Glubokii Boy Posted February 24, 2012 Share Posted February 24, 2012 Hello... Sorry to bring this up again ! but the lack of triggers in this game makes me sad... I only play single player because of the limited time i have avaliable to spend by my computer...In a H2H game my oponent would not get many turns sent/week wich i think they would soon find boring. What i would like to do is to play a good AI game for an hour or two when i have some free time. (maybe one evening a week) but i'm sorry to say that the singleplayer option for this game is not working. An example: Me playing the attacker (attacking a village): The scernario designer has deployed the AI units evenly across the map to defend the whole village (not something i know)...I decide on a left flank attack and pretty much wipe out the defenders on that flank. The enemy in the center and on the right flank do NOTHING ! they just sit there watching their buddies to the left get slaughtered. On the right flank the enemy have 3 STUGs ready for the fight. While the left flank is getting totaly destroyed they do NOTHING ! The scenario designer was guessing that the player would attack on the right flank so he prepared a supprise. REINFORCEMENTS arriving on the right flank and doing a counterattack. I have no units on the right flank (i'm on the left) so that enemy counterattack will find no targets and result in NOTHING ! Meanwhile i attack the rest of the village being defended by totaly STATIC defenders. Thoose STUGs still do NOTHING ! If the editor had a good set of triggers the battle mentioned above and all others could be made very intresting with an active AI oponent reacting to every situation in a very good way instead of doing NOTHING ! I'm sorry to be sounding overly negative but i had VERY high hopes for this game. I still consider CMBB to be one of the best computergames ever made. I would recomend having a look at Eagle Dynamics DCS series (A10 and Blackshark) if you're unavare of it and how that editor works. Having an editor with simular triggersystem in CMBN would be great allowing for amazing single player scenarios to be made. The fact that almost no single player scenario have been made by the community during the last couple of months i feel shows that something is very wrong. My oppinion is that a good triggersystem ought to have higher priority then the commonwelth module as well as other modules to come... Again...i appologize for being negative but i really want to like this game but right now i can't. 0 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.