dieseltaylor Posted April 2, 2012 Share Posted April 2, 2012 Jesuitical Erwin : ) 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted April 2, 2012 Share Posted April 2, 2012 "Destroyed" means the very same as "Knocked out", the difference is that the first one is only used for firenldy vehicles, the latter- for hostile. Your vehicles can be either knocked out or destroyed. Destroyed is the more severe form, eg. a burning or catastrophically exploded tank - total write-offs. A knocked out vehicle might still be salvageable if the crew survives. A knocked out vehicle can still be targetted to make sure it catches fire and becomes a T.W.O. 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted April 2, 2012 Share Posted April 2, 2012 Destroyed is the more severe form, eg. a burning or catastrophically exploded tank - total write-offs. The "destroyed" tanks shown on pictures in this thread for sure doesn't look like total write-offs.. 0 Quote Link to comment Share on other sites More sharing options...
Dadekster88 Posted April 2, 2012 Share Posted April 2, 2012 Well until the crew gets back into it you might as well just consider it a write off if any enemy anti armour is in the area In war if you are not sure about it and if it is the enemy and not on fire and popping off it should be considered a threat and deserving of extra love. Assuming gets you killed. 0 Quote Link to comment Share on other sites More sharing options...
Shuter Posted April 2, 2012 Share Posted April 2, 2012 Your vehicles can be either knocked out or destroyed. Destroyed is the more severe form, eg. a burning or catastrophically exploded tank - total write-offs. A knocked out vehicle might still be salvageable if the crew survives. A knocked out vehicle can still be targetted to make sure it catches fire and becomes a T.W.O. Nope, you're wrong. Go play one quick armor battle and see for yourself- your junk will be only designated as "Destroyed", enemies - "KO". 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted April 2, 2012 Share Posted April 2, 2012 Sergei and Shuter, I think you are both only half right. IME, enemy vehicles can never be destroyed, only knocked out. However, once knocked out, they cannot be targeted. Human player vehicles can definitely achieve either status, however I have no idea what difference is supposed to be stipulated by this. Comes out to the same thing in terms of the battle, or in terms of the campaign if you are playing one. In either case the affected vehicle is lost forever. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 2, 2012 Share Posted April 2, 2012 While we're on the subject of strange behaviour, today I got a WeGo turn and watched in frustration : At the end of the previous turn, my Sdkfz 250/9 got both los and lof to the rear of an enemy Stuart ( range about 450m ) - but did not fire ( although he may not have had enough time at the end of the turn. ) No problem, I explicitly ordered them to fire on it ( I've knocked out Stuarts with 20mm before, so no worries there ). At the start of the turn, it fires, hitting nicely although not causing a penetration ( possibly range too great ). Unfortunately, it then spends the rest of the turn with the gunner going "Aiming" .... "Firing" .... "Aiming" .... "Firing" .... but without actually firing again. The Stuart laboriously cranks the turret around ( taking about 35 seconds of the turn ) and fires the inevitable fatal shot. Now this one I don't understand. It can't be a problem with spotting, los or lof as it successfully fired one burst. <scratches head> 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 3, 2012 Share Posted April 3, 2012 Rationalization 183/a-34: The act of firing the 20mm slightly altered the position of the gun itself, so altho' everyone in the 250/9 could see the Stuart, the gun was now unable to get LOF to it. "Quit bitchin' and learn to love the system!" 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 3, 2012 Share Posted April 3, 2012 Unfortunately, it then spends the rest of the turn with the gunner going "Aiming" .... "Firing" .... "Aiming" .... "Firing" .... but without actually firing again. I've seen this on a few occasions. I think it is likely a bug. If I ever get a reproducible save file I'll start a new thread. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 4, 2012 Share Posted April 4, 2012 this issue actually has been adressed when you see the aiming firing issue its a LOS issue. basically the gunner cant see the target or its just outta LoS or sometihing. its not too hard to reproduce, I may actually even have a save file, in the Eroudeville scenario I can almost always reproduce it if I drive a tank to a spot by hedgerows. In fact in most scenarios you can eventually reproduce it, I have a lot of LoS problems when I drive tanks up to big hedgerows, often I have to fiddle with the positioning a lot to get them to fire... 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 4, 2012 Share Posted April 4, 2012 this issue actually has been adressed when you see the aiming firing issue its a LOS issue. basically the gunner cant see the target or its just outta LoS or sometihing ... But not in my case as he fired and hit initially ... he just didn't follow through for the rest of the turn. And then the enemy had no trouble firing back either. 0 Quote Link to comment Share on other sites More sharing options...
ExurbanKevin Posted April 4, 2012 Share Posted April 4, 2012 Ran into the "Tank Crew with Attention Deficit Disorder" problem yesterday, playing a QB in WeGo against the AI. My Sherman was hiding behind some bushes when a Pzkfw IV wandered into LOS less than 100 yards away. My first shot was a miss, then the Pzkfw moved behind some trees and out of view. The Sherman immediately slewed it's turret around and engaged some infantry off on the horizon, when less than 10 seconds later, the panzer continued pass the trees, turned, and Ronson'd my Sherman. I get the limitations of the game, but an existential threat that's less than 100 meters away is a BIG DEAL even if I can't see it and it deserves all my attention, not a few scattered figures off in the distance. 0 Quote Link to comment Share on other sites More sharing options...
Chek Posted April 4, 2012 Share Posted April 4, 2012 Cover arcs,they really do make a difference. 0 Quote Link to comment Share on other sites More sharing options...
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