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Stele

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Everything posted by Stele

  1. That's a good point. I can make a "countdown" construct fortifications counter. A lot of wargames do this, and as stated, one marker in vassal can have multiple "faces" to them. There aren't a whole lot of turns in this particular scenario, so digging in would have to be within at least two turns (or I can try reducing the number of types of fortifications an infantry unit does). Trying to strike a balance between gameplay and accuracy can be difficult, but I'll make a change in the upcoming pack. I can scale back the types of fortifications and give certain types to engineers. This adds a little bit to the rules, but it's not too much to ask for. I like your artillery suggestion a lot; I'll see what I can do with it.
  2. As stated in the title; will future content for any of the CM games require Upgrade 4 before purchase and installation?
  3. No FOW in the Vassal module. I think it is possible to do, so I'll have to look into that for any future updates.
  4. Thanks for spotting that question. I should mention that there shouldn't be a draw result. A few technicalities have popped up from other questions, so I'll work on a slight revision to the rules, soon.
  5. Curious; do you play the ww2 IFA3LITE mod for Arma 3?
  6. Thanks! Yes, it is designed mostly for H2H, however you could play the CMOP battle solitaire and allow the AI to take over for the Combat Mission battles.
  7. Thanks. I was going to update a link on a post I had (first post on a thread).
  8. Ok, nevermind. I found it here, but why can't I edit my post in some of the other subforums?
  9. Hi folks, I mentioned in another thread (http://community.battlefront.com/topic/121877-best-way-to-play-operational-level/?page=1) awhile back that I was working on a Combat Mission operational/larger battle type of game system using the VASSAL program (which is a boardgame program). After a big move to another part of the state, and taking care of just life stuff in general, I finally got a chance to finish my test bed game covering the Counterattack at Gela called CMOPS (Combat Mission Operations). VASSAL engine is a program that is used to play a lot of popular printed wargames. I was able to use the program to create my own type of wargame that can be tied in with Combat Mission. This concept is similar to using John Tiller's Panzer Campaigns (which is already a great system) with Combat Mission, however VASSAL is free to download and use, which is used to play the module I created. I made this primarily for myself and a friend to play a larger battle that is resolved in Combat Mission FI/GL, but I'd like to share it with anyone who is interested in alternative ways to play with Combat Mission. You can download the zip file here, which contains the Gela battle file module for VASSAL and a PDF rulebook on how to setup and play the game with Combat Mission. https://www.dropbox.com/s/linrd7g3dttmg3y/CMOPSGela.zip?dl=0 Time permitting, I'll create more battles and battlepacks to play other forces/nations with the other Combat Mission games. For starters, this is what I've created.
  10. These are fantastic! Will make for some great movies.
  11. That was awesome! I see my Armchair General review of Red Thunder was mentioned!
  12. Played the first scenario of Courage Conquers campaign. Without giving anything away, gotta say I loved that little surprise halfway through the scenario!!
  13. That's a meeting I would attend! Just downloaded mine; off to work soon. List of campaigns and scenarios look great.
  14. I'm voting for this candidate in 2016. Thanks for the heads up!
  15. Whew, ouch. Yes, things could be worse in regards to a waiting or never appearing game.
  16. A few of my friends are going to get FB when it comes out. It will be their first CM game in the series. Impressed with what they saw, the first question they asked is if it supports more than 2 players. Hopefully it gets there one day. Heck, I'd even pay for $25 update if it supported it.
  17. "You are not authorized to view this resource." The suspense is killing me!
  18. It always works out that way, doesn't it? I went on the website today and it didn't load! I thought "omg, they're updating the site soon and with it will come FB!" Then I realized I wasn't connected to the Internet... Enjoy the big bundle! It is worth it.
  19. My F5 button stopped working, however as a librarian I must keep my mind busy. As we wait, here are the Library of Congress maps of Battle of the Bulge available for print and download. Some of these would be great framed on a wall. https://www.loc.gov/collections/world-war-ii-maps-military-situation-maps-from-1944-to-1945/articles-and-essays/the-battle-of-the-bulge/
  20. @Blazing 88's Vassal is strictly a boardgame copy program. There is no AI programming, it is strictly meant as a program to play boardgame/wargames in a digital setting. That's not to say that I couldn't make a scenario with AI rules of play. @IICptMillerII Thanks. I agree that CMPzC definitely has the one up in regards to an automated system, an OOB, and premade scenarios. My idea is to make something that others don't have to buy in order to play another bought game. It's just another option of gameplay, that's all. I don't have the modern CM games, but that is definitely worth a look at doing in the future. My longterm goal at this point is to refine the Vassal rules of play (to keep them simple as possible; no need to bog the players down in the Vassal module when they can just play it out in CM), and to make a set of scenarios for the CM games. My friend and I are playtesting already. Having fun with it so far as he amassed 20 Panzer IVs to my defenses in the hills.
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