Tempestzzzz Posted October 28, 2012 Share Posted October 28, 2012 If you have CM: Shock Force and Afghanistan they share the same Mosques and single small building really haven't investigated in depth the file structure. But what I propose is to snatch the single story small building with a Mosque roof option and using worm holes, The Space/Time continuum, E=Mc2 and Black Magic. I recolored the turquoise dome to something simpler (I even recolored the damage textures to to get rid of the turquoise color-finally mastered that damn magic wand tool.). The outside walls are the right color-but could be a bit more bleached white with dirt and dust at the bottom of the walls. But that eye candy can wait. Got to get the building in game. If it can get in the game you can change a bunch of texture stuff like the roof, wall textures, sill, parapets and doors etc etc in the Scenario Editor. Tunisia was very, very poor back in the day-Their Mosques were not elaborate affairs and small. So this is I think a good representative of what was out in that desolate area. If it works (not making any promises) will be in BRZ format for easy addition and removal from your Z File Oh yeah-don't ask me to get your Rangers Javelin equipped STRYKERS, AK-47s and SAGGERS to deal with der Deutscher Afrika Korp. Ain't gonna happen. Just going to have to learn to dominate the battlefield with an M1 and a Stuart. 1 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 28, 2012 Share Posted October 28, 2012 Can we also get the single small building into CMFI? That way we can have North Africa battles in and around inhabited areas (I'm thinking Sidi Bou Zid, etc.) 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 28, 2012 Share Posted October 28, 2012 What nice too, is that some of the stock CMFI buildings could work in Tunisia along with Africa-style buildings for whitewashed French colonial structures, like government buildings, railway stations at Sened or Kasserine, etc. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 28, 2012 Author Share Posted October 28, 2012 What you are seeing in the screen capture is 2 versions of the same small Afghansistan building-just different textures and roof has been changed (one has the dome and one has the roof and parapets.) You make your changes in the scenario editor 3d map preview (click on walls and roof) on how you want the bldg to look. If I understood your question. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 29, 2012 Author Share Posted October 29, 2012 First the GOOD NEWS I got the CM: Afghanistan building in game. Wall textures and blast holes do appear. Now the Bad News :mad: Roof textures, parapets and the domed mosque roof isn't appearing. You can see the corruption on and around the roof. And I'm tying to limit to 2 story buildings-note the 3 story to the right. Right now this is in the Modular Building screen of the Scenario Builder I'm going to do something a lot of modders don't do now-I'm going to take a rest and actually play the game tonight-which I enjoy a lot. Later. 1 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 29, 2012 Share Posted October 29, 2012 I don't mind the roof corruption that much -- they could be drying dates or something up there :-) But if it can be fixed eventually, I'm all for it! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 29, 2012 Share Posted October 29, 2012 Tempestzzzz, You are kicking some butt! Take a well deserved break and then keep up the good work. I can't wait to have that small mosque for the "Sahara" scenario I hope to make one day. From the Humphrey Bogart movie. Did you ever see it? I would need a Grant but can use a Sherman I suppose. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted October 29, 2012 Share Posted October 29, 2012 You could find that CMFI building texture on the roof and re-texture it to be a plain stucco to match the CMA building. Buildings that use that roof could not be used, but I doubt you would need those peaked roof buildings much. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 29, 2012 Author Share Posted October 29, 2012 When you have a CTD doing these kind of things-that is kind of good. CTD means it just isn't going to work. When you have corruption like this -ugh- means stock file & addon are crosstalking to each other-something has to be hex edited Ugh. Your knee deep in the Big 'muddy' 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 3, 2021 Share Posted June 3, 2021 I am almost there... 2 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 4, 2021 Share Posted June 4, 2021 (edited) Alrighty, it is in. A 8x8 small mosque is in CMFI courtesy of many folks who I have climbed on their shoulders. It needs a little love for bmp files for the walls. Something needs tweaked. @Tempestzzzz You are the man! Edited June 4, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 4, 2021 Share Posted June 4, 2021 Now I mod it in Blender to be THIS MOSQUE! The one at Bir Akroma where Master Sergeant Gunn held off Major Von Falkner's DAK troops. 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 4, 2021 Share Posted June 4, 2021 slowly crawling up Mount Moddington... 5 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 4, 2021 Share Posted June 4, 2021 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 4, 2021 Share Posted June 4, 2021 Wonder if that would make a good radar dome installation (in white) for a modern title. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted June 4, 2021 Share Posted June 4, 2021 Rust never sleeps. Neither does Kohlenklau! Great stuff as usual, Phil. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 4, 2021 Share Posted June 4, 2021 (edited) 1 hour ago, mjkerner said: Rust never sleeps. Neither does Kohlenklau! Great stuff as usual, Phil. I have big plans for this mosque. I will mod it with arched openings and extra little pointy things at the roof corners just like Bogie had to fight near. BFC! I need a Grant tank for CMFI. Remember how excited we all were when CMAK came out? It had the multi-turret Grant in the game code. Edited June 4, 2021 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 4, 2021 Share Posted June 4, 2021 This soundtrack is awesome for CMFI...which I will soon call CMAK2 I hope... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 4, 2021 Share Posted June 4, 2021 (edited) Very stirring. But, I am still loyal to, and have loved, Dietrich's "Lili Marlene" for NA settings ever since I saw a 1969 movie called "Play Dirty" with Michael Caine and IIRC in the open scene this LRRP comes out of the desert blaring her song. "Capt. Douglas (Michael Caine), is ordered to guide a tough band of convicts, including the cynical and possibly treacherous Capt. Leech (Nigel Davenport), to destroy a Nazi fuel depot in North Africa during World War II. Though it's probably a suicide mission, it has to be completed. But the mission, the enemy and the brutal desert aren't the only things Douglas has to worry about, as it becomes clear that Leech is undermining his authority at every turn." The film's story is inspired by the exploits of units such as the Long Range Desert Group, Popski's Private Army and the SAS in North Africa during the Second World War. (In case this inspires any scenarios.) Edited June 4, 2021 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
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