crsutt Posted June 12, 2012 Share Posted June 12, 2012 Really just getting into the game. During a practice QB last night I noticed my panther tank firing from a reverse slope at targets way below the angle that it should have been able to depress the gun barrel. The barrel at maximum depression was still pointed skyward yet the tank was shooting at targets on a much lower slope. Should have been impossible. Is this common? 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 12, 2012 Share Posted June 12, 2012 Really just getting into the game. During a practice QB last night I noticed my panther tank firing from a reverse slope at targets way below the angle that it should have been able to depress the gun barrel. The barrel at maximum depression was still pointed skyward yet the tank was shooting at targets on a much lower slope. Should have been impossible. Is this common? yes this is common. if i remember well, this a known limitation of the model. it doesn't take into account maximum depression and elevation. 0 Quote Link to comment Share on other sites More sharing options...
Solicitor Posted June 12, 2012 Share Posted June 12, 2012 yes this is common. if i remember well, this a known limitation of the model. it doesn't take into account maximum depression and elevation. Correct. The model simply calculates LOF from a point in space, which is as closely as I can tell the center of the turret at the elevation of the trunnions. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted June 12, 2012 Share Posted June 12, 2012 gun depression limitation is not modeled because it would have caused all sorts of issues with AI. Maybe someday BFC will put it in but for now they have bigger fish to fry. 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted June 12, 2012 Share Posted June 12, 2012 .... for now they have bigger fish to fry. ...and will they be frying these fish with a flamethrower any time in the near future? 0 Quote Link to comment Share on other sites More sharing options...
crsutt Posted June 12, 2012 Author Share Posted June 12, 2012 Pity. I would consider this a serious shortcoming. Not such an issue in the flat terrain of Normandy but in later stuff in theaters with steeper terrain. Hope they address it. I can't remember, was this also the case in CMAK? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 12, 2012 Share Posted June 12, 2012 Yes, this is nothing new to CMBN. This has been discussed a lot. But really just read this: http://www.battlefront.com/community/archive/index.php/t-90522.html About a quarter the way down Steve from Battlefront spells it out. We can debate how hard it really is ad nauseum if you want... But the rest of us have done that already:D 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 12, 2012 Share Posted June 12, 2012 In MOST cases, this isn't an issue. Truly. However, in extreme terrain, you can "suspend disbelief" and imagine micro-terrain which allows the skilled tank driver to slope the vehicle so the gun can get on target. Even that falls apart, though, in very tight city fights. But, if you drive tanks in towns and streets with tall buildings AND enemy infantry up high, you'll soon lose the tank, making it moot. Not great, but there you have it. (BTW, most folks take a lot longer to find this.) 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted June 13, 2012 Share Posted June 13, 2012 I think it would be nice to have a FAQ thread where known and explained issues like this are listed. Those small things where the game does not work like in IRL, but it will probably stay this way because getting it right would use too many CPU cycles, programming would take too long or some other reason. 0 Quote Link to comment Share on other sites More sharing options...
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