StkNRdr Posted February 20, 2013 Share Posted February 20, 2013 Please excuse me if this has been asked, I couldn't find anything specific. Is there any way to add waypoints to existing uncompleted waypoints in the next turn? I am playing a PBEM game. At the end of the first turn all I want to do is continue with adding waypoints to units with existing waypoints. The only way I can see to do this is to delete existing all existing waypoints, then reenter them so I can then extend to more waypoints. This seems like a pretty basic concept to me, I must be missing something. Thanks for any ideas. 0 Quote Link to comment Share on other sites More sharing options...
JRMC1879 Posted February 20, 2013 Share Posted February 20, 2013 Please excuse me if this has been asked, I couldn't find anything specific. Is there any way to add waypoints to existing uncompleted waypoints in the next turn? I am playing a PBEM game. At the end of the first turn all I want to do is continue with adding waypoints to units with existing waypoints. The only way I can see to do this is to delete existing all existing waypoints, then reenter them so I can then extend to more waypoints. This seems like a pretty basic concept to me, I must be missing something. Thanks for any ideas. Erm ... just select the unit. Any move orders you give are tagged to the end of the current set of waypoints... 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted February 20, 2013 Share Posted February 20, 2013 (Facepalm) http://cdn.uproxx.com/wp-content/uploads/2012/09/Facepalm.gif 0 Quote Link to comment Share on other sites More sharing options...
StkNRdr Posted February 20, 2013 Author Share Posted February 20, 2013 Thanks JRMC1879, simple enough, I was trying to add another after selecting the last waypoint. And iMolestCats, yes I bet you do. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted February 20, 2013 Share Posted February 20, 2013 Thanks JRMC1879, simple enough, I was trying to add another after selecting the last waypoint. And iMolestCats, yes I bet you do. When you select a waypoint it allows you to give instructions for the unit to follow once they reach that waypoint - such as 'Hide', 'Face', 'Deploy', or add pauses etc. 0 Quote Link to comment Share on other sites More sharing options...
Stele Posted February 21, 2013 Share Posted February 21, 2013 I'm the pbem opponent. Thanks for explaining this to StickNRdr guys; I didn't explain it well. I tend to take for granted that there are small nuances about this game and not everything is intuitive. It is nice to encourage the new CM gamers here. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted February 22, 2013 Share Posted February 22, 2013 Also don't forget you can move existing waypoints around as well. Even into buildings too. 0 Quote Link to comment Share on other sites More sharing options...
StkNRdr Posted February 22, 2013 Author Share Posted February 22, 2013 Thanks guys. When I play I usually play real time and don't set string of commands. Went through the manual but this nuance was not covered. They probably thought it too obvious. Oh, Stele, during the last turn your Tiger cleared his throat. 0 Quote Link to comment Share on other sites More sharing options...
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