Erwin Posted April 10, 2012 Share Posted April 10, 2012 I never noticed this b4, but I just saw that if one gives certain units like snipers, HQ units etc. two waypoints, they stay upright/kneeling at the start. If you give em no or only one waypoint or time delays at the start, they will immediately lie down. Doesn't seem to work with inf teams... they stay lying down regardless. Any other tricks to keep guys kneeling rather than lying? The kneeling guys definitely have far better LOS (according to the TARGET line). 0 Quote Link to comment Share on other sites More sharing options...
Wolfe Posted April 11, 2012 Share Posted April 11, 2012 Sit 'em behind a low wall or fence (on the sort-of "half-tile"). - Chris 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 11, 2012 Share Posted April 11, 2012 I never noticed this b4, but I just saw that if one gives certain units like snipers, HQ units etc. two waypoints, they stay upright/kneeling at the start. If you give em no or only one waypoint or time delays at the start, they will immediately lie down. Doesn't seem to work with inf teams... they stay lying down regardless. I've was recently thinking about this myself while observing a platoon of mine advancing through a cornfield. When stopped some units would all lay down, some would all kneel and some would have a mix of both. I gave up trying to make sense of it and decided it was probably random, but I would love to have a way to controlling it, or at least be able to predict what any particular unit will do. So to be clear, if you give the HQ units two waypoints they will kneel. I assume you must also give them a pause order or they will be walking rather than kneeling. But you say in the next sentence that a pause order will cause them to lie down. That would be a pause order given without any other orders? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 11, 2012 Author Share Posted April 11, 2012 Am going from memory of yesterday, but during set-up I was experimenting with movement orders and waypoints and noticed that if not given any movement orders, only the HMG team stayed kneeling and had great LOS through a wheatfield. (I didn't try an FO, ATG or mortar team.) When given two waypoints (didn't work with only one) certain units like snipers started kneeling. However, inf stayed lying down no matter what movement orders or how many waypoints. But, yes, if I gave the sniper or HQ units a PAUSE, it would also lie down immediately. So, the only advantage for the sniper and HQ was that they start moving immediately from a kneeling position (which gives them good LOS right from the first instant). Wolfe: The problem with walls is that often once deployed an HMG cannot see over it. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted April 11, 2012 Share Posted April 11, 2012 Wolfe: The problem with walls is that often once deployed an HMG cannot see over it. True, but if you can knock down just one action spot of the wall (with a demo charge, or even just with a vehicle running over it) you can make a great "keyhole" firing position from the MG that will protect the prone team from nearly all small arms fire -- it then takes HE or a good grenade toss to get them out. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 11, 2012 Share Posted April 11, 2012 True, but if you can knock down just one action spot of the wall (with a demo charge, or even just with a vehicle running over it) you can make a great "keyhole" firing position from the MG that will protect the prone team from nearly all small arms fire -- it then takes HE or a good grenade toss to get them out. And if you have German HMG's, you can leave them undeployed (semi-deployed, actually) and they will use the wall just like infantry does. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 11, 2012 Author Share Posted April 11, 2012 Semi-deployed... Thanks, never thought of that... 0 Quote Link to comment Share on other sites More sharing options...
Medex Posted April 11, 2012 Share Posted April 11, 2012 Which gets me thinking are there any special benefits to fully deploying a HMG team. To deploy or not to deploy. That is the question and what difference does it make. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 11, 2012 Share Posted April 11, 2012 Medex, I assume more better accuracy and more rounds farther down field? A MG grog will come along soon and give us the straight dope.... edit: more accurate rounds downfield. 0 Quote Link to comment Share on other sites More sharing options...
Medex Posted April 12, 2012 Share Posted April 12, 2012 Hey, Thanks for the response. I would assume those things too. I can understand why in real life you would put a heavier machine gun up on a tripod. But I was just curious do any of those benefits actually appear in the game. Is there a difference in gun/crew performance between semi-deployed and fully deployed. Any measureable differences? I didn't see anything in the manual and so far a search hasn't revealed anything other than some deployment glitches. 0 Quote Link to comment Share on other sites More sharing options...
LeeW Posted April 12, 2012 Share Posted April 12, 2012 If you watch the tracers you can tell when a mg is deployed or semi-deployed. Big difference. When semi-deployed the spray pattern is up into the air, thus most of the rounds over shoot the target as the barrel recoils up. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted April 12, 2012 Share Posted April 12, 2012 yup, far more accurate deployed. 0 Quote Link to comment Share on other sites More sharing options...
MattMulder Posted April 12, 2012 Share Posted April 12, 2012 I actually tried a few days ago, two MG teams were along a small rural stone wall and facing them was a Us platoon rushing for a bunch of houses. One was deployed, the other just arrived so was semi-deployed for a minute. They fired pretty much the same amount of rounds, but the deployed mg seemed to be a little more accurate and suppressive. I may be wrong, but there has to be an advantage, otherwise why bother deploying ? 0 Quote Link to comment Share on other sites More sharing options...
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