Apocal Posted September 29, 2012 Share Posted September 29, 2012 Apocal - if at anything like a front line, pre-emptive - if a platoon of infantry were going to enter a field not previously held, then the opposite "treeline" was going to get plastered before anyone step into the open. Anything else could mean a dead platoon. They might send 2 scouts if they didn't think they were yet in contact with the enemy, just empty no man's land. They wouldn't risk a platoon. But they weren't going to recon by death at 2 men a field in places actually held. Thank you. So I would have to say the MG34/42 did a better job if you go by the film. I liked how they gave the M3 grease gun high marks...pure rot. Did you honestly expect them to say, "this new gun sucks"? Also: totally an off-topic remark for this thread, but anyone else annoyed there aren't cellars in CMBN? I keep eating **** during preliminary bombardments when defending, when I should be able to keep most of my troops relatively safe and only come up to actively defend once the shells stopped landing. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 29, 2012 Share Posted September 29, 2012 Also: totally an off-topic remark for this thread, but anyone else annoyed there aren't cellars in CMBN? I keep eating **** during preliminary bombardments when defending, when I should be able to keep most of my troops relatively safe and only come up to actively defend once the shells stopped landing. +1 (10 +1s) 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 29, 2012 Share Posted September 29, 2012 Thank you. Did you honestly expect them to say, "this new gun sucks"? Also: totally an off-topic remark for this thread, but anyone else annoyed there aren't cellars in CMBN? I keep eating **** during preliminary bombardments when defending, when I should be able to keep most of my troops relatively safe and only come up to actively defend once the shells stopped landing. Broadsword did actually try creating them in CMBN by sinking a building. So far they have worked pretty darn well, but graphically they don't look great. In CMFI the ground shaping works a litle differently. It should look more appealing, but not sure how it will work yet. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted September 30, 2012 Share Posted September 30, 2012 Cool. So it's just a matter of sinking individual buildings? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted September 30, 2012 Share Posted September 30, 2012 Doesn't work, unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
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