Fed Posted January 18, 2013 Share Posted January 18, 2013 I was wondering if there was a way for a scout to move forward without firing on the enemy should they find one. The same question can apply to any unit. Thanks in advance for your help. Fed 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted January 18, 2013 Share Posted January 18, 2013 Give the scout a short Cover Arc. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 19, 2013 Share Posted January 19, 2013 :cool:Click on TARGET ARC then when TARGET ARC is highlighted hold down the SHIFT key this puts a highlighted circle around the unit (your scouts) you gave the Target Arc order too. Now move your mouse near your unit and watch as the highlited area gets smaller and bigger then left click your mouse and the arc is set at the size you want. Your scouts will only fire at stuff at this range. A dangerous but effective way to enable your scouts to spot and not fire at stuff hopefully they will not be seen. Crawl up to the hedge row to optimize not being seen. In summary: Click on TARGET ARC when it's highlighted Hold Down SHIFT key Left mouse click. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 19, 2013 Share Posted January 19, 2013 Note that cover arcs can be set at any waypoint to apply for any subsequent movement legs (or terminal halts) until overridden by another combat order. So you can have your scout with a cover arc to return fire if shot at while crossing open terrain, but when they get to "crawl range" of the last cover before potential enemy, you can give them a short arc that will only shoot at rude people that try to surprise them when they're snuggling into their hedgerow OP. 0 Quote Link to comment Share on other sites More sharing options...
Fed Posted January 19, 2013 Author Share Posted January 19, 2013 Thanks a lot for the solution. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted January 19, 2013 Share Posted January 19, 2013 Would be cool if we had SOP's you could set for units. 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted January 19, 2013 Share Posted January 19, 2013 O, don't forget to undo the Coverarc when you need to. I played "band of brothers" scenario and positioned my teams silent and beautiful. When I started the attack I - allready victorious in my mind -forgot to undo the very short coverarc for the mgteams. And so they didn't suppress the enemy on the other side of the field. Guess what happened.. Somebody nearly destroyed a keyboard. 0 Quote Link to comment Share on other sites More sharing options...
ade670 Posted February 16, 2013 Share Posted February 16, 2013 Came looking for a solution to the same issue - 'my kingdom for a hold-fire ability' The set arcs is the only way I know and I have always found it clunky - lots of units to have to click through and set. I remember the John Tiller Campaign games where you could set global options like attack distance (short medium or long) for each basic type of unit (inf, arm, soft vehicle) Would be a great addition to have something more substantial than set fire arcs Ade 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 16, 2013 Share Posted February 16, 2013 Came looking for a solution to the same issue - 'my kingdom for a hold-fire ability' The set arcs is the only way I know and I have always found it clunky - lots of units to have to click through and set. I remember the John Tiller Campaign games where you could set global options like attack distance (short medium or long) for each basic type of unit (inf, arm, soft vehicle) Would be a great addition to have something more substantial than set fire arcs Ade You can always double-click on an HQ to select a whole unit, and then set a Cover Arc for all of them at once. They'll all get the same arc. 0 Quote Link to comment Share on other sites More sharing options...
ade670 Posted February 16, 2013 Share Posted February 16, 2013 Mjkerner, Hey, that works nicely, cuts down on time for sure, never tried that before!! for me, in many of the meeting engagements, I want to control when the shooting starts - but I suppose that level of micromangement depends upon how you play the game - basic global settings - as Wodin suggests - would still be my preferred option Thanks for the heads up - will use your suggestion for now !! Ade 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted February 16, 2013 Share Posted February 16, 2013 You can always double-click on an HQ to select a whole unit, and then set a Cover Arc for all of them at once. They'll all get the same arc. You can also hold down the "SHIFT" key and click on units one by one to select 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted February 17, 2013 Share Posted February 17, 2013 and shift drag for a box. I have been using boxes a lot lately. Been speeding things up. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.