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gunnulf

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  1. Basically in terms of old school tabletop & dice wargaming then W:EE pays homage to a 1/300 scale modern warfare rulebook. It even has a nod to modular terrain block hills. Great fun and very well thought out and executed game that I have been enjoying a lot. Some things abstracted for scale and gameplay but gets a good balance in my opinion, and looks good too and really captures the 1/300 size well. You just know the developers used to play it with Heroics & Ros models. I still have boxes of T80s and Challengers etc in the shed somewhere... CMBN is more in the 1/72 scale territory obviously, much more attention to realism & detail and specifics. You know the developers would have been playing the games where it would take a few minutes to total up the pluses and minuses for every tank shot and games would often run out of time to play in an evening.. Again, I have boxes and boxes of PzIVs and shermans gathering dust... I just count my blessings that both games exist and allow us to play out both genres with such ease and recapture the spirit of the tabletop with undreamed-of style and speed. Bravo!
  2. If you are going down that route then you are getting a TRP for free effectively (they cost 30pts in QB - effectively the cost of the rounds used to range on that target before the battle). So you shouldnt be able to do prelim fire without a TRP really & the ability to do prelim fire is a kinda free bonus right now. In house rules I generally like to limit prelim fire without TRPs to 1 unit HE & 1 unit smoke for attackers and none for defenders (who wouldnt know in advance when H-Hour was). Then in open play TRPs are allowed obviously. Artillery does need limiting factors to prevent the god-factor already mentioned.
  3. Yes, and they were all 3 ranks higher than you...
  4. Not so sure that logic applies universally. Certainly if you are talking about the first few days after D-Day in defence of static positions, but after that the majority of German forces in Normandy would have come in from elsewhere. Additionally TRPs are effectively calculations of bearing/distance from batteries to the target point and again while in the first days your logic applies after that then battery locations would be relatively newly established. That said it would be standard to begin the registration process whenever a defensive position was established.
  5. A button to toggle rapid versus deliberate rate of fire would be a good thing, obviously rapid will burn through your ammo fast and soon have you stopping to change barrels
  6. That sounds fine. Once a mortar is bedding in and then dialled in it will fire in the same direction each time (with wind and slight baseplate shift creating the spread). So green would mean they were less accurate in aiming the mortar, but once the weapon was set then it would be right or wrong fairly consistently until the fire mission is adjusted. Green troops would be unlikely to mean they would spray and prey with a mortar in the same way as they would with a MG or rifle.
  7. Helmets? Not perfect but better than nothing...
  8. Send couple of emails last couple days with no reply - is that email definately correct?
  9. Cheers Kurt, email set. Let me know what you think.
  10. Anybody up for a bit of PBEM action? I have a fair bit of time on my hands right now so should be able to match several turns a day if anybody is free. Or a slower turnaround is fine too. Keen to get a few US vs German games done before the Commonwealth mod rocks up...
  11. Cheers for that, very interesting, particularly the level of poor intel on panthers before D-Day. I knew the yanks had turned down offers of Hobarts funnies which obviously complicated matters on Omaha to the near point of failure but I didnt know they had turned down 17pdrs and made a conscious decision of leave 76mm gunned M4s behind for logistical/complacency reasons.
  12. I tested and created this table a while ago. Maybe helps: http://combatmission.wikia.com/wiki/German_Artillery_Characteristics and this for naval support fire: http://combatmission.wikia.com/wiki/US_Naval_Fire_Support_Characteristics
  13. While technically possible to fire it standing from the hip then tactically if you make a habit of standing up in the open 50m away from the enemy your own life expectancy would probably be quite limited. It takes 1 second to get on your beltbuckle and get more accurate fire down and better avoid incoming. The only real utility of the assault fire mode might be room clearance if no other automatic weapons available or possibly in a suprise short range encounter to get a few rounds down and startle the enemy to give you a couple seconds to find a better fire position. IMHO.
  14. Are we getting confused with the PzII Lynx? I think that might be in the next module. There was no Cheater.
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