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TheFriendlyFelon

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Everything posted by TheFriendlyFelon

  1. I started the project with the intention of making it either side vs AI but that proved to be pretty difficult, so now I'm releasing the campaign as Player vs AI but I will release the first and second battle of Antonov Airport separately with AI plans and H2H availability. I am working on the more balanced H2H version now. As a general update, I am also revising the Player vs AI campaign to reflect new information I just read last night in a report titled "Preliminary Lessons In Conventional Warfighting from Russia's Invasion of Ukraine: February - July 2022" It had a brief but important section about the first landings that I felt was worth modifying in the AI scripting and reinforcements for the red team. I plan to release this in full by the end of the weekend.
  2. I took some inspiration off your designs, for sure. I didn't give the interiors quite as much love as you did, though the hangar areas themselves are all hollowed and they are separated from the Antonov Company offices except a few doors that I placed in roughly the same places as they exist in real life. I've poured literally dozens of hours into just research for the airport map and actually have a pen-pal who lived about a mile from the airport in Hostomel and gave me some pointers. She has since relocated to Germany, but she was very helpful for parts of this.
  3. @JM Stuff Thank you my friend! I have a few more maps to show off once I finish putting the final touches on them, I'm just super busy so I've been lagging on getting this all finished. I'm seriously still extremely grateful for you and @Lucky_Strikeyou guys are the real MVP's. Map making is easy (for me) because I do similar stuff for work all the time, but you guys designing the flavor objects I needed has been so helpful. I was demotivated because I was missing some essential pieces for my maps and this probably never would have gotten finished if it werent for you guys. Thank you again!
  4. Hey guys, I am putting the finishing touches on a campaign that focuses on the Russian VDV landings at Hostomel Airport on February 24th and 25th of this year, during the opening days of the Russian invasion of Ukraine. I could use some play testers to play through the missions and offer feedback to help me polish this up for release. The campaign features a 1:1 detailed scale map of the full airport and portions of the surrounding towns (Ozera, Blystyvytsia, Hostomel), a map of a town called Sosnivka that I thought would make a nice ambush location northwest of the airport, a map of the crossroads at Berestyanka, which you'll likely recognize from satellite imagery of the infamous 64km long Russian column from early in the war, and several custom flavor objects created for me by the incredible @Lucky_Strikeand @JM Stuff If you are interested in helping, please leave a comment below or DM me. Thanks in advance! -TheFriendlyFelon
  5. @JM Stuff I am honestly impressed you remembered the heavy equipment I asked about. I appreciate it so much. I will get a screen recording of all the maps I will be using this stuff on so you can see what I mean when I say you and @Lucky_Strikereally brought these maps all together for me. Thank you again.
  6. DUDE!!!! SO SICK! THANK YOU!!!! Between you and @Lucky_StrikeI literally have so much of the stuff I was lacking for this campaign. I appreciate this! I know you guys don't play Black Sea, so the fact that you both took so much time to make these means a lot to me. Thank you @JM Stuffthis is awesome.
  7. EXACTLY!!!!!! Thats what I was thinking too. Realistically, the Ukrainian player would need to destroy sections of the actual runway to make it match with the real life events, but since it's not possible to do that in any quantifiable way, I settled with the next best thing; destroying key buildings around the airport like the radio tower/radio tower hardware in the building at the base, the control tower, two "signals" buildings with attached solar panels for powering the emergency runway lighting, and the electrical substation on the airport grounds. Thanks for doing the testing and contributing to the project. I appreciate it!
  8. I think I understand what you and Mark are both explaining with the building... Unfortunately I am pretty sure I used pretty much every single building available in the game at least once on that map. As far as destroying the structures on the map, I made a full artillery and full mortar battery available to the Ukranian player expecting that those would be the chosen method for destroying the buildings.
  9. Yeah, I could easily make the tower building a flat roof one square structure. What would you need from me?
  10. Based off this video, I'd guess it's 5 or 6 stories tall? You can see it at 1:18
  11. Yes, but they're really just short little stove pipe looking chimneys that are like two stories tall. I believe that radio tower was a free model. Let me figure that out and I'll get you some files sent over.
  12. Hey Lucky_Strike, I appreciate you getting back to me! I didn't know that about the FO's disappearing if they get hit by direct HE, but honestly, that's even better. The mission that involves the radio tower is the Ukranian retreat from the airport on the second day of the invasion when Russian land forces broke through and a second wave of VDV airborne forces were brought in by helicopter. As far as I can tell from my research of the battle, the Ukranians fired artillery and dropped bombs on the airport as they were retreating and destroyed the runway to make the airport unusable for the Russian's to land more VDV soldiers. The mission in that scenario is for the Ukranian player to pull back his forces while attempting to destroy key buildings around the map (radio tower, fuel depots, and hangars) to render the airport unusable. If the tower actually disappears around the same time the building near the base of it gets destroyed, that's fine with me. I'll get that DM sent over to you momentarily. Thank you very much! As far as the height is concerned, I am not actually sure. There aren't a ton of pictures or videos from the northern part of the airfield so it's hard to really tell. I suppose I could look at the satellite imagery where I first noticed it and do some math calculations based on the length of the shadow, but let me see if I can find it in Google street view from the main roads around the airport and get a rough estimate first.
  13. Hey guys, I'm in the process of finishing up a new campaign for CMBS set in late February/early March of this year based around the VDV landings at Hostomel Airport and their subsequent push towards Kyiv at the opening of the Russian invasion and I could really use some help with the finishing touches. I don't really understand the process of creating new flavor objects even though I've tried to follow other peoples instructions multiple times. Is there any way somebody can please hook me up with a radio tower flavor object to replace one of the chimneys? Its a significant aspect of one of the missions in the campaign and it just doesn't look or feel right having a small monument or power pole representing the tower. I've spent literally four months of my life making 1:1 scale maps of Hostomel Airport, Hostomel, a town called Sosnivka, and a stretch of roadway pictured in the infamous Maxar images of the stalled Russian convoy and it would be awesome to not have to cut corners on this one final flavor object. I was hoping for something like the picture I included below if we can make it happen, but if not, literally anything tall that looks similar will work better than the current Monument I am using. Thank you very much for any help you guys can give. I am not sure how to post pics from my computer to the forum, but I'm going to attempt to post screenshots of the Airport map so you guys can see what I'm talking about as well.
  14. This is crazy cuz I've been working on a Campaign centered around Hostomel and Antonov Airport completely independently of this project and was planning to post it all this week. I've got the OOB for the Russians and Ukranians if you guys still need help. Edit: I just read the extensive OOB Chelentano posted and that's essentially what I had.
  15. DUDE! These are awesome. Good work!
  16. I am sorry I didn't see this sooner. I am interested in helping.
  17. Awesome man! Just let me know what I can do to help! Thanks again!
  18. Hey man! Thanks for being willing to help me out! I don't really understand the process so I'm not sure how difficult any of the models I was looking at will be to import, but I'll be happy with anything you can make happen! I'll definitely help you test it out. Seems like you've done some cool stuff in the past, so I'm sure you'll nail this. Here's the links to a few models. You can pick whichever one is easiest! https://www.cadnav.com/3d-models/model-34181.html https://www.cadnav.com/3d-models/model-34185.html https://www.cadnav.com/3d-models/model-34186.html https://www.cadnav.com/3d-models/model-34184.html https://www.cadnav.com/3d-models/model-28615.html
  19. I might be a little too late to the party (story of my life), but I figured it might be worth a shot to ask.... Could anybody help me out with some construction vehicle flavor objects for CMBS? I'm working on a campaign that takes place in the first week of the Russian invasion of Ukraine this year (2022), and a construction site plays a pretty significant role in the opening battle. It would be awesome to have actual construction vehicles to place as flavor objects instead of using a forklift for everything, but I'm not quite intelligent enough to understand how to make that happen. I've included pictures of models I liked, but beggars can't be choosers so I'll take whatever I can get. Thanks in advance if anyone is able to help! - Josh
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