poesel Posted November 13, 2011 Share Posted November 13, 2011 From the manual: Duration - determines number of rounds to use per mission: Quick - 2-4 rounds Short - 6-12 rounds Medium - 12-18 rounds Long - 20-28 rounds Maximum - exhausts ammo supply Is this the absolute number or does it multiply with the number of assets used? This is NOT stated in the manual but I have the feeling that I had a mission use more than 28 rounds. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 13, 2011 Share Posted November 13, 2011 Forgive me for asking the obvious, but heck gotta make sure - did you happen to select maximum? 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted November 13, 2011 Share Posted November 13, 2011 I think this is the number used per tube, because im sure my quick missions use more than 4 shells... maybe 6 or 8 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted November 14, 2011 Share Posted November 14, 2011 Are spotting rounds counted? You'd use up all your quick round in spotting if so! 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted November 14, 2011 Share Posted November 14, 2011 Are spotting rounds counted? You'd use up all your quick round in spotting if so! I dont know about Normandy, but I believe in CMSF they did count, thats why I ussually tended to go for a short mission instead of a quick one, and light so that if I destroyed the target with my first shots I could cancel the mission. still dont quote me on that! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 14, 2011 Share Posted November 14, 2011 "...and "light intensity" (my quotes) so that if I destroyed the target with my first shots I could cancel the mission." That's a good idea I think I shall use in future. It is frustrating to have to order multiple Quick or even Short missions because the target is not hit or destroyed by the first mission, and then another time have it destroyed almost immediately while you watch another 20 rounds wasted (a problem esp in WEGO). 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted November 14, 2011 Share Posted November 14, 2011 I have found that when using 81/105/120mm off-map assets, a Heavy/Short/Linear around 100 meters long will do just about any reasonable target. If the target isn't dead, it is hurtin'. I do like the idea of going light intensity for longer missions. Will have to see how many rounds a cease fire burns. - 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 14, 2011 Author Share Posted November 14, 2011 I did some testing and it is - as boche said - the number per tube. I wish that BFC would simply use the range in numbers and the duration in minutes. The amount of available rounds is given as a exact number and so should be the mission parameters. Currently its just confusing. 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted November 15, 2011 Share Posted November 15, 2011 I tested and created this table a while ago. Maybe helps: http://combatmission.wikia.com/wiki/German_Artillery_Characteristics and this for naval support fire: http://combatmission.wikia.com/wiki/US_Naval_Fire_Support_Characteristics 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 15, 2011 Share Posted November 15, 2011 Very Useful. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
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