. Waclaws artillery, mortar and ricochet sounds are hilarious as additionally regards 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 5, 2013 Author Share Posted August 5, 2013 I'm quite happy with stock sounds. Buuuuuuu! Hello to all, I'm using waclaw's sound mod, I'm happy with it but oddball's mod seems good as only small arms, at guns etc. Waclaws artillery, mortar and ricochet sounds are hilarious as additionally regards Well im using the vehicle and soldier movement sounds from waclaws mod, as well as the penetration sounds and flames from the SFX 1.25 mod (as i mention in the read me). Waclaws explosions dont work well with my mod i feel, since his explosions even drown out the cannon sounds in my mod. Im thinking of putting some of the larger explosions back in tho. 0 Quote Link to comment Share on other sites More sharing options...
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