nachinus Posted November 5, 2012 Share Posted November 5, 2012 Don't you hate how vineyards completely dissapear without trace when you move away from them? There is no sign of its existance, no indication that although you can't see them, there are vineyards there. There are times where I didn't knew that there were vineyards in a field until I got close and found the surprise. I find it very confusing and quite weird to watch. I know that these kind of things are made to save processor or graphics card memory and make the game smoother, it's done with the grass and small flavor objects and it isn't so noticeable. But it's quite noticeable with the vineyards. Would it be possible that instead dissapearing, a very low poly-count model would kick-in when moving the camera away? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 5, 2012 Share Posted November 5, 2012 I second this emotion. It's plain that the stuff is a graphics-intensive draw by the way my rig chugs when there's a lot of it about, but some sort of "flat wall" like Bocage showed at long draw distances/low res textures would be most welcome. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 5, 2012 Share Posted November 5, 2012 Yes, please. Some indication at long distance would be nice. 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted November 6, 2012 Author Share Posted November 6, 2012 some sort of "flat wall" like Bocage showed at long draw distances/low res textures would be most welcome. Exactly. AFAIK, it is done with other terrain features, I really think it should be done with vineyards as well. 0 Quote Link to comment Share on other sites More sharing options...
Waycool Posted November 10, 2012 Share Posted November 10, 2012 The vanishing vineyards are a distraction and I agree this should be addressed. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 10, 2012 Share Posted November 10, 2012 I think it's particularly noticeable because: a) there seem to be a lot of vineyards I seem to play Sicily at a bigger draw distance than Normandy. Units aren't so jammed together. As a result, "disappearing terrain" happens more often. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 10, 2012 Share Posted November 10, 2012 I also second the request. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted November 11, 2012 Share Posted November 11, 2012 I can't test it right now as I'm not at my game computer but does it do this on all graphic level settings? 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted November 11, 2012 Author Share Posted November 11, 2012 I have the graphics all maxed out to the best of my knowledge and it definitely happens. 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted November 11, 2012 Share Posted November 11, 2012 I can't test it right now as I'm not at my game computer but does it do this on all graphic level settings? I'm maxed out also and the LOD limitations happen on my computer, too. My machine doesn't slow to a crawl moving through vineyards, but I do drop to 12-15 fps from 30+ while moving around the map, including through trees. 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted May 9, 2013 Author Share Posted May 9, 2013 I'm bumping this thread as a reminder for Gustav Line devs. Any chance of this being adressed? Pkease? 0 Quote Link to comment Share on other sites More sharing options...
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