Hister Posted October 30, 2012 Share Posted October 30, 2012 http://www.armchairgeneral.com/combat-mission-battle-for-normandy-tactics-a-video-series Just heads up for all of you who follow this series! 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted October 30, 2012 Share Posted October 30, 2012 Cool, I had missed the first 4 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 30, 2012 Share Posted October 30, 2012 How I love these videos. As good as it gets. But I have to laugh at how the Colonel's videos always have him come out looking like a tactical genius...can anybody beat this guy? Now that's something I'd like to see: All his excellent planning, the action begins, and then he's "WTF!? My platoon is falling back in chaos. My flank is turned..." 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 30, 2012 Share Posted October 30, 2012 But I have to laugh at how the Colonel's videos always have him come out looking like a tactical genius...can anybody beat this guy? Now that's something I'd like to see: All his excellent planning, the action begins, and then he's "WTF!? My platoon is falling back in chaos. My flank is turned..." Actually that would be an excellent suggestion for him. Do a video on "What to do when your plan goes sideways" I could use that right now 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted October 30, 2012 Share Posted October 30, 2012 huh - never seen these before. Very nicely done, although the Colonel seems to have been fully afflicted by the blight of Powerpoint as a result of his service I like to think it's no coincidence that at least four of the scenarios he's used to illustrate his lessons are ones that I designed and/or built 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted October 30, 2012 Author Share Posted October 30, 2012 He he, I've beaten Battlefront devs - they've put it on announcements after my post. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 30, 2012 Share Posted October 30, 2012 He he, I've beaten Battlefront devs - they've put it on announcements after my post. Prove it, oh boastful one. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted October 30, 2012 Author Share Posted October 30, 2012 Well, I guess one of them pesky devs can step in and answer "affirmitive". Their announcements don't have a time of the post tag so I can't prove it to you on my own. Not that I need to though. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 31, 2012 Share Posted October 31, 2012 But I have to laugh at how the Colonel's videos always have him come out looking like a tactical genius... Would you broadcast a video of an ignominious defeat entitled "How to conduct a defense"? "How not to conduct a defense", sure. It's like all military training videos: they show you the optimum case. Partly because dealing with all the possible things that could go wrong would take too long (and is dealt with in the Q&A/practical afterwards), partly for propaganda reasons. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted October 31, 2012 Share Posted October 31, 2012 Hister, The good colonel definitely understands the concept "tell 'em what you're gonna tell 'em, tell 'em, then tell 'em what you told 'em" presentation model. Once you get past the antiaircraft, agrav equipped, underside exposed Panther bit (how DID it manage to get the gun barrel down far enough to engage?), the tutorial's quite good, though a bit anal for my tastes. Nevertheless, I've gotten enough from the first one that I shall continue watching. Who knows? These training vids might actually give me enough of a knowledge base that I can finally manage to reach CMBN takeoff velocity. Stranger things have happened. And, yes, he's right about the dangers of being in buildings. Have the butcher's bill from several CMBN Demo battles to prove it. Wooden ones are not so good; give me stone, nice thick stone. His halftrack vulnerability demo was telling and matches my experience, except that mine get clobbered even while in a town and trying to use all available cover while still fighting. How I hate AS imposed limits on vehicle positioning. What a pain! The other part I really liked in the first one was the clear distinction he drew between cover and concealment. Can't tell you how many times I've ground my teeth over expressions like "under cover of darkness," "under cover of smoke," "under cover of fog." Gah! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
noob Posted October 31, 2012 Share Posted October 31, 2012 And, yes, he's right about the dangers of being in buildings. Have the butcher's bill from several CMBN Demo battles to prove it. The demo is irrelevant as a guide to the main CMBN game, given the changes in the 1.01 patch, buildings now offer good cover. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted October 31, 2012 Share Posted October 31, 2012 This is a nice series. While my plans never go as well as his, I get the point that it is for instruction. I agree that the next one should be on the proper way to conduct yourself when things go "mammaries inclined towards the positive Z axis". - 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 31, 2012 Share Posted October 31, 2012 ...I hate AS imposed limits on vehicle positioning... What "AS imposed limits on vehicle positioning"? There are sometimes limits on how close together you can put waypoints, but they're not, AFAICT, tied to AS (sometimes you have to get more than an AS away from the previous waypoint, it seeems to me), and if the terminal waypoint where you want the vehicle to stop can't be placed because the previous waypoint is too close, why not move the previous waypoint? 0 Quote Link to comment Share on other sites More sharing options...
noob Posted October 31, 2012 Share Posted October 31, 2012 How I hate AS imposed limits on vehicle positioning. What a pain! Wrong, they are not AS limited, what game are you playing ? 0 Quote Link to comment Share on other sites More sharing options...
WinOrLose Posted October 31, 2012 Share Posted October 31, 2012 These should be on a sticky 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 1, 2012 Author Share Posted November 1, 2012 These should be on a stickyWell, they are! 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted November 3, 2012 Share Posted November 3, 2012 These are good and useful videos. Didn't notice that there are 5 of them already!! Kudos for Armchair General lads. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted November 3, 2012 Share Posted November 3, 2012 I just watched episode 2. I am impressed now as I have attempted this scenario myself . Getting that result (even in warrior) is quite a feat. 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted November 3, 2012 Share Posted November 3, 2012 I just watched episode 2. I am impressed now as I have attempted this scenario myself . Getting that result (even in warrior) is quite a feat. Indeed! I lost that one every single time I tried. Best thing I could do was to avoid severe casualties to have a good shot in the following battle. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted November 3, 2012 Share Posted November 3, 2012 noob, Mine got shredded while in wooden buildings. Given various firepower demonstrations I've seen, to include War Department training films, even a standard tree can be shot clean through, and it's about a foot thick. As for AS, I've had a terrible time siting DF infantry weapons and effectively using light armor because, in my experience, the AS artificially limits my positioning options. It's practically impossible to position an AFV so as to be able to partially peek around a building. I kept finding myself either behind a house unable to see at all, or dangerously exposed out in the street. This was with the Demo, mind, but I'm pretty sure it was already 1.01 when I got it. I could well be wrong. Checked--1.10, as downloaded. The awful things that've happened when trying to site AT guns make me want to scream. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 3, 2012 Share Posted November 3, 2012 As for AS, I've had a terrible time siting DF infantry weapons... [and] ...awful things that've happened when trying to site AT guns... None of which are vehicles and thus are limited by the AS grid. I don't find MGs and Mortars to present much of a problem finding spots where they'll do some good without having their asses hanging out in the breeze, but will agree to an extent about ATG, particularly the "aberrant crew member" problem that sometimes strikes when you're squeezing the piece into a half-square. It's practically impossible to position an AFV so as to be able to partially peek around a building. As it should be. The "eyes" of an AFV (and its main weapons) are near its centre of visual mass, by and large, and so there will always be a large chunk of whatever aspect you're presenting to the direction of vision exposed, if you want to look that way. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 3, 2012 Share Posted November 3, 2012 I've been having some AS problems lately too. I wish their relationship to terrain irregularities could be rethought somehow. The problem being that much of the time in FI the maps are pretty bumpy, which is fine with me. I would love to be able to use them as cover for my infantry. Trouble is, all too often, the AS forces them to be either too exposed or not to be able to see over the bump at all. Would this get better with smaller Action Spots? I have no way of telling, but anyway I expect that is a long way off yet. Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 3, 2012 Share Posted November 3, 2012 I've been having some AS problems lately too. I wish their relationship to terrain irregularities could be rethought somehow. The problem being that much of the time in FI the maps are pretty bumpy, which is fine with me. I would love to be able to use them as cover for my infantry. Trouble is, all too often, the AS forces them to be either too exposed or not to be able to see over the bump at all. Would this get better with smaller Action Spots? I have no way of telling, but anyway I expect that is a long way off yet. Michael "Sometimes" a Face order can help in this sort of situation. It's really difficult to tell what direction is best though. It really needs the TacAI to have a little more general awareness of crests, I think. Probably not a trivial ask. 0 Quote Link to comment Share on other sites More sharing options...
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