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    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    In the Fulda Gap, that most terrible dawn came and went for the US V Corps. The 11th Cavalry had bent, but it had not broken. Exercising units that had been caught flat-footed largely made good their escape, battered but capable of reconstitution. NATO deployed, alarmed but resolute, to protect this retreat.  The allied air forces made a herculean effort to create space through strikes in the enemy rear areas. The Elbe crossings were hit, hard. Much closer to home, crossings over the Werra were hit with equal violence. The cost was great, the Soviet air defence asked a high price for admission to these lucrative targets. Nevertheless, the initial Soviet supplies and follow-on forces were slowed.  The powerful shock forces immediately in the battle area still had to be dealt with, but that was a more manageable battle.
    Anyone who knew anything, knew this: the initial move was a Soviet masterstroke and had shaped things to their advantage nicely. NATO, however, hadn’t been put in checkmate.
    It was a different B Team, but the situation is not all that different: once again thrust into a nightmare scenario against the best an enemy had to offer. That is the situation B Company, 2nd of the 28th Infantry, 1st Brigade, 8th Infantry Division found itself in as July 16th dawned.
    CPT Booth was still attempting to recover his balance. The war had come as a violent shock to everyone. His company’s war was not even 24 hours old, and yet his command had already been handled roughly.
    First had come hurried orders on the 15th of July to take blocking positions. They were to hold until friendly exercising units could retreat through them. The friendlies had all gotten away and clean, but the enemy forward security element that had been hot on their heels had only been stopped at egregious cost. B Team’s first ever fight started well enough: the company’s ITOWs and attached scouts had flamed several enemy BMPs and a tank. Then the sheer force of enemy fire had sent them reeling backwards to new, hasty positions. An unexpected and sudden flank from several T-80s creeping through dead ground had almost spelled disaster. They been stopped at the ten-yard line in a point-blank engagement. The effort had nearly destroyed Booth’s command. When they received the order to pull back, they left behind three burning M60s – one containing the decapitated corpse of the Tank Platoon leader (he couldn’t even remember the man’s name) – a scout track, and several ITOWs, some from the Scouts, some from his Weapons platoon.
    That had been the toughest moment of his life so far. Booth had learned from his first day of OCS: don’t leave your dead, never, ever, leave your wounded. The bastard that had said that had clearly never imagined what this war would look like. Booth’s FSGT, a dependable, quiet Vietnam veteran found him early that evening, weeping in the woods, a shuddering mess. Without a word the NCO clapped a hand on his shoulder, then turned around to go make sure no one would find their CO before he regained his composure.
    Though Booth could hardly take credit for it, things had improved after that. An ambush conducted by his 2nd Platoon, surviving scouts and ITOWs had mauled a Soviet security element in the thick forest astride the MSR.  When they pulled back in their M113s, th
    ey had left a platoon of T-64s and almost a company’s worth BMPs burning, piled up on the asphalt and along the shoulders. Similar, less dramatic, ambushes had been pulled off by the TF’s scouts and A Company. It had bought the battalion what Booth had already learned was the most precious resources of all in war: time. More importantly, it had burgeoned their sagging morale and showed them that the enemy could be defeated. So violent were these ambushes, they had compelled the Soviets to halt for the evening and night, to deploy their main forces for a deliberate attack.
    TF “Dragon” had been able to dig in, lay obstacles, rest, reorganize, conduct proper terrain walks of their next intended battleground and even rehearse planned movements and retreats. Better yet, Booth had been able to sleep. The Soviets were now facing the unenviable task of regaining momentum through a set piece attack into prepared defences. Booth’s company, deployed in front of the suspected main effort, was going to stop them.
    Chapter 4: Equilibrium
    Neuhof, Forward Edge of the Battle Area. July 16th, 1100 hours.
    Ten Fateful Minutes

    A quiet stand-to. The Soviets didn’t come in the morning mist. The TF’s S-2 had estimated they were not capable, but Booth hadn’t really believed it. It had given the men a chance to have a hot breakfast, and for his rifle platoons to rehearse their drives into their pre-selected fighting positions. They had now once again returned to their hides, and Booth was going over the plan one last time with the headquarters’ team. Sitting on the ramp of the M113 with an overlay awkwardly spread out over both knees, he went over the scheme, taskings and timings once more.

    He had called in the unfamiliar commanders of two attachments made to his unit: 1LT Lyles, a tanker cross-attached from a neighbouring armour Battalion and 1LT Swafford, a platoon leader from the Anti-tank company. They so far had made good impressions. They had been deferential but confident in advising how their commands should be used and had had a great role in shaping the battle plan. Lyles’ M60s were equipped with Tank Thermal Sights and were referred to as TTS. They would be a key component of the plan, a potentially decisive advantage. Swafford’s TOW launchers were older M150s, and would work closely with the TTS to make up for this.
    “Let’s make sure we’re all clear on this. Each BP needs to position its vehicles to be able to fire into at least two EAs. We need to create a cycle of combat.”

    There it was again. Booth had used that phrase ad nauseum all through yesterday evening and morning. It would have made his special platoon leaders exchange wry looks if the situation wasn’t so serious, and if the plan didn’t make so much good sense.
    “Forward deployed units need to get their shots in and hand off the engagement quickly, falling back after the first couple of shots. No delay. The scouts, with some help from your platoon, Lyle, will handle those early engagement areas.”

    Nods all around.
    “We’re going to operate on the assumption that the other team are going to get to the goal line. We’re going to let em through but make sure they arrive in no position to cross it. Rifle platoons will clean up, Lyle’s main BP will hit anything heavy that manages to get into these final EAs.”


    "Alright. That’s it. Get to your positions. Expect them before the morning is through.”
    Booth had learned from his first encounter with the enemy. If they wanted to get through somewhere, they could do it the first time with high probability. It was better to bend rather than put up a wall early and watch the Soviets knock it down. He also remembered how his Company had almost immediately descended into chaos when trying to fall back to several successive positions. Too many successive BPs complicated things. A set of main BPs to fall back into was preferable.
    He moved into the cargo space of his command track. As the ramp closed behind him, he went over his scheme once more…
    His thoughts were interrupted by a squawk over the radio. Through light interference came the report: Dorfborn was coming under artillery fire.

    “The centre of town is being hit hard. No casualties so far.” Dull crumps reverberate through the hull of Booth’s M113. “Sir, Neuhof is getting hit pretty hard” the gunner informs him. In the latter case, at least, the Soviets were not at risk of hitting any of his men, who remained to the rear in hides. The locals who had remained had, he hoped, listened to his missive to remain in their basements.  

    Here we go. Booth thinks to himself as he tightens the straps of his steel helmet. Further reports were coming in now from Dorfborn: enemy vehicles in column, fanning out into line. Nodding at the company FIST, pre-planned fires are called upon to begin laying a thick fire down in front of the enemy’s axes of advance. The battle for Neuhof had begun.

    For the Soviets, the fight begins disastrously. Several BMPs are destroyed trying to run the gauntlet of artillery fire. The FIST’s face betrays no satisfaction, or any other emotion, as he acknowledges the fire and attempts to keep the artillery fire shifting in line with the enemy’s advance.
    Despite the pounding the bulk of these lead forces push through the fire, T-64s in the lead. The first direct fire engagement then begins, as the forward deployed TOWs and armour pick up these targets. In two minutes, TOWs managed to destroy several enemy recce, anti-tank and ADA elements that had exposed themselves in the treelines lining the valley floor. They also engage several T-64s that are furtively pushing forward, with catastrophic effect. Within two minutes, a platoon of the enemy’s tanks are burning. 


    Scattered throughout the valley are American OPs, who help Booth tightly control the battle and report these initial successes. Prompted by the reports of the continuing Soviet advance, Booth’s attached TACP requests the pre-planned interdiction sorties to begin. A-10s which had been flying a race-track pattern behind friendly lines acknowledge, drop altitude and vector themselves in.

    Within two minutes, the better part of an enemy company has suffered severe attrition. The start of the battle has gone almost precisely as Booth had planned. Almost. The initial exchange of fire is not one sided, and just as one of the forward ITOWs start to pull back, it is struck by a Spandrel. Its crew does not survive.


    In Dorfborn, the NCO leading the scout section can see another enemy company crossing the River Fleide, entering into engagement area Blue. His men take up the awkward, cross-legged firing position with their M47 Dragons and remove the covers from the thermal sights. Concentrating hard, and trying to ignore the reverberating thumps of artillery hitting the town only a few dozen meters behind their positions, they begin to engage. A T-64 is soon burning.



    A second soon joins it. The third shrugs off the Dragon as if it was nothing. Its turret orients towards the village, and sweeps back and forth, trying to pinpoint the firing position.
    “That’s it, pack up and move next door. They’re onto us!” a SGT screams at his two scouts, straining to be heard over the screaming howls of the still-intensifying artillery. The Scouts brave the streets for brief moments at a time as they dash between houses, safety, and new firing positions. As new positions are taken up, they continue to report back to Booth. The enemy are flowing like water on either side of the village, and are beginning to present their flanks. These are choice shots, and the scouts make the most of the opportunity, hitting another pair of BMPs.
    Then, the A-10s arrive. Two are shot down immediately by ADA, but the other pair close up and push through. Cluster bombs drop onto a buildup of enemy BMPs crossing the bottleneck at the River Fliede.

    Back in Booth’s command track, 2LT Bartels, the TACP officer, officer looks shaken. Despite all the artillery fire onto identified enemy ADA, the Soviets still had more out there. It had been so effective. The remaining pair of A-10s don’t try their luck for a second pass and try to burn their way out. One of the two remaining A-10s is badly damaged by an anti-air missile and comes down extremely hard on landing back at base. Three A-10s for, at best, a handful of BMPs. He reports the ineffective air attack to the CO. His part in the battle is done. He can’t help but feel he’s somehow let his comrades down.
    Meanwhile, the enemy continues to bypass Dorfborn on either flank. The Scouts are beginning to run low on Dragon missiles and their escape window is closing. Radioing a warning to the forward deployed TTS on their left flank of the targets coming their way, they close up shop and mount up. A harrowing cross-country dash in their M113s shortly follows, but they are all able to pull back behind Neuhof intact and in good order. The scouts never learn just how timely their retreat is, for as they are pulling back, a platoon of enemy BMPs finally breaks off from the pack and enters Dorfborn.

    As the scouts are preparing to pull back, Booth is able to piece together the battlefield based on the reports from them, and the forward deployed armour. The enemy, as was expected, is bypassing the village on either side. Neuhof was clearly their destination. With the covering forces displacing, it was time to put the rifle platoons into their battle positions. With a terse codeword across the company net, he orders his tracks out of their hides and into their positions around Neuhof. They had rehearsed things excellently: it will take around 5 minutes to get set up.


    As the tracks rumble towards BPs 1A and 1B respectively, the platoon leaders exercise the independent authority Booth has trusted them with. The first of many decisions: do the M113s remain in the BP, or out? In 1B, the platoon leader decides he will order his three M113s to pull back to their hides. His position is closest to Neuhof’s town centre and he knows enemy artillery fire can intensify on it quickly. In 1A, the platoon leader has already decided he will disperse the tracks into fighting positions. He needs as much firepower as he can get, as there are a lot more ingress routes to his position for an enemy to take.
    The covering battle is over, and the fight begins to shift to the main BPs. SFC MacDade, Lyles’ platoon NCO opens up the engagement. Hidden away in BP2 with a OP/LP, he is told that a better part of a MRC is fully in EA Blue now. He orders his TTS and his wingman forward, using the treeline, a cottage and its hedged garden as a attack by fire position. MacDade accounts for two T-64s in rapid succession, guiding his gunner on with alacrity with his commander’s override.



    The savage enfilading fire seems to sap the Soviet company in EA Blue of some impetus. They hesitate, then briefly halt. MacDade and his wingmen hit several more BMPs, despite the enemy attempting to return fire. The laser rangefinder equipped TTSs are proving as decisive as Booth had hoped.

    The BMPs surging to the left of Dorfborn run into the outposted TTS that had covered the scout sections’ retreat. In quick succession, the gunner knocks out two BMPs as they push past the treeline. The TC, a SSGT, is too focused on looking through the CTSD at his gunner’s handiwork. He never identifies the third BMP, skulking in the treeline, as it hits his tank with a Spandrel. The jet of chemical energy eviscerates the entire crew. The SSGT never knows why he died, indeed never has a chance to realise he is dying. The M60 shudders and burns.


    The surviving Soviet squad leader has no radio transmitter with which to report that the way around Dorfborn is open; and so he clambers out of the forward hatch, awkwardly fumbling to produce a green flare pistol from below. Aiming straight at the sky he fires it through the canopy of the treeline, willing it to be seen. His prayers are answered: his Battalion commander sees it, even in the bright summer morning, and immediately orders the surviving elements of this MRC to push towards it. He promises a redoubling of the artillery effort to the Major leading this thrust.
    There’s a gap in Booth’s armour, and he doesn’t yet realise it.
    MacDade, for his part, knows he’s overstayed his welcome in the firing positions. It has only been two minutes, but he knows that is a long time in this type of environment. He orders his wingman to pull back after his own tank. Just as his tank is arriving in cover behind one of the German cottages in the BP, his wingman’s tank is struck by a missile. He doesn’t see from where. Immediately, he thinks: that could’ve been me, and then, glad it wasn’t. A pang of guilt at the selfish thought when four men have just died. Then, relief: the TTS stirs. A slight move of the gun. Hatches open, cautiously, and a man clambers out of the turret. He turns around and helps lift an unconscious second crewman out, aided by the third, who unceremoniously is pushing the stricken man out by his boot soles . A fourth crewman is seen rounding the front end of the tank, arriving to help take the wounded, with almost careful reverence now, down from the engine deck of the tank.
    MacDade waves them into the nearby cottage. The three men, a bit shocked but otherwise alright, quickly comply, the burly driver fireman carrying the wounded, unconscious gunner.

    Across the battlezone, the Soviets bite back, no longer mere targets in the distance. Unbeknownst to MacDade, the T-64 that took out his wingman is itself shortly knocked out from BP 3B, as 1LT Swafford orders a pair of his TOWs to move forward and engage from the giant potash pile that looms over Neuhof.  As these TOWs are pulling back from the edge of the plateau, one is struck, and it is ripped apart in a blinding flash as its missiles touch off.

    This gory disaster doesn’t discourage them. Swafford then orders his other pair of TOW carriers forward in BP3A. These, at the base of the potash mound, creep into hulldown positions on a forested slope. Another T-64 burns. This time they pull back safely into their hides.

    The direct fire engagement in EA Red and Blue slackens as MacDade and Swafford pull their vehicles back into hides. The Soviets regain their composure, close formation, and surge onwards. The battle will have to be picked up again in EAs White and Yellow, as Booth’s infantrymen bottle up the Soviets on the mine fields protecting the approaches to Neuhof. For now, the tanks and TOWs lay low, their commanders seeking new firing positions in their respective BPs, anticipating the next engagement.
    In BPs 1A and 1B, the infantrymen have debussed from their M113s. Booth and his command team have joined them in 1B, near the two intact bridges that help the town straddle the river Fleide. The decisive engagement was now a sure thing, as the Soviets seemed intent to press forward despite the mauling. 

    Booth was fighting the surging adrenaline, trying to stay objective whilst monitoring the engagements on the company net. His XO was sending him SITREPs from the rest of the TF but whatever he was told was forgotten almost immediately. The rest of the Battalion could be on Mars, as far as he was concerned. His entire universe had shrunk to the small area of Neuhof and its approaches. So far, he was still master of this domain. Despite the almost non-factor combat aviation had been, the engagement had gone almost as well as he had planned it. He took mental stock of the situation, collating the many reports that had come in over the last few minutes, trying to form a cohesive image:

    The company team was doing alright. For the loss of two tanks and two TOWs, they had accounted for an estimated eight T-64s, nine BMP-2s and five BRDMs.  The equivalent of a tank company and an MRC had been mauled across the first two EAs. So far, the enemy’s courses of action had conformed to what he had expected. They were bypassing Dorfborn, and appeared to be aiming to strike Neuhof from his left flank with one MRC, whilst another beelined for the train station to his front-right. What remained to be seen was whether they would stick to the low ground on the right, heading directly for BP1A, or try to climb the flat hill he had emplaced his surviving two M60A1s, under the command of SGT Marx, on. Another unknown, and a growing disquiet in his mind, was what was happening on his left. They had no eyes there since the scouts had pulled out, and the outpost TTS never pulled into MacDade’s position. It was tough terrain, but if the Soviets wanted to squeeze through it, they could.
    It was 1110 hours. It had taken only ten minutes for this carnage to develop.
    The Decisive Engagement
    Artillery once again dominates the battle on both sides. Dorfborn, despite the Soviet intrusion into it, is hit once again, hard, by their artillery. Just as they did in the start, they pummel empty air. BMPs begin to press forward again, a bit more raggedly now, behind this renewed barrage.
    American artillery answers, with fires coming down on TRPs that hope to close the exits from Dorfborn. 1LT Snook, the company FIST, had rode into BP 1B with Booth and had deployed forward in a rail house so to better guide the artillery. Now that his fires were under direct observation, rather than simply being from an overlay, the American artillery began to show increased agility. Fires chase the Soviets all the way and punish any halt.
    A brief conversation between Booth and SGT Marx about the situation, results in his tank section pulling back to an alternative position behind BP 1A. They pull back swiftly, grateful to no longer be out on a limb with what’s left of a MRC bearing down on them.

    A brief lull, filled only by the artillery fire from both sides, ensues. At 1116, the first Soviet BMPs erupt forward, nosing into the second and final set of EAs. A BMP enters into EA white, and is engaged from BP3, with Lyle and Swafford’s vehicle creeping forward once more. A TTS misses, but a TOW doesn’t. A second one follows, and this time it is shot up by the riflemen of 2LT LeBlanc’s platoon stationed in BP 1A.

    The OP/LP assigned to MacDade’s BP feeds a steady report of more enemy vehicles.
    “Oscar 2 send for Bravo 26. This callsign currently observing three times BMP in EA Blue and two times BMP in EA Yellow.”
    “Bravo 26 copies. Out.”

    Booth forewarns BP 1B’s platoon of the encroaching Soviets. It’s leader, 2LT Clausen, affirms and goes about ensuring his Dragon teams are deployed and ready. By 1117 they spot the enemy. Clausen wisely orders his men to hold fire, waiting for clearer shots, husbanding the limited ammunition his M47s have. Over the next three minutes, the OP/LP report more and more contacts heading for Neuhof via Dorfborn. It is the missing third Soviet MRC.
    At 1120, the BMPs in EA Yellow are close enough and providing good silhouettes. Clausen orders his anti-tanks to engage at will. A BMP platoon is destroyed several hundred meters away from Neuhof. 


    Clausen, like the scouts before him, instructs his Dragon teams to displace between shots. The men dash between neighbouring suburban houses. The civilians, almost all sheltering in their basements as instructed, wince every time they hear the heavy thuds of GI’s boots thumping against their floorboards and stairwells. Their terror is borne out of a helplessness, and ignorance.
    “The Soviets must be at the edge of town!”
    “Hush! Stay quiet, lay still”
    A whispered exchange in German between an elderly man and his wife. They cannot know that the battle is going splendidly, that the Soviet advance, in the face of their losses, means nothing.
    1LTs Lyle and Swafford continue to conduct berm drills in BP 3, nipping at the flanks and rear of the enemy surging into EA Yellow. What the infantry are unable to see or engage, they do. The dispersion of fire is excellent, and to Swafford’s particular relief, none of the finite number of TOWs are wasted firing at already destroyed enemy targets. 


    The fight in EA Yellow reaches a crescendo as the reinforcing enemy MRC arrive in strength. Burgeoned by the reinforcements, the Soviets redouble their efforts to break into Neuhof. As the BMPs surge forward, they strike the minefield that had been laid through the middle of EA Yellow. Many strike mines and are immobilized. Several other BMPs managed to skirt the edge of the obstacle belt, moving along the rail line. That fight falls to Clausen.

    For the majority of the MRC, milling along the obstacle belt, their situation soon becomes incredibly hot. First, they come under crushing artillery fire. Booth, from his forward command post in BP 1B, can see that a unique opportunity has come to destroy the majority of this MRC in a very short span of time. The ITOWs that had fallen back harass the halted enemy, knocking out a few from the agricultural plots behind Neuhof. 


    Booth thinks quickly. Then, taking the handheld from the RTO, broadcasts across the company net. Like the voice of God, his voice punches into the ears of all his mounted platoon leaders.
    “This is Bravo 26, all Bravo Tango callsigns to move forward and attack by fire enemy MRC in EA Yellow at 1125 hours. Repeat: H-hour is at 1125 hours.”
    To Booth’s grim delight, he sees more and more enemy BMPs begin to pile up in front of EA Yellow’s obstacle belt. A target rich environment.
    For surviving veterans of 2-28 INF, in the decades that follow, at reunions amongst themselves and in interviews for the media, much will be made of B Company’s “mad minute at Neuhof.” For the men who were there, it would become a moment of pride. Enlisted men would, during their dusty recollections, say this was the moment they believed they would win the war.
    At 1125 hours, SGT Marx, 1LT Lyles, and 1LT Swafford order all their vehicles forward. Booth, likewise, orders the ITOWs under his command to engage. The TTS open the wound, with Lyles’ tank striking a BMP in EA Yellow. 

    Then, an ITOW behind BP 1A adds to the tally.


    The surviving TOW vehicle on the potash mound picks off a straggling BMP in EA Blue.

    A TOW in BP3 claims a second BMP in EA Blue. The carnage proceeds: SGT Marx’s wingman — even with the far less accurate M60A1 — manages to destroy a BMP in EA Yellow as well - an ITOW behind Neuhof hits a BMP skulking in Dorfborn. Finally, Lyle’s wingman engages a BMP just as it fires a Spandrel missile. The BMP explodes as its missile pitbulls harmlessly off into the sky, to destinations unknown. 


    The assault is utterly devastating on the Soviets. Within 60 seconds, 7 BMPs are burning. All that make it through the gauntlet of fire are the aforementioned pair of BMPs, which snake their way into Neuhof along the low ground. Dutifully, amazingly, fanatically, they disgorge their infantry, who storm into Clausen’s positions. The 2LT cannot but admire the courage of his Soviet counterparts.

    Nevertheless, admiration doesn’t translate to pity. A M60 and a Dragon were already pre positioned to watch this entrance into town, and their fire forces the Soviet dismounts to duck into an alley, and right into his first squad. It’s hardly a fight. Caught in the open, the Soviet riflemen are gunned down in a violent fusillade. The only return fire the infantry receive comes from the final Soviet, caught by a M60 burst, who fires his AK in a reflexive spraying arc as he slumps over, dead. Mercifully, his steel helmet slides forward and covers his face, sparing his killer from having to humanize him in the fatal moment.


    By 1135 hours the enemy’s attack is clearly shattered. The only surviving enemy are seen deployed at the forward edge of Dorfborn. An eerie silence momentarily falls…but is quickly shattered by a heavy Soviet barrage on 2LT’s Leblanc’s position in BP 1A. The initial pounding kills a pair of men, but the platoon is able to crawl into shelter on the bottom floor, and wait out the barrage in relative safety, even as it ruins and rubbles the buildings they are in.

    Again, the American artillery responds in kind, with much more effect. Guided on by 1LT Snook, 155s expend their remaining munitions on the forces in Dorfborn. The fire, so heavily concentrated in such a small space, rips some BMPs apart, flips others, and peppers the survivors with shrapnel. 

    Booth briefly toys with the idea of counterattacking Dorfborn, encouraged by the scout sections report that a covered, undefended route onto the flank of the shattered village is open through the trees. He ultimately declines to do so, however. Cognizant of the diminished ammunition of both his direct and indirect fire weaponry, and the importance of making sure Lyles’ and Swafford’s platoons do not suffer unnecessary losses (their parent units will need them, after all), he decides against risking a broken neck so late in the battle.

    It becomes a moot point: under the cover of smoke and diesel splashed on engine decks, the surviving Soviets pull out of Dorfborn, slinking back in the direction they came. The Battle for Neuhof is over. It is 1142 hours.
    As the pounding of artillery fades, the first thing Booth notices – strange as it seemed – was that he could hear birds chirping; had they returned that quickly, or had they simply stayed throughout the fire and fury? The next thing he noticed is that he didn’t feel tired, at all. Wasn’t he supposed to feel fatigued as the adrenaline poured out of his body? All he felt was exhilaration, and satisfaction. They had stopped the Soviets cold, and mauled (no, he corrected himself, destroyed) a MRB for functionally no loss.
    His XO was already taking stock of the casualties. Booth knew he would not have many more letters to write, not much more than a dozen, at best. Unlike yesterday, he did not feel a man’s life had been lost in vain. That made it easier. His dependable FSGT had already departed in the TACP’s track to go fetch ammunition from Battalion. Battalion, he thought, how had the rest of the TF done? He couldn’t hear any sounds of battle on either flank…but he could see in the distance to the right, black smoke spires wafting over the forest dividing him from A Company’s engagement areas. A good sign. He concluded. Turning to his RTO, he dictated his SITREP for TOC...


  2. Like
    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    Bit late on this one. Busy week at work. We're at the main event now: Germany. We don't join our intrepid core force just yet, however...
    ***
    The war arrived like a thunderclap.
    NATO units were doing a summer exercise, something had become almost rote in the decades since the Iron Curtain had fallen over Europe, when the bolt fell. Confusion reigned supreme. Some units at first even believed this was a highly realistic, unannounced part of the exercise. When real rounds of artillery began crashing around them and men began to die, that mistaken belief was rapidly abandoned. The Soviets had gained near total operational surprise.
    The only saving grace was the equally routine paranoia that gripped NATO forces when the Soviets conducted summer exercises (the cover for their invasion) themselves. When the Soviets rolled across the border, they found themselves tangling with strong, and alert, covering forces. Operational and Strategic surprise did not always translate to the tactical level. In the CENTAG zone, that meant bruising brushes with the 11th and 2nd Armored Cavalry regiments.
    Chapter 3: Apache Pass
    Forward Edge of the Battle Area. July 13th, 0600 hours.
    1st Battalion, 15th Tank Regiment, 39th Motor Rifle Division

    “That is the plan, comrades. Combat aviation goes in at 0600. Our friends in the VVS follows 5 minutes after that. Artillery begins on these marked targets at 0615. We are across the line of departure in strength by 0620 hours. Questions?”
    Lieutenant Colonel Burobin looked around at his company commanders. Silence. Stony, determined stares.  He folded the map and lightly slapped it against his knee. The briefing was over.
    “Very well. To your tanks, mount up.”
    They had several kilometres to traverse to get to the assembly area, a large, forested hill, labelled as the Dorn Berg. Recon was already well forward and had reported apparently light enemy forces entering the valley, no doubt to block further advances. His primary objective was a town in the middle of the valley, called Mittleaschenbach, which had vital bridges over the muddy streams that dominated the approaches to, and through, the valley.  Seizing the town was key to creating manoeuvre room for the balance of the regiment. He had been tasked, as well, to take the next town (Hofaschenbach), if possible.
    As Burobin climbed on top of his T-64, he thought over the situation. The first hours of the war had gone exceedingly well, better than they it should have. The lead units had been lower echelon units with equipment in the process of being phased out, which had apparently set off less alarms with the enemy than the shock units normally would. Forward forces had brushed away surprised NATO forces, many of which were still on their routine summer exercises. Where breakthroughs hadn’t been made, the enemy had to pull back due to a lack of ammunition. In theory they had created the ideal scenario for his force: the “meeting engagement.”
    His mind turned to his immediate problem. The reports from regimental and divisional reconnaissance hinted that this window of opportunity was rapidly closing, if it was not already closed. They had no run-ins yet with the US so-called “armoured cavalry”, which he knew the Capitalists would put much faith in to hold, delay and destroy forces like his own. If he was the American, he thought grimly, this valley is where he would begin that delaying action. He was no fool and respected his opponents. If he realised the value of this terrain, he was assumed his counterparts did to. Where would they deploy? There were only two options, really…

    The terrain was complex and canalized. Muddy streams would force movement down only a handful of viable alleys. Thick forested hills blocked massed vehicular movement or restricted it to small dirt paths. A small force on these pieces of terrain could savage him. Speed. Speed was key.  Without their air power, which regiment said would be negligible, the Americans could not hope to stop him. He did not share the Colonel’s belief that they were living under a ‘Red Sky.’ Not quite yet. Speed…speed was key. Even if it came at the cost of effective fire. Grab them by the belt…
    His thoughts were interrupted, the sanctuary of his thoughts shattered by a loud, booming roar. He looked up just in time to see two fighters, their wings swept back, red starts prominent on their tail, streak overhead in tight formation. Hugging the earth, they dipped out of sight, the canopy of the trees visibly swaying. The preparatory strikes had begun. He keyed his microphone and signalled the Battalion to begin its march. Then he slid down into the turret, ‘buttoning up’ his hatch as he did so. 
    ***
    Darting forward cautiously, Soviet BRDMs nose into the Mittleschenbach valley. Moments earlier, four “Hind” helicopters had passed overhead, crossing the valley swiftly before disappearing over the opposite hill. The reconnaissance men could not yet know it, but the Hinds were already engaging American forces which were advancing to take blocking positions. Like their grandfathers in IL-2s, they swooped low, strafing enemy personnel carriers, and firing rockets in salvos. Two Hinds equipped with wire-guided missiles attempted to hit heavier targets, but were repeatedly forced to break off their attacks by enemy anti-helicopter missiles.  


    Some BRDMs briefly halt among the treeline at the base of the Dorn Berg, having finally spotted the enemy: personnel carriers advancing despite the Hinds, into the valley. They duly report these contacts and decide to halt in their present positions to set up observation posts. Anti-tank BRDMs push into Oberaschenbach, losing a vehicle to an unseen assailant as they break cover. A survivor swiftly reports the village devoid of the enemy. 

    The Soviet helicopters initially press their attack, despite the missiles. The BRDMs can see their handiwork now, as the Americans press on, zig-zagging and deploying smoke to frustrate the Hind’s aim. A Hind is blotted out of the sky by a missile, whilst an American APC explodes in a fireball from a direct hit. Panicking, the destroyed Hind’s wingman breaks off his attack entirely. A second APC is destroyed by a rocket run a moment later. With the APCs are tanks, who also zig-zag and pop smoke. They fare much better, and slide into the trees that line the Linz Berg – Ulmenstein gap. The enemy are on decisive terrain, although it has cost them. Would it be enough?


    Then the Migs arrive. Guided In by observation posts scattered around the valley, they scream in towards their pre-planned objectives, dropping cluster bombs on the towns that line the valley floor. Black smoke rises, evidencing their success.

    Despite the seemingly powerful air assault, the picture being built up by the lead recon elements is grim. The Americans have boldly seized decisive terrain, locking down the two best routes into the valley. Judging by the burning BRDM, they were also supported by anti-tank missiles of some kind.
    This was the situation which greeted the lead platoon of the 2/15th Tank Regiment as it entered the area of operations. They were met by one of the observation teams, who clambered on top of the lead T-64 and briefed the young (extremely young!) lieutenant. 

    The lieutenant, wisely, if somewhat passively, decides to report the situation and hold for the rest of his company. He directs his tanks into the treeline, trusting even less than his battalion commander the assurances that the sky is Soviet.

    The next tank platoon to arrive from the company has a more aggressive, more senior lieutenant. Seeing six T-64s and supporting anti-tank BRDMs, he urges an engagement by fire on the powerful blocking force across the valley. If the enemy forces strung between Linz Berg and Ulmenstein were not destroyed or reduced, the attack would falter. The logic is iron-clad, despite the immense risk and the long odds. At 0610 hours they conduct their combined attack.  The results are mixed. Gunnery is about even, despite the superior volume of fire the Soviets put out. Vehicles burn on both sides, and surviving T-64s pull back into the trees, their efforts spent for now. They leave two burning hulks, fires hissing away, as they do so. The surviving lieutenant, a bit alarmed at the enemy’s expert gunnery, urges his superior to hurry. A sharp rebuke - “Discipline, discipline, get off the air! Essential communications only!” – is his reward for his efforts.

    Burobin, monitoring the engagement on his second radio, is disquieted. He was in column with the battalion’s attached MRC and had just crossed the line of departure. It sounded like he was going to get a hot reception. He unbuttons briefly, and is engulfed in the dust being kicked up by the thundering herd. Coughing, he cranes his head up momentarily. A gap in the dust gives him a brief sight of the morning sky…there! Screaming overhead are two flying cruciform-like shapes. Suddenly, a BMP explodes. A second shortly follows.
    Sliding back into the turret, the Lt. Col hollers with such an urgency he fails to provide his callsign: “Air warning, air warning. Smoke and wheel right!” Thick, oily-black smoke blooms as more than 20 vehicles contribute to creating a smokescreen. They run the gauntlet, losing a few more vehicles in the process to both direct fire and air attack. The unit disperses into a small copse of trees, and the Shilkas deploy to defend the temporary harbour. The MRC’s air defence troops roll over the sides of their BMPs and attempt to engage the enemy air. It is uncertain what they accomplished.


    In cover of the forests and pines near the Dorn Berg, Burobin counts heads and collects his thoughts. His second company was still on its way but was surely also under air attack at present time. The enemy clearly had won the race; the meeting engagement was rapidly turning into a deliberate attack. It mattered not: he would have to accept a high attrition in men and material to seize the objective if so. He clambered out of his tank and looked for Major Istmin, the rifle company leader. The Major was alive, though looking decidedly unwell. Doing his best to ignore the pale pallor on his subordinate’s face, Burobin ordered him to disperse the BMPs and hold for now. They will go in as a unit. Striding back to his command tank, he stops to speak to the nearby FO in his specialist MTLB. The artillery will have to redouble its efforts.
    So it does. Guided on by the FOs, the Soviet artillery ponderously shifts its fire, striking enemy anti-tank vehicles that had taken hull down positions in a field of crops. Burobin requests for a repeat of the air strike, and to his shock, it is approved immediately. Regiment and Division, monitoring the situation, seem to have grasped the gravity of the situation.

    Under this cover of this artillery, Burobin urges on his point company. He knows the order has condemned more of his young tankers to fiery fates, but they must inflict more casualties on the enemy platoon holding the opposite heights if the rest of the Battalion are to safely transit. They do not, however, push heedlessly over the exposed ground. Realising the dangerousness of the mission, and the omnipresence of enemy air, the Major opts to push his surviving tanks through the claustrophobic hiking paths that line the Dorn Berg. This pushes the tanks several hundred meters forward. The hope is that the closer engagement range swings the balance in favour of the massed firepower.

    Time, the most precious resource the Soviets have, ticks away as the T-64s carefully pick their way down the path and fan out among the pines. The Major is patient. Not until every tank appears abreast of its partners does he order them to move forward.


    The excellence and effectiveness of enemy fire continues to shock the Soviet tankers. Several T-64s are burning within minutes, almost every other has sustained several hits. The massed fires, however, are inexorable. The MRC’s weapons platoon add to the fire, pushing their BMPs up to fire off missiles. One is destroyed, but its wingman reaches out with its Spandrel missile, destroying an enemy tank.

    Soon enough, most of the enemy vehicles between the Linz Berg and Ulmenstein are burning. All that remains is a single, unseen tank that sporadically fires. The timing is fortuitous, for Burobin's second tank company has arrived. 

    Believing they are through; the Lt. Col immediately hurls his companies forward with an urgent word. Acknowledgements flood in. Then the enemy air power reappears, popping up over a neighbouring hill, their guns flashing. The Major commanding the second company is seen bailing out of his ruined tank, along with his crew.

    ZSU fire chases the enemy planes, and one explodes in a fireball as it careens into the side of a hill several kilometres away. The ZSUs themselves, out of ammunition, pull back into the treeline. Unknown to Burobin, the SA-7s are long dead. Their BMP hit by an air-delivered missile whilst the crews displaced to new firing positions.
    It is too late to stop now, however. The Battalion, what is left of it, lunges forward, the trailing platoons of T-64s stopping on occasion to deliver crashing volleys to any enemy targets they identify. 


    The casualties are appalling. The Americans have put them in a vice. If they halt for any length of time to put down effective fire, they are smashed by American air and artillery. If they push forward, they find themselves moving into a storm of enemy direct fire. Despite destroying the enemy positions to their direct front, the battalion is punished by fire from secondary positions nearer Hofaschenbach. Burobin is faced with an unpalatable choice: butchery in place, or butchery forward. He chooses the latter, continuing to place his faith in speed.
    Soviet airpower makes a belated reappearance, and even the score card, somewhat. Enemy direct fire slackens, but bereft of anti-air defences, it is merely pro-forma. By the time the battalion has passed through Oberaschenbach, it is reduced to 5 tanks and 5 BMPs. 

    It is a miracle that Burobin is alive. Even more miraculously, the Major leading the first company is among the living as well.  Istmin burns along with his BMP, free from fear now. The MRCs only surviving officer is a young junior lieutenant. The other squads are not from his platoon. It matters not – what can be done except to accomplish their objective? Despair will not raise the dead.
    “All callsigns, guide on me” The Lt. Col speaks a terse word. There is no acknowledgement save from the first company leader’s tank. The other units cannot send, only receive. He must trust they are following. The surviving T-64s fan out on a hill just opposite the Linz Berg. They halt briefly in good hulldown positions. Burobin spots the surviving enemy tank first. A volley crashes out from the line of T-64s. The M60 burns.

    “We have no cover here. Follow me, we must head for that treeline. BMPs, break left and assault objective Fedor. Out.” Any idea of appropriate radio protocol died somewhere with his lead company. For the surviving "runners" in the unit there can be no doubt it is the Boss speaking. 
    Spotting a gap in the trees and trusting that it heralded another wide trail through the forest, the T-64s break forward again. One explodes just as it begins to roll forward. It is unclear what destroys it. Nevertheless, the gamble pays off. A narrow, traversable path through the trees deposits the 4 remaining T-64s onto the flank of Mittleschenbach. They begin to fire systematically into the village, smashing suspected positions and covering the BMPs. 

    The motor riflemen, for their part, also suffer in their final dash to the objective. Two BMPs are destroyed by American helicopters, skilfully flitting up and down behind a treeline somewhere to the left. The lieutenant, more frenzied by panic than determination, pushes forward. His men follow his example. They slow down, only briefly, to allow accurate cannon fire to be put down onto suspected positions. In one of the BMPs a sergeant orders his men to put down suppressive fires. The squad dutifully fire in staccato bursts through the firing ports. They know now who, or what, they are supposed to see. 

    The American defenders, a rifle platoon, fight back viciously. The T-64s break cover and successfully rejoin their comrades in the village. Tank and BMP once more fight in close tandem. The order “dismount!” does not come until the town square is penetrated by surviving vehicles. Mittleschenbach is reduced to a charnel house as 125mms fire HEAT and HE into houses yards away. The Soviet riflemen are routinely forced to hurl themselves to the ground and duck into alleys to avoid the deadly overpressure from the high calibre cannons. Somehow, the shattered battalion manages to compel the defenders to retreat. A single American APC careens out of the village at 0655 hours, dipping into dead ground on the far side of town, before it motors away, out of sight. 

    Any thought of pushing forward is out of the question. Even if Burobin’s shattered unit had the ammunition left to fight, they did not have the strength to advance. Even as the Soviets began to flatten Mittleschenbach, surviving OPs on the Dorn Berg report a platoon of enemy vehicles take blocking positions in the gardens and hedges at the forward edge of Hofaschenbach. The way forward had been closed, and leaving the safety of the town would only invite further air attack. The surviving vehicles circle the wagons as Burobin reports the objective clear and his casualties.
    “Regiment will deploy behind the Dorn Berg and pass through your unit at 1300 hours. Assume and maintain the defence in your current locus” comes the response with calculated disinterest, squealing through the enemy’s interference.

    On opposite sides of the FEBA, two counterparts, Colonels both, receive reports with some satisfaction. Casualties heavy, yes, but initial objectives met. 

  3. Like
    S-Tank reacted to IICptMillerII in Visualized in Combat Mission: Berm Drills (Feat Cold War)   
    I've been a busy bee recently. Someone has to fill the void! That, or I'm just talking to my own echo. Oh well. 
    Anyways, this post is about hull down (a strangely controversial topic around these parts) and Berm Drills, an explanation as to what they are, their efficacy, and how to do them in CM. I used Cold War to make the examples in this post, so I figured I would post it here. That said, the lessons apply to every CM game.
    The full post can be found here: https://millerswargamingvault.blogspot.com/2022/06/visualized-in-combat-mission-berm-drills.html
    Here is a little vid I made to help entice: 
     
  4. Like
    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    Rumour has it that once upon a time there was discussion on something called Combat Mission...passed into legend now.
    Yes, I think it's a lesson in the importance of walking the terrain; only the most careful of terrain reads will help glean what the enemy's likely COAs are. I think, and from what I've gathered reading from others who have shared their experiences, that a lot of individuals assumed the Soviet MRB would pound forward. The high ground to the American left dominates any route of retreat (if someone chooses a delay in sector), so that is obvious. Likewise, a 'straight in' approach to the main American position would never be a likely route in:

    The washboard terrain and the forest tiles just make it a natural obstacle to movement; hence my selection of EAs being in the pass itself, and then to my extreme right flank. 
    I saved the ENDREP file and I've had a look just now. Soviets gained 350 for their phase lines, and 1253 for dismounts. I'm unsure if that's intended or not, but whatever the case, I know from my own mission making experience just how esoteric the point allocations can be for units. I actually am okay with the minor defeat; I think that type of controversy captures precisely the early eras of the NTC. As we all know, the OPFOR always cheats and often wins ;). 

     
    Now, I think this is a good segue into a brief discussion about the purpose of the campaign. In short: I have nothing but praise for the NTC campaign. I truly do believe it exceeds at some points the difficulty of the US campaign, which means its doing its job. I also think it is a perfect headshake to those who are used to 'look down, shoot down' equivalents for NATO mechanized units from SF2 and Black Sea. What surprises me is how slow the realisation can be for some as they play through the campaign. The first mission being a shock to most should be no surprise, by the second mission they should be experimenting for answers to the questions asked by the OPFOR. By the third mission they should be perfecting their methodology on how to defeat the OPFOR.
    So I won't mince words, any vagaries of the scoring system aside, this is a rough result for the final mission; I think the execution at the platoon scale more so than the TF scheme is where I let myself down. The formula I learned here I will put on display as we turn to the shooting war in Europe in subsequent chapters of the AAR, and with much greater efficacy, if I say so myself. 
    I spoke recently with @domfluff about why the fictional titles seem to be so focused in what points their campaigns are trying to make, and I do think it is because they aren't beholden to having to try to recreate a historical situation. That means, with artistic licence, they can make a point through a series of plausible scenarios. By contrast, Road to Montebourg is a massive, masterpiece-effort campaign, but it has no real thesis beyond "the bocage is tough" and capturing the actions of three separate battalions from three different regiments. The NTC campaign, by contrast, is a perfect example of our point that fictional situations can ease the task of a campaign maker to demonstrate something. It clearly sets out to prove a point: that technological supremacy is nothing without a clear tactical doctrine; the OPFOR have one, by the end you should too. 
  5. Like
    S-Tank reacted to Grey_Fox in Planning in Combat Mission: Mission Analysis   
    Some of us talk on other services (discord mainly), and there is a feeling of disappointment and something approaching disgust that this forum has become a Russo-Ukraine war rumour outlet where 99% of the activity is relegated to a single thread, rather than a CM forum. Sqook and Miller's comments should be seen in that context.
  6. Like
    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    Both highly recommended reads, that have graced my book shelf for quite some time.

    I think there's some criticism to be made, with hindsight, of some of Bolger's sources, but the book is a product of its time and he worked with what he had to hand. As a resource for future map makers and scenario designers though it's a goldmine, I agree. 
    Now, without further ado...
     
    Chapter 1.2: Pursuit, Interrupted
     
    16th October, 1300 hours
    It had taken much longer than Wren was happy with for the order to resume the advance to be given. Problems had developed at the Brigade level, with the neighbouring task force reporting extremely heavy resistance as they conducted their own movements to contact. The hold order, Wren found out, was born out of a worry that the spread-out companies of his own TF would get defeated in detail or hit in the flank by the enemy’s reserves, which had clearly not been needed elsewhere.
    So, both B Team and the surviving OPFOR bided their time and licked their wounds. All was not still, though: violence had occasionally punctuated the time since his morning’s fight had ended. Mortars, and the odd machinegun burst had kept both sides’ security elements discomfited, and had equally frustrated the infantry’s attempts to dig any type of scrape in the rocky desert floor.
    Wren had hoped he could make the most of the late morning to reconstitute and rearm his forces. No such luck, however. The Battalion trains had been incredibly overstretched between the widely separate teams and canalized geography. The Battalion XO had managed to push forward much needed fuel to his tracks and tanks, and even hot food for the men. Nothing further was forthcoming. The TOWs, already low on ammunition, would have to make do with what they had. He was likewise running low on Dragon missiles in his rifle platoons.
    Worse still, his tank platoon was still down to only three effective tanks. With no crew casualty replacements, the stricken tank was too undermanned to be worth a damn, and he had sent the disappointed crew back to Battalion. The Platoon leader’s gun would require legitimate maintenance, and he was effectively a machinegun bunker. Command devolved to SFC Rosenberger, the tank platoon NCO. Vehicular woes did not end there, two M113s had broken down (little surprise, given the state they were in when his unit collected them) late in the morning, and they were still in no condition to fight by H-hour.
    Nevertheless, word had come down at 1100: B Company Team was to pursue and destroy surviving enemy in vicinity North of Brown Pass. The rest of the tank platoons were being returned to the control of their parent company and would follow and support Wren’s efforts. It had now become a Battalion-level affair, to a degree. H-hour had been set to 1300 hours. He had been warned by the TF’s S-2 to expect the enemy to redouble their effort with the injection of more combat power in his AO, likely armour. The time had come.

    The plan was simple: Hug the same key terrain he had anchored his company on earlier that morning and attempt to continue that right-wheeling attack his unit had been completing when the stop order arrived. He integrated an air and artillery interdiction effort, once again, into the scheme; making the most of his trip back to TOC to liaise with combat-aviation and the Battalion FIST. Fires would land, and Cobras would prowl about on the likely axis of advance for any reinforcing enemy armour. Wren did not feel fully satisfied with the plan: it was predictable and merely a repetition of the morning’s efforts, but it was what he could do with the little time (and resources) he had. It would have to do.
    B Company team had assembled once again in the small bowl that denoted the exit from Brown Pass. Just like that morning, the lip of the bowl provided an excellent battle position and location from which to provide cover. Sure enough, as soon as the lead vehicles creeped into a hull-down position to establish such positions, they reported and destroyed a lone BMP. The assaulting forces snake forward even as this occurs.


    Something's up...and something's wrong.
    The SBF and the point elements all report the same thing: enemy dismounts retreating from PL Chariots towards PL Stripes. Why fall back now? Wren ponders.
    Whatever the OPFOR have planned, for now, Wren doesn't interrupt his own. It only takes a few minutes for 2LT Bunting to report his dismounts and Rosenberger's tank section, in position. They will form the anchor on the mountainous left flank. The infantry, established on the cliffs, have set up OPs/LPs and anti-tank blocking positions. The tanks take an attack-by-fire position at the base of this same terrain and begin coaxing the enemy infantry earlier seen falling back.


    All is soon revealed when the SFC reports that he has contact with enemy armour, in about company strength, approaching from the north.
    A flurry of code words are fired over the net, signalling the pre-arranged artillery and combat aviation missions. Cobras, loitering to the west, swiftly respond and take firing positions. Artillery confirms fire for effect with cluster munitions. The intention is to give the OPFOR armour a hot reception. Too hot of one.
    It doesn’t quite go as planned. The flight leader of the pair of helicopters reports coming under heavy fire and cancels his engagement after only a single clear-cut kill. They must evade swiftly, practically bouncing off the desert floor to break radar lock and line of sight. Having anticipated more of the same from this morning, the OPFOR commanders had attached a “Shilka” – an anti-air gun tractor – to the relief force.

    The vehicle spits out fire like a dragon, breaking up the Cobras’ attack without much effort. Rosenberger announces he is beginning a direct fire engagement, but two tanks M60s fighting off an entire armoured company is long odds by any measurement.
    Then the artillery weighs in. The T-72s boldly surge through it and are out of the danger zone quickly. Wren and his FO scramble to begin shifting the fire. 

    Having emerged from the maelstrom, the T-72s open fire. It is only the combination of excellent hull-down positions and frequent jockeying that spare Rosenberger, his wingman, and the supporting positions from being removed from the fight immediately.

    Things, to put it mildly, were not looking hot. CPT Wren knew he had lost control of the battle. There was little he could do now: he had played his cards, and the OPFOR hadn’t even looked at them. A direct-fire engagement was roaring across the entire length of the desert and all the infantry and their carriers could do was find some cover. The Sioux were closing in, whooping and hollering, and all his command could do was return fire, as best they could, and await the Cavalry.
    Return fire they did. B Company’s heavy-hitters were stationary and in good cover, whereas the enemy was in the open and on the move. Speed protected the OPFOR to a degree, but they would need to halt, or slow their rate of advance, to give accurate return fire. Despite the mounting pressure on their battle position, Rosenberger’s wingman puts a T-72 down. Then, the TOWs secure two kills themselves, exhausting the remaining ammo on these vehicles. 

    The fierce defensive fire buys precious minutes. Under heavy fire and mounting losses, the OPFOR Tank Company leader issues brisk orders to begin advancing more cautiously. What was once a surging wave becomes a series of aggressive bounds. Fire becomes much more accurate, as a result, and Rosenberger’s luck finally runs out. In swift succession, his tank, then his wingman’s, are destroyed. One burns fiercely, its entire crew killed.

    With the tanks duelling at extreme range, Wren finally feels secure enough to attempt to get back into the fight. OPFOR dismounts were still attempting to filter back to safety, and he reintroduces himself to the battle by ordering the M113s from Bunting’s platoon to move forward and engage them. They put down heavy enfilading fire, and the hapless enemy fall steadily to the thumping fire. Bunting’s M60s can reach out at this extended range, albeit less effectively, to add to this fire.
    Reports confirm that about 5 OPFOR T-72s are still operational. Slowly wrestling the initiative back from the enemy, Wren begins coordinating with his supporting assets a renewed joint-fires effort on the now stalled-out enemy. Ten minutes. Ten minutes until these assets could be guided onto target. Realising that the enemy ADA was still out there and exposed, Wren tells his counterpart to prioritize the Shilka. He gets an affirmative response from the tank leader.


    “This is Tango 26. Roger Bravo 26, we’re going to go for that ADA. Wait one.”
    The imposing line jockey forward and backwards over the next couple minutes, again duelling with the T-72s, as they search out for the high value target. A SSG on the third engagement spots the Shilka, and in a remarkable feat of gunnery, guides his gunner on for a kill.

    “Tango 26 send to Bravo 26: tell the birds they’re in business. Out.”
    CPT Wren, and the surviving elements of the company team, had at last found their equilibrium. A plan had formed in his mind, clear and apparent, and involving all elements. Risking excessive radio communications, he runs it past the Tank Company leader. The aggressive-minded cavalryman agrees without much hesitation.
    He issues his orders: 1st and 2nd Platoon’s Dragons to work forward on the high ground and engage T-72s on the left flank of PL STRIPES, Renfro (and the sole combat effective tank) to take his platoon and carriers to mop up the enemy dismounts, all the while the Tank Company surged forward in bounds towards STRIPES. Mortars would support Renfro, air and artillery the tank company. It was just similar enough to the original scheme that the pivot could be done quickly and without confusion, but unlike the original plan, it properly involved the tank company.
    The Dragon gunners get moving, hustling to be in position before the air and artillery signal the start of the attack. Soon they are putting fire down on a pair of T-72s hidden from the Tank Company’s sight. They report no penetrations, but the heavy hits undoubtedly effect, to a serious degree, the enemy armour’s ability to participate in the coming fight. 


    Then the combined fires of the Cobras and cluster munitions renew. No radio communication is necessary, with the tanks getting a primetime view of the cluster munitions impacting among the enemy’s positions. Their young 1LT issues the order to attack. Wren, hanging out the cargo hatch of his command track, sees this movement over his right shoulder, and orders his own men to go.

    The T-72s, now largely stationary, feel the impact of the cluster artillery much more keenly. It disrupts their return fire, as the bomblets cause spalling and much discomfort within the fighting compartment of the vehicles. The initial bounds of the heavy company proceed unmolested in large part thanks to this.


    The OPFOR had not been idle during this impasse either, however. Their own artillery falls on the assembly area of B Co, and Bunting and Renfro’s men find themselves chased all the way back to their M113s by impacting high explosives. A Dragon team are cut down. Despite the heavy fire, the Company is able to remount, and make it away and clear out of the heavy shellfire before more misfortune can befall them.


    Armour begins to dominate the fight, though not entirely. As the heavy team fights slowly forward, bounding by platoons down from the high ground, Renfro’s platoon is able to hit OPFOR dismounts in the flank, sweeping along the plateau just in front of PL CHARIOTS. It’s hardly a battle. Exhausted from their morning ordeal and caught in the middle of a raging firefight between two groups of tanks, the OPFOR are swept away. 

    The friendly tanks bound through, and past them, and report PL CHARIOTS crossed by 1328 hours. Then, inexplicably, the enemy armour rumbles out of their hasty battle positions and once again attempt to surge forward. The firefight rapidly accelerates to a conclusion, as the outnumbered T-72s take a shellacking from the M60s. 


    Outnumbered and outgunned, by 1333 hours all that remains of the OPFOR armour are shuddering, popping wrecks, most burning fiercely. The hard-bitten OPFOR dismounts scatter if not compelled to surrender, and escape and evade into the desert, no longer a coherent fighting force. Those that survive the trek back to safety will be in no condition, physically, to fight.

    Exhaustion blankets the two companies and like an insidious fog, it slowly creeps across the entire task force. Heat, thirst, hunger, the release of adrenaline, and sheer physical fatigue root men to the spot. CPT Wren and his sweat-soaked counterpart from the tank company have difficulty even getting their swollen tongues to move when they deliver their situation reports back at the TOC:

    To everyone’s immense relief and satisfaction, the LTC, after hearing their reports, had some good news: They were getting 24 hours for much-needed maintenance and rest. Then, between the 17th and 19th of October the unit would be in the Northern Corridor, conducting live-fire exercises. They would be spared the attentions of the OPFOR until after that time.
    The officers and men of B Company, salt-stained, hot and exhausted, slept like the dead that evening. 
  7. Like
    S-Tank reacted to beeron in Shock Force 2 AAR: Stryker's Attack   
    The Bulldog's Make Their Stand

    Life has gotten in my way of making another update, but I finally have time to conclude this AAR. Contrary to what I said before, I will not be making a Battle for Normandy AAR next but another SF2 one (I'm pretty excited about it). After the conclusion of these two AARs, I will be gone for a period of 5+ months, so enjoy my writing while it's still here! Anyway, it's time to witness some very intense combat, probably the coolest CM experience I've had in my year and a half of playing. 

    The situation as of last post. 2nd platoon with the help of a Stryker MGS is able to suppress a sniper in Ar Sariya. Luckily, the two men that are hit by the sniper are still alive and we were able to evacuate them. Meanwhile, 3rd platoon holds the decisive terrain on the map and starts engaging whatever they can see in the valley. The first target engaged is a BMP-2 which is promptly smacked by a javelin missile. I was feeling pretty confident at this point, but little did I realize how serious things were about to get.

    3rd platoon spots a platoon of T-72 tanks entering the battlefield from LOA Tennessee. This is obviously the SLA battalion's CAR (combined arms reserve), and I waste no time engaging them. 
     
    A Javelin gunner from 2nd squad, 3rd platoon flings a missile towards the lead T-72.

    In a excellent display of timing and SLA incompetence I am able to nail both tanks with one missile. #1's wingman made the mistake of trying to pass him and they both paid the price.  

    3rd platoon fires another missile, this time from 1st squad. The result is extremely disappointing. 

    (How many times have you had a Javelin fail to penetrate?)
    Despite the dangerous threat the appearance of the CAR presents, I still feel very confident. After all, where can they hide? I can see everywhere into the valley. As always though, my overconfidence is soon checked by the enemy. 

    More armor begins to appear, and I suspect the SLA commander's CAR has at least a company sized element of T-72s at his disposal. 3rd platoon also has another issue - only a single Javelin missile remains with the dismounts, with 2 more in 3rd platoons Stryker's below the hill. With the possibility of a push onto OBJ Bear, it's time for me to activate my reserve - 1st platoon. 

    3rd platoon is able to hit the remaining tank again from the first tank platoon we encountered and destroy it, but now they have no means of dealing with the other T-72s. Spotting rounds are also falling, but I keep my men hunkered down in defilade. We cannot abandon this hill.


    With a somewhat safe route cleared, I move 1st platoon up the hill mounted in their Stryker's. They dismount on the reverse slope and begin moving to reinforce 3rd platoon. Feeling I had control over the battlefield, I was oblivious to the nightmare about to unfold.

    Those previously mentioned spotting rounds turn into a FFE call, likely air-bursting heavy mortars. It's not the most accurate fire mission, and I have decent cover from it, but the shrapnel exploding overhead does cause casualties. The rounds incapacitate a team leader from 1st Pl, 3rd Sq and give light wounds to various joes. The casualties are not good, but the worst part is that 3rd platoon is suppressed and unable to observe the CAR's movement in the valley. This scenario has turned into a good example of why IDF doesn't have to always kill to be effective. At this point I can surmise the SLA commander is likely coordinating his fires with his armor's movement in order to give himself some freedom to maneuver. After a couple minutes, the barrage ends and I move the Javelin teams from 3rd and 1st platoon back into position to observe the CAR's movement. My jaw drops at what I find.

    I find a friend waiting for me, and a sudden feeling of dread hits me like a train. I am realizing now how bad this situation is quickly getting. I am about to have to fight for my company's life.

    Yeah... this is quickly developing into a nightmare situation. Two platoons of T-72s are barreling towards my dismounts, the men have no choice but to brace for impact. Loosing OBJ Bear to armor would probably result in the destruction of my company, there is no choice but to stem the tide. The next few minutes will consist of decisive action, and friendly casualties will be inevitable. 

    I am shown a beautiful flank shot on one of the tank platoons, which is going around OBJ Bear on my left flank. The MGS platoon is deployed in BPs below the hill and 2nd platoon is watching the left flank as well.

    (Scratch one)

    (I was watching this with my jaw dropped)
    A bad situation is soon turned worse... a platoon sized element of BMP-2s crest over the hill to the north and begin suppressing OBJ Bear with their 30mm auto cannons, blowing a javelin gunner to a few chunks. The anti tank gunners retreat to the rest of their respective platoons in defilade between them and the BMP-2s.

    In a role they were not intended for, the MGS can be quite useful against armor in a pinch. Two SABOTs from the MGS platoon take out a T-72. I can only imagine the intercom chatter during this, the T-72AV TURMS-T is a scary threat in an M1A2 SEP, let alone a Stryker MGS. 2nd platoon takes IDF and their PL and a Javelin gunner become casualties, severely wounded. I have no choice but to pull them off the hill, leaving the MGS platoon alone to defend the flank. 

    The situation develops more, and another SLA mechanized infantry platoon reinforces the effort to push me off OBJ Bear. I am extremely worried about these BMPs, they pose the biggest threat to the dismounts on OBJ Bear. However, I am quite confident in my company's ability to win a dismounted fight. Communist armies never seem to excel in training effective infantrymen (they are good at cooking them in the back of their personnel carriers though). 

    Another T-72 destroyed by the MGS platoon.

    A 1st platoon Javelin team gets an angle on a BMP-2 and smacks it with a Javelin missile.

    The situation after less than two minutes of combat. This fight is happening very quickly, and it's far from over. Much to my annoyance, I have a platoon leader and his HQ stuck in front of 1st and 3rd platoon's positions. However it's safer to keep them put than to risk those BMP-2s shooting at them. To make matters worse, a T-72 on my left flank is in an area where the MGS platoon cannot see it.

    (Oh ****)

    The shell hits 1st platoon's positions, killing a grenadier in 2nd squad. Looks like there is another enemy tank platoon exploiting my weak flank. 

    This presents a very big problem. My company is unable to engage this tank platoon breaking through my flank, let alone see them. My whole company is now in a very bad spot, especially my Stryker's that are no longer in cover from the enemy with their flanks exposed. On OBJ Bear, I take another javelin gunner KIA from BMP fire, and two radio operators are casualties from tank fire, one killed and one wounded.

    The MGS platoon gets an angle on a T-72 cresting over the hill, but I am still mostly blind to their movement.

    A BMP crests over the hill and is promptly destroyed

    The first round is shot back at the MGS platoon, fortunately it is way short. Annoyingly, the two SABOTs that impact on the T-72 do not penetrate it and it reverses into cover.

    Concurrently, the first BMP-2 moves into OBJ Bear, right into 1st and 3rd platoon. It's an awesome slaughter that's almost an homage to the halftrack scene from SPR.

    An AT-4 eliminates a BMP, killing everyone inside. We're in business!

    The situation has improved in many ways, but I still have the problem on the left flank. All but two T-72s have been eliminated, but even one is a massive threat to my men. The MGS platoon is punching well above their weight, I had only intended to use them for fortification busting and sniping the occasional BMP. At this point in the battle I am also wishing I had a platoon sized element of anti tank Strykers equipped with TOW missiles to help me out. 

    Another BMP is destroyed by an AT-4. You never know when you might need these things, it's worth humping the extra weight. Remember the lessons from the Battle of Mogadishu!

    The SLA mechanized infantry platoons are quickly disintegrating, thanks to poor tactical employment of their vehicles and dismounts in typical 3rd world army fashion. Great for me.

    Another great little victory for me - a T-72 I couldn't previously see is engaged & destroyed by a Javelin gunner on OBJ Bear. You can see 2nd platoon in the distance moving to engage this guy, luckily they didn't end up needing to.

    "BMP, Cover!"
    Both 1st and 3rd platoon light these guys up. So many rounds were fired at these poor bastards the game couldn't process the audio. The CAR is almost completely eliminated now, only two tanks remain and the mechanized infantry elements have been rendered CI, only stragglers remain. However, those two tanks now have spots on 1st & 3rd platoon's Strykers. I have no choice to push the MGS platoon out of cover to engage them. I am prepared to lose them in order to save the rest of the company.

    The last two tanks are destroyed, but an MGS is destroyed, killing everyone inside. Kudos to the infantry for saving the other MGS with a Javelin through the top of the turret. The loss of the MGS is rough, but it was necessary to prevent further damage. Lots of medals will be handed out after today. 

    The intense report of small arms and tank shells flying through the air dies down, replaced by the screams of the wounded and the crackle and fire & secondary explosions. In the span of 6 minutes of combat, the entire SLA combined arms reserve is destroyed. 3 platoons of armor, and two platoons of infantry disappear in minutes. I finally have some time to compose myself after some of the most intense combat I've had in Combat Mission.

    Wounded & dead men are removed from the battlefield, while my platoon leaders get ammo & headcounts from their squad leaders. Considering the circumstances, friendly casualties were not high. I'm still angry that I lost so many men KIA, but we made those bastards pay. 

    While decisive action may be over, there is still work to do. 2nd platoon will take over as the company reserve and hold OBJ Bear while 1st & 3rd platoon clean up stragglers. 

    While waiting for their Strykers to arrive, 2nd platoon gets sweet revenge when they hose down a fleeing tank crewman with their SAWs. No mercy.


    The battlefield looks like something you'd see in a Fulda battlefield, destroyed eastern bloc armor litters the field like trash thrown from a window. It's an awe inspiring sight.

    The mop up operations move smoothly, the broken tank crews & infantrymen scattered around the hill offer little resistance. 1st platoon starts doing ammo runs up the hill with their Strykers. 

     
    The Bulldogs are good shots, best in the battalion.

    No SLA soldier can hide from the men on this hill.

    The company's FSO calls for fire on a group of stragglers, the 120mm airbursts rip them to shreds. 

    Annoyingly, SLA in-direct continues to be an annoyance. Waiting for their Strykers to arrive, a soldier from 2nd platoon is killed and another wounded from it. The craters in this photo illustrate how much ordinance was dropped on 2nd platoon through the scenario. Repositioning every five minutes does get old after a while. 

    Another key-holed BMP-2 is destroyed in Ar Sariya, contributing nothing toward the SLA effort. 2nd platoon mounts up and moves out towards OBJ Bear.

    Mopping up the stragglers is an easy affair, everyone gets some.


    Even a Stryker is able to have some target practice.

    The battle is just about won at this point. 3rd platoon is bounded up to hill 92, covering the rest of the valley. I move them dismounted for fear of ATGM ambush, the last thing I want is to get men killed for the sake of convenience. Eventually, 1st platoon joins them while 2nd platoon holds OBJ Bear.
     
    The rest of the scenario consists of movement with no more fighting. I will spare the boring details, but the forest on the eastern side of the map proved to be an excellent infiltration route for my dismounts. LOA Tennessee is reached, and I call for a cease fire. 
    Conclusion

    The battle is a tactical victory, I was able to achieve my objectives outlined at the beginning of the AAR. Unfortunately, the Bulldogs lost 8 men achieving this outcome. Enemy casualties were far greater, with 31 vehicles destroyed and 128 personnel killed or wounded. The combat power of the SLA battalion in the area is severely depleted. They certainly do not have the ability to conduct offensive operations in their state. Hours after this battle, the Bulldogs will be reinforced and the rest of the SLA battalion destroyed in place.

    Lots of SLA dismounts remain on the map, unable to contribute to the battle. Unsurprisingly, most of them occupy the various villages.
     
    The most surprising find after the battle concluded was this platoon of T-72s & platoon of BMP-2s on the western slope of OBJ Bear. Had the enemy commander chosen to commit this element on my weak left flank with the rest of the attack, I am sure my company would have been destroyed. 


    Moving dismounted to LOA Tennessee was the right call, turns out three AT-3 Sagger teams had eyes on the decisive terrain the whole time. Even with fancy thermal optics, the infantryman's ability to conceal himself will always be a lethal ability. Moving those platoons mounted through the open would have likely been catastrophic.

    The MGS platoon leader deserves a congressional Medal of Honor for his platoon's role in the battle. Without them, I am sure B/1-24 would have been destroyed in place by Sahrani armor. The MGS platoon is accredited with four T-72 kills & a BMP-2 kill. The infantrymen punched way above their weight as well, with 4-8 AFV kills per platoon. 

    The 2 F-16CJs tasked with destroying targets of opportunity didn't hit anything except this recon team. Not much is left of them. Supporting fires weren't utilized as much as I wanted, mainly being used to deny terrain. I am curious how the BMP attack would have played out if I was able to get the battery of 155s dropped on them, after all I had sufficient cover to do that. I was at least happy I got some mileage out of the 120mm mortars though. Usage of supporting fires will be something I continue to work on.
    My Thoughts

    "Stryker's Attack" ended up probably being the greatest CM experience I've had. My fundamentals were tested, along with my ability to use a SBCT formation against a near peer enemy equipped with armor. As he does with his other scenarios, GeorgeMC provides challenging AI plans that keep you on your toes and surprised at moments, like I was. It is very easy to tell when a scenario is play-tested well, and "Armor Attacks!" is definitely one. I was seriously impressed by the AI's suppression of the decisive terrain and subsequent thrust to drive me off the hill. I was literally giddy with excitement while the big battle for OBJ Bear took place.
    One of my favorite parts of this experience was demonstrating the ability of the SBCT in the offensive. The Stryker gets a bad rap from those ranging from morons or to people who don't understand it's capabilities & correct usage. Here it was utilized in it's correct application, an infantry carrier and ammo hauler. It's not a Bradley with ****ty armament, it's a way for the infantryman to be taken to point A to point B with protection from shrapnel & small arms with plenty of ammunition resupply. Stryker infantry in real life can dismount up to 10 km away from their objective. It's a vehicle best concealed from enemy fire, much like the American half-tracks of World War 2. Operationally, the Stryker is an excellent rapid reaction force, with the ability to deploy to areas much quicker than their heavy counterparts.
    Similarly, the Stryker MGS is a very misunderstood vehicle. It isn't a very good vehicle by any means, with a small ammo complement & notorious mechanical problems. However, that doesn't mean you can't use it in the way it was intended pretty effectively. That means engaging buildings, fortifications, and the occasional light vehicle. If you've ever taken Stryker infantry into urban areas in CM, you've probably gotten good mileage out of the thing. The 105mm round makes short work of enemy strongpoints. That being said, the MGS does have the ability to engage armor, but it isn't a good idea unless you absolutely have to. As evidenced by this AAR, the 105mm round struggles to penetrate modern T-72 tanks at times, although older tanks like T-62s or T-55s and light vehicles will be cut through like a knife through butter. The MGS also obviously lacks the armor to be engaged by anything bigger than 12.7mm. When you stop treating the MGS as a bad Abrams, it does have a role that can fit into the modern battlefield.

    This AAR also demonstrates the punching power of the modern US Army dismounted infantryman, the firepower a single platoon can dish out will never cease to be incredible to me. The Javelin missile gives incredible capabilities to the infantryman, from the ability to engage armor at 99% kill rates, to the ability to destroy enemy strongpoints and weapons teams. The AT-4 continues to be a reliable killer of light vehicles & armor at close range, much like the LAW that the Cold War infantryman humped. When it comes to killing enemy personnel, the SAW will remain the #1 killer. Accurate, a high rate of fire, reliability and ammo combability with the rest of the squad makes it the best tool for the job. The two M240Bs the platoon's weapon's squad compliment the SAW with their ability to kill the enemy and/or keep their heads down. At the end of the day though, "There are no dangerous weapons; there are only dangerous men.” Even with the best infantry & armor in the world, CM commanders still managed to get their pixeltruppen killed in droves. I've personally rendered US Army heavy company teams combat ineffective as the Syrian/Red player. I've seen other red commanders to do the same on "Armor Attacks". It is insane to see the best of the best units in the world dominated by inferior enemies, but again, they aren't a magic win button. Poor employment of your assets will always result in good men dying, and embarrassing defeats.
    In conclusion, I enjoyed the hell out of this scenario. Not only for the entertaining combat in provided, but also the excellent lessons it demonstrated. Your fundamentals are guaranteed to be tested. Play any of the versions of "Armor Attacks!", they are all great experiences, but "Stryker's Attack!" will test you in it's own cool way. Stay tuned for my next AAR, GeorgeMC's Passage At Wilcox with a light infantry company from 10th Mountain attacking the town.
     
     
     
  8. Like
    S-Tank reacted to IICptMillerII in Killing a Forward Security Element   
    Apologies for the delay on this one. I had to travel for a significant part of May and was unable to finish this before I left. Without further ado, the concluding post, along with a link to the entire post consolidated on my blog: https://millerswargamingvault.blogspot.com/2022/06/visualized-in-combat-mission-killing-fse.html
    Hasty Debrief
    This was a resounding success for the US. The Soviet FSE was stonewalled, and 2nd platoon was able to fall back into friendly lines without further incident. Under combat conditions, this is probably the best outcome that could be realistically hoped for.
    Some might make an argument that the position was abandoned too early. After all, the enemy was destroyed for relatively little loss, and the position is a good one. There were AT weapons remaining in the platoon (roughly half the dragon missiles and LAW launchers), the defensive fortifications were intact, and the M113’s were unmolested. They could have displaced later in the fight after potentially causing more damage to the Soviet attack.
    However, this would have been cutting it too close in my opinion. The platoon had stopped the initial probe of Soviet forces and helped determine and shape Soviet intent. Staying in a good position isn’t always the right call. After all, the main goal of US forces in this scenario is to hold out long enough to allow logistics unit to pull out of the town and then have the combat forces fall back as well. Leaving 2nd platoon far forward could have risked them being cut off, either physically or by fires.
    In the end, the decision to fall back is a subjective one made by the commander in the field. There is no perfect solution, but there are certainly wrong solutions. Many times, the difference between a good plan and a bad one is a simple matter of timing.
    How did the Soviets fare? From the US perspective, they were soundly defeated. From the Soviet perspective, it is not quite that clear cut. Jokes about political commissars and propaganda spinning aside, this is not as bad for the Soviets as one might think. The job of the Soviet FSE is to find and either destroy the enemy or fix them in place. In this case, the FSE found the enemy and engaged it. The engagement was not successful, but the enemy was found. As a result, the Soviet main effort went down the other flank, avoiding the defensive position that caused them problems. Had 2nd platoon stayed in place, they would not have been able to effectively engage the Soviet main effort as it conducted its attack down the left flank and could have easily been cut off and unable to return to friendly lines. Plus, the Soviets do eventually take over the village and surrounding areas, which is the overall Soviet objective. While not blatantly successful, the efforts of the FSE have aided in attaining that goal. Finally, the entire FSE did not perish. Roughly half of the tanks and a 3rd of the infantry were lost discovering 2nd platoons location. The remaining tanks and infantry were able to establish initial positions in the center and left side of the map, revealing those routes to be viable avenues of approach for the Soviet main effort.
    When viewed through the somewhat brutal lens of Soviet battlefield arithmetic, one can begin to understand how the Soviets might not view this as a resounding defeat. This understanding reveals insight into how the Soviets thought about success and defeat on the battlefield.      
  9. Like
    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    Continued...
    Wren had been monitoring the fight, listening to Bunting control the point element. Things appeared to be going well, but he could tell the pressure was on. Each report from his senior platoon leader was rising an octave, a sign he knew well from countless exercises was a sign of stress. He urged the main body of his force on, because it was clear that contrary to fixing the enemy, Bunting appeared to be getting pinned himself. By 0908 hours, Wren and the balance of the company team arrived in the hasty fighting position. The cross-attached armour platoon under 1LT Harmon pushes forward, taking hull down positions all along the ridge.

    The moment had come to take the fight forward. Wren required only a couple of minutes to appraise himself of the situation, his track nudging itself in next to Bunting’s. Whilst the company leader was briefed by his point platoon leader, the company mortars set up a hasty firing position. They were soon firing a repeat mission at the OPFOR dismounts, who were still working their way around the right flank of the Company’s position. 

    The situation was still very confused, but Wren was able to come up with a straightforward scheme of maneuver based on what appeared apparent:   He knew there was remnants of a BMP platoon to the right flank, practically on PL Toto. 2nd Platoon would sweep and clear them off the heights with priority of company mortars. Tank platoon (-) to punch straight towards PL Yazoo. TOWs and the rest of the tank platoon to support by fire. Air power, if he could raise it again in time, would support. 1st Platoon to remount, rearm, and follow and support (2). 
    It was a good plan, all things considered, but it was based on shaky info in a highly fluid situation. Wren was still giving his tasking orders when 1LT Harmon broke in with a contact report. A single T-72 had just been knocked out by his unit at close range, and there was an unspecified amount of BMPs making smoke and driving (once more) towards the high ground on the right flank.

    FO teams that climbed the craggy cliffs on the left flank firmed up these reports in due course. The OPFOR appeared to be going all in on the Company’s right flank, and Wren duly modified Harmon’s mission to sweep to the northwest, rather than directly north, to account for this.

    Wren keyed his microphone, and issued his FRAGO:
    “All callsigns this is Bravo 26. Orders: Situation. One times Mike Romeo Charlie approaching north, vicinity phase line TOTO. Mission. Destroy. Groupings and tasks. Bravo 22, move northwest, orient north, assault one times Bravo Mike Papa platoon.  Bravo Tango, you are the main effort. Move towards phase line YAZOO, orient northwest. Provide one times support tango each to Bravo 24 and Bravo 22.  Bravo 21 and this call sign, to follow and support Bravo Tango. Bravo 24, continue with current task. Acknowledge and questions, over?”
    A satisfying chorus rolled in over the company net from his platoon leaders, all repeating some variation of acknowledgement and indication of no questions.
    Supporting by fire, the TOWs open the engagement, reaching out to touch the enemy as they began to expose themselves in their approach.


    The OPFOR increasingly show signs of being disoriented, caught off guard. What had been a single-minded effort to seize key terrain was becoming a fight for survival. The worm was turning, with initiative firmly passing to Wren’s company team. Roaring forward in column behind a wedge of three M60s, Wren was greeted by the satisfying sight of his joint fires coming to bear. His hurried call for further gunship support had been answered, and he could see TOW and rocket fire creating havoc, black spires of smoke testament to their effect. Then, a few hundred meters to his front, he could see Harmon’s M60s fire a volley. The RTO’s radio crackles, and the young PFC awkwardly hands the receiver to him in the cramped cargo space:
    “Bravo 26 this is Bravo Tango. Am engaging three times B-M-P, repeat I am engaging three times BMP, you may want to hold your callsign back sir, out.”

    Somewhere off to their right, 2LT Renfro’s reinforced platoon was snaking forward in column, forming the right arm of a pincer. Renfro did his best to ensure his group kept, as far as the terrain allowed, the main effort in sight. He knew Wren intended this attack to be mutually supporting.
    “Bravo Tango send to Bravo 26.”
    “This is 26. Send.”
    “Have engaged and destroyed three times BMP. Am resuming advance. Out”
    The enemy’s second echelon had been caught in the open and devastated by the balance of the tank platoon. What the slow-moving sweep does not kill, the overwatching TOWs and trailing tank does. Caught off guard, the BMPs attempt to make smoke and reverse into some approximation of a hull down position. Their dismounts likewise attempt to find cover, but most are chopped up badly by the M113s. It is a testament to the professionalism of the OPFOR that, despite the unfolding disaster, they are still able to put down heavy, often accurate, return fire. One tank is penetrated and suffers crew casualties, and Harmon’s tank has its main gun damaged in the exchange. The BMPs die hard, but die they do.


    Harmon’s Platoon NCO, who had been in the trail tank with the TOWs, now moves forward to take over for his leader, whose disabled tank falls back. With most of the BMPs destroyed, the fight returns to the infantry, and surviving OPFOR dismounts fight tenaciously from every scrap of cover and concealment the terrain can provide. Renfro’s unit mops up the shattered BMP platoon, .50 calibers thumping as the infantry bound forward.

    One of 2nd Platoon’s Dragon teams identifies two BMPs in ambush near the main effort’s position, and duly report and engage them. The wisdom of ensuring the platoons remained in mutually supporting distance is made clear by this incident.

    By 0918 hours, Wren’s command group and most of 1st Platoon had outflanked OPFOR dismounts by climbing Hill 165.5 and had begun to pour fire down their flank. Despite the dominating position, the American infantry take accurate, shockingly accurate, return fire. Three casualties are suffered in the exchange, but the result is preordained. Bunting, with the other half of the platoon, bounds forwards. With grenade and bayonet, the OPFOR dismounts are either killed, wounded, or captured. It is an ugly, intimate firefight – not what the casual observer would expect in desert terrain.

    By 0926 hours, the fight is over. Individual survivors are picked off, caught in a crossfire between the vehicles of 1st and 2nd Platoon’s as they attempt to escape the close assault. Word filters down from brigade, to TOC, from TOC to Wren: ceasefire, assume a hasty defense and stand by for further orders.
     
    ***
    The lead OPFOR battalion commander was perturbed. This was not the type of aggressive response he expected.  He was not an overly prideful man, he knew a battle lost when he saw one, but he was also not accustomed to defeat. Not on his home turf. He could turn the enemy’s success into defeat, the enemy Battalion was pushing through separate passes, outside of mutual support, and the company-sized force that had just savaged his combat reconnaissance patrol and forward security element was now out on a limb, outside of the mutual support of its sister companies.
    He knew he needed to redouble his efforts and try to catch the enemy while they were either rearming or attempting to pursue his lead force. The surviving forward officer reported his men were going firm, as was expected of him, to try and fix the enemy for as long as possible.
    “Adjutant, get me Regiment. Request release of the armour reserve.”
    They would be ready by this afternoon. It should be soon enough.


  10. Like
    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    Boeing Yard, Fort Irwin, California
    CPT Wren could feel a very strong headache coming on. It wasn’t the unbearable, searingly-dry heat, (well, it was the heat in part) so much as it was the logistical nightmare his company, and his Battalion Taskforce writ-large, had been dumped into. They had just arrived at the Boeing yard, serving as an initial assembly and equipment collection point for their rotation at the National Training Centre. The officers and senior NCOs were in absolute, collective shock at what greeted them. They had left most of their equipment behind at Ft. Stewart, with the promise that they would be provided with well-maintained, pre-positioned gear on arrival at Ft. Irwin.
    The sight of the Battalion XO standing amidst the metaphorical wreckage, hands on hips, with an evil countenance on his face revealed how stretched the truth of that promise had been. If looks could kill, the MAJ would’ve struck down every civilian contractor in the yard by now. The displeasure radiating out of the Battalion XO was echoed by the companies’ XOs. Wren’s second in command, 1 LT Booth, looked like he was contemplating homicide whilst talking with the civilian contractors mounting MILEs gear to the Company’s M150 tank destroyers.
    They had left behind relatively cutting-edge equipment, which they had left in top shape, back at their home posting. What greeted them were older models of M60 tanks and TOW launchers, lacking the excellent thermal sights they had come to rely on. The TF’s sister battalion that had just come back from rotation had never warned them about this. They had been put through the wringer and had warned his unit that the infamous OPFOR didn’t play by the rules.
    Looking over at the rundown, dated equipment in poor repair, Wren couldn't help but feel that this was part of an elaborate plot to put them off balance before the rotation even began...
    Chapter 1.1: The Hasty Attack
     
    Near Brown Pass, National Training Centre, Fort Irwin.
    The operations group had gathered around a sand table, essentially a scaled-down presentation of local terrain, to plan how they would kick off the mock war for the barren, craggy desert. Wren could feel the sun beating down on his exposed neck as he looked down. He had wisely kept his steel helmet off for the briefing, preferring a patrol cap. It offered some slight relief to the sensation that he was in an oven, and that he particularly was being burned in the pan.
    The immediate mission was straightforward, in principle. Brigade had informed them that the lead elements of an enemy Motor Rifle Regiment (MRR) had entered the area of operations and was suspected to be heading towards one of several passages through the corridor. The enemy’s general intent was not difficult to divine: secure one of these features and allow the regiment to debouch onto the desert and deploy for an attack. The TF was to establish contact with the enemy’s forward elements, fix them and, if possible, destroy them. Follow up operations would then commence against the main body of the MRR.  
    These first fights would devolve to the companies. The NTC was intended to train the army to fight a step down, that is, a company was expected to go toe-to-toe with an OPFOR battalion, and a battalion with a regiment. It was a tough ask. It put a lot of pressure on guys like Wren, but it also forged these junior leaders into the backbone of America’s army.
    The NTC’s entire concept was one big, tough, ask. It had thus far put units, sometimes inadequately trained, always under-equipped, against a dedicated opposing force, or OPFOR. The US Army had played around with the idea of an opposing force before. What had resulted was a hokey B-movie routine simply called the “Aggressors.” They had no foundation in reality, no equipment that bore any relation to something in service, and failed completely to reflect any one of the many likely enemies the United States would face. The Aggressors, like the men who were tasked to portray them, had nothing worth fighting for. Units that rotated in to display them liked getting killed early and often, so they could get a hot meal at the mock casualty clearing stations. It was schlock, and the army had known it.
    Fort Irwin, it’s dedicated OPFOR, and the MILEs system (think one giant game of angry laser tag) had changed all that.

    This OPFOR had one task: play the Soviets better than the Soviets themselves, and brutalize their enemy whilst doing so. The fact the OPFOR was also expected to meet training standards as a US unit made it a nightmare opponent: a ruthlessly competent enemy that knew your playbook back-to-front.  The first bunch of battalions that had rotated through the NTC had come away shocked, and not infrequently in tatters. Wren’s TF had the advantage of learning from these initial rotations. Two TFs from sister brigades in their division had already gotten their NTC-issued hidings and had diligently and openly disseminated their experiences. They were, theoretically, the best prepared unit yet to come prepared for the fight.
    This was their first opportunity to prove that. The Battalion S-2, a highly competent officer with a Master’s in psychology, had put his money down on the idea that the enemy’s lead elements would head for Brown pass. Wren’s area of responsibility. Considering this, the TF Commander had indicated he was willing to throw significant weight behind his company team. Combat aviation, and armour retained under task force control for support of his team, if need be. There were two courses of action: let the lead MRB come through the pass and hit them hard in the bottleneck or push through and find them in the open. The resources his CO was willing to allocate would change depending on the decision, but he trusted his CPT enough to reach one on his own and held his peace as to which he would have preferred.
    Wren thought for a moment…Allowing the enemy to come through the pass was the “textbook” solution. It was canalizing terrain and would allow him to get the most out of his company team. It would be a mainly defensive operation, greatly aiding his chances of avoiding heavy losses. Thing is, textbook was obvious. The textbook made for poor reading in this situation, thought Wren. The first option ceded initiative to an OPFOR he knew was lean and mean on the offensive, especially one going to plan. He interrupted his thoughts with a question:
    “Are you able to allocate me any of the scouts?” he asked his CO.
    “No can do. We need them to tie into the armour battalion TF operating in the Southern Corridor, they can’t put dismounts in those hills as readily as we can.”
    If he fought in Brown Pass himself, he would need to seriously contest the high valley mesas, or else the OPFOR would get observers up there and make any type of hasty defence untenable due to artillery fire. He wanted scouts for that, rather than have to put too much load on dismounted foot patrols taken from his platoon. The CO’s answer settled the dilemma. Wren reached over and pushed the little blue block representing his company team through the pass on the sand table.

    He could see in his mind, the actual terrain leaping up around him. Wren had always had an eye for terrain, and he knew he could make the most of it here. The “open” ground north of Brown Pass was anything but. It was a series of plateaus, a giant natural staircase, that provided good cover to all but the tallest of vehicles and would allow a commander (on either side) to switch from a long-range engagement to a close-in one at a moment’s notice. The exit of the pass also had a craggy pair of mountains, impassable to vehicles, but perfect for dismounts. Pushing through would make that terrain all his. He intended to use it to its fullest effect.

    Preparing for tomorrow’s operations meant it was going to be a long night. Wren, his hard-pressed XO and the platoon leaders had a lot of work to do to make the plan a reality. Wren also had to find the TACP, frustratingly absent at the briefing, and try to integrate the combat aviation into the plan, as he wouldn’t be able to have it “on call” and flexible once the rounds were flying back and forth.
    ***
    16th October, 0900 Hours

    They were through Brown Pass, without any enemy air interdiction. At least, 1st Platoon was through. So narrow was the defile, so real the threat of OPFOR air attack, that the Company team was deliberately strung out. This meant that, for 2LT Bunting’s forward group, if there was a fight, it would be his alone for some measure of time. His job was to fix the enemy for the rest of the Company team to manoeuvre aggressively. It was an important, high-risk task and a sign of the trust Wren put in his senior platoon leader. With Bunting’s platoon was the two M150 TOW vehicles, on loan from 1LT Benner’s platoon. The group was moving in staggered column, along a sandy trail, towards a low ridge that denoted the northern mouth of Brown Pass.
    Bunting, riding in the lead M113 with a Dragon team and the assigned forward observer, looked over his shoulder. A pair of Cobras was providing intimate support and were hovering just behind Hill 165.5. Suddenly, one of the Cobras raised itself up a bit more and fired off a TOW missile with a hiss and a pop. Contact?

    Contact! Urging his track forward, his driver cautiously nosed the M113 in fits and starts up the ridge. Calling a halt, he could see high, hanging dust clouds in the vicinity of PL “Yazoo”, one of several reporting lines to help the TOC track the advance of both B Company and the OPFOR. It quickly became apparent that multiple enemy BMPs were moving fast towards the mouth of the pass. More than he could handle in an open fight. Bunting reacted fast, and with clear-headedness. They had expected this. The Cobras were making the enemy squirm and push with haste, that could play to his advantage. The little bowl his group was in was excellent defensive terrain from which he could pin the enemy. Signalling over the platoon radio, as well as with his hands from the cargo hatch, he ordered his squad tracks into an umbrella-shaped defence.

    The flying column cover being provided by the Cobras was showing its worth. Behind excellent positions, the Cobras took turns launching TOWs, which raced at knee-height over the desert to slam into BMPs’ flanks. Wren, hearing Bunting’s contact report, got the word back to TOC quickly. The planned F-16 strike went in 5 minutes after the initial contact report, and they laid their clusters in, presumably with devastating effect.


    The OPFOR recon leader stayed calm. He must have known his best bet now was to get forward and to grab the enemy by the belt. The BMPs surged forward. They would be in Bunting’s perimeter within minutes if the Americans didn’t react strongly.

    The TOWs weighed in, however, at Bunting’s command. They fired from excellent hull down positions along the low ridge he established his fighting position from. To Bunting’s chagrin, their first few shots are wildly off target. The TOW crews were inexperienced and clearly a bit awe-struck at the sight of a company of BMPs ruthlessly pushing through air attack. It takes two engagements to finally find their nerve – and their targets. A BMP burns.

    Then the enemy weighs in with their own fire support. A thunderous crush of artillery impacts just to the left of Bunting’s track. He buttons up to avoid the angry, buzzing shards of shrapnel. The OPFOR artillery is off target but still denies a large part of this excellent battle position to him. More alarmingly, it kicks up the high, hanging dust Bunting has already learned defines the NTC’s desert terrain. Soon his attached TOWs are telling them they can no longer actively engage threats through the dust. ****, this is going to get close and messy, thinks Bunting.
    “Earl, get that ramp down and get your ass out with the Dragon, get up there!” he screams to the mounted Dragon team, ducking back down into the cargo compartment.  “Evans, get posted somewhere on this ridge and the Chucks going!” he continues, calmer now, to the attached FO.

    The BMPs were only 600 meters or so away now. The vagaries of the terrain were making themselves felt. BMPs were flitting in and out of sight, and the TOWs continued to have trouble engaging, only managing to pick off the occasional BMP.
    SPC Earl, the platoon’s Dragon gunner, calmly sets up on a bit of the ridge, determined to cover the short front of the Platoon’s BP. He ignores the artillery, as best he can, and adopts the awkward cross-legged firing position, waiting for the first enemy to pop up over the plateau. A pair of BMPs shortly obliges him, even halting momentarily, to his delight. One is shortly burning. The TOWs catch a lucky break soon afterwards and tally two more BMPs.

    In a furious five minutes, Bunting’s small force and air cover appeared to have mauled an enemy company. There was no time to rest on their laurels, however. Another platoon of BMPs, seeing the carnage to their front, smartly pull to their left, disgorging dismounts and creating smoke, and then surge past Bunting’s right flank, towards Point 199.1. Through gaps in the smoke, Bunting is able to track the line of enemy dismounts, and he spots in the distance even more BMPs – the enemy’s main security element?
    The Cobras have ceased fire, displacing so as to avoid enemy anti-air fire. A wise move, to be sure, but a poorly timed one from Bunting’s perspective. He has no way of raising them quickly again, lacking a direct communications line to them. It was entirely his fight now.  
    Movement is key to any defence, but especially a hasty one. The TOWs were ordered to displace to cover the burgeoning threat on the right flank, but this takes them dangerously close to the enemy artillery fire. The TOW crews find themselves constantly ducking back down to avoid shrapnel.

    Nevertheless, they can re-engage, picking off a few of the flankers. 

    Then, out of the smoke - and through its own artillery - surges a single enemy BMP. Bunting, too focused on the immediate fight, had never strictly given orders to his squads to dismount in the reverse slope. Luckily, his experienced NCOs read in between the lines and dismounted on their own initiative and had liberally handed-out LAWs to their men whilst doing so. The BMP is engaged effectively by these disposable rockets and is swiftly knocked out.

     
    ***
    This is a beefy chapter, and I don't want to bore you to death...bite sized chunks. To be continued (as for the Normandy DAR, the backlog of photos do was larger than thought, apologies). 
  11. Like
    S-Tank reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    I have been slowly playing through Cold War's campaigns and standalone scenarios and have been completely blown away with the fidelity of the singleplayer experience. The AI plans have almost universally been some of the best I've seen in any title. It's been immersive. As I often do when I play, I started snapping pictures and making small gifs. When I arrived to scenario 3 in the US Campaign I thought "I should start making an AAR." So, I paused, went back to play the NTC campaign, a few of my favourite scenarios from the Soviet perspective, and started writing. 
    I've learned two things: I can't write to save my life, and I really enjoyed it regardless. I already have 6 AARs completed of my experiences and will share them with you all, if only to distract. They strike a more narrative tone, but I have done my best to explain the tactics and decisions. I will label the scenario/mission at the start of every AAR. Without further ado...
     
    Prologue:
    Kiev Military District, Ukraine SSR.
    It was a clear, late spring day somewhere south of Kiev. The open pastureland was starting to show the signs of recovery following the harsh winter. Grass grew tall and the sea of mud was firming up into dry terrain. To any casual observer it would seem a scene of idyllic pastoral calm.

    It is a façade. The calm is shattered in an instant, and a brutish ballet begins.

    A thunderous barrage deforms and rapes the landscape. It builds to a howling, shrieking crescendo. A cacophony of mortars, howitzers and “Grad” rockets form the orchestra. The impacts smother two wooded hills with a mix of high explosive, smoke, and chemical irritants similar to CS gas. It was all the fury and violence of war, at its apparent worst.
    This was not war, however. Merely a facsimile of it. An exercise. To the stern-faced evaluators observing from several kilometres away, and the attached state TV camera crews, it was real enough. Real enough for citizens of the Soviet Union who would watch these scenes play out on their TVs, real enough for Western defence analysts who would pore over every frame of the video, and real enough indeed for young conscripts sat waiting in their tanks and personnel carriers a few kilometres away, in readiness behind a low ridge.

    Belly crawling forward among tree, bush and scrub on this same ridge, were more of these young Soviet conscripts. These men were equipped with heavy weapons:  machine guns, recoilless rifles, grenade launchers and potent anti-tank missiles. They would soon make their presence felt, reaching out into the roaring inferno across the open field, destroying any target they could see which remained unharmed from the bombardment. Their missiles began reaching out, flying towards real and simulated targets. TV cameras panned, keeping up with the missiles, visible as green dots against the background.


    The evaluators would duly note “hits” recorded by these weapons and, using an intricate set of rules and modifiers, adjust the amount of fire (and therefore casualties) the unit would be deemed to receive when they began their attack. The prospects were good: everything appeared to be within nominal parameters for this drill. The artillery was on target, the missile fire accurate.
    As the artillery fire began to abate, the MRB commander – a tough, professional soldier who had been through several prestigious state academies and had seen service in Afghanistan – knew the time was right to begin his attack. Ensconced within his personnel carrier, his voice simultaneously filled the headset of every vehicle commander of this force: begin, armour forward, came the command.
    A company of T-64s, a marvel of Soviet technology and a demonstration of its single-minded design philosophy, rumbled up the ridge they had sheltered behind. Taking effective hull down positions, their imposing 125mm cannons crashed out in volleys, striking targets on the forward edge of the forested hills.

    The fire is deemed highly effective, scoring several “kills” of enemy vehicles.  With this report crackling through his headset from the tank company commander, the MRB leader issues the next orders, this time via pre-assigned codeword. Repeating himself so there could be no confusion, he tersely speaks: Hornet, hornet, hornet. The unit roars forward as one.
    Again, the tanks lead, pushing up and over the ridge at top speed. They fire, with much less accuracy now, on the move, too fast for even the gyro stabilizers to compensate. It is no matter, movement now is key, rather than fire. 

    As they pass the exposed area, their rate of advance slows again. Their fire becomes highly effective once more, volleys crashing out across the valley. The observers would note “losses”, of course, losses would always result as an attack neared an objective. They were well within normal parameters, however. What was expected, acceptable, in the science of the attack.

    Then come the personnel carriers, surging over the ridge. They move with alacrity behind the armour, in two extended lines.

    With pinpoint timing, the artillery fire redoubles on the wooded hills, once again smothering the MRB’s objectives. Any surviving enemy who would chance a shot at these vulnerable vehicles would undoubtedly be discouraged by the howling high explosives.

    Again, losses are incurred by the observer/evaluators. Not enough, however. Again, everything is within acceptable parameters.
    The MRB closes with shocking speed, crossing several hundred meters in only a few minutes. The momentum and impetus is irresistible. Most of the tanks halt 500 meters away from the wooded tree line, redoubling their fire into and around it. A handful of T-64s move forward with the personnel carriers to provide intimate support. They close the distance aggressively, moving through the final rounds of their own artillery. This particularly impresses the camera crews, still diligently recording, delighted at the realism of the exercise.


    The vehicles rumble into the woods, their heavy machineguns thumping away at silhouette targets meant to simulate enemy infantry in their foxholes. Then, the orders come: “Dismount! Forward!” Soviet infantry scramble out of rear hatches and side doors, over engine decks, and into action. Units move in an extended line, firing bursts from their assault rifles. Occasionally, a squad halts at the knee, spraying down foxholes with automatic fire and rocket propelled grenades. They press forward, moving with astonishing speed, newer conscripts desperately sucking for air as they gallop forward.

    Leaning out of the hatch of his command vehicle, the MRB commander witnesses his forward companies safely debussing on the objectives. Smoke, as planned, begins to land at the edges of the hills, isolating them from one another. Exultant, for he knows his unit is performing excellently, he urges forward the remainder of his force. Not onto these terrain objectives, these are not of the greatest importance, but beyond them. Breakthrough.
    The tanks form into two columns and  roar through the hole ripped in the enemy’s defence, and the MRB commander pushes his command group, air defence vehicles and his third company through in the vacuum they create. They fire as they move, riflemen spraying the smoke-shrouded treeline from open cargo hatches on the rear of the personnel carriers.


    ***
    “15 minutes.”
    “What was that, comrade Colonel?” the TV producer asks, overhearing the supervising Colonel despite the dull thuds and crunches in the distance.
    “15 minutes. That’s the average time it usually takes to complete this drill.” He explains.
    “Is that good?”
    The Colonel laughs, “Yes, 15 minutes is quite acceptable… this commander has done it in 12.”
    The dismounted infantry may take hours, in reality, to comb through the wooded hills and defeat the surviving enemy infantry. That they would suffer heavily whilst doing so was not in dispute, nor was it of any particular importance. Even the uninitiated TV crewmen could deduce that. The real takeaway, the true objective, was that most of a tank company and an entirely unscathed set of motor riflemen were through the enemy’s defensive position. Havoc would ensue, and the destruction of the notional enemy unit was almost presaged. What the Colonel observing knew, and that the TV crewmen did not, was that inexorably, inevitably, behind this breakthrough would come a tank battalion, then another regiment, and then entire brigades. Victory would follow. It was as simple as that.
    Notes/Thoughts
    So, the scenario played here was "Soviet Tactical Doctrine 1 (MRB)" by Miller. I wanted to play because I thought it would make a great little compare and contrast piece to how the US would have to do things, especially in the NTC campaign. It's also just a solid concept for a mission, and a trend that I hope continues. For the absence of doubt, I played it straight, precisely as the briefing guides you to do. 
    I also think there's some subtle criticism to be made, through the scenario, of how we know the Soviets trained in reality. Big, choreographed exercises. Useful for producing units that knew a series of SOPs and battle-drill evolutions, perhaps not as useful for producing units that know how to keep pushing through when BTRs and BMPs are exploding. They weren't organic like say, I feel the NTC was. Keep that in your minds for now. 
  12. Like
    S-Tank got a reaction from laurent 22 in Bug ground color texture ?   
    Are you talking about the lawn textures? They don't appear unless the scenario includes the [lawn] mod tag. In case you are referring to the lawn textures, that's just what they look like so it isn't a bug.
  13. Like
    S-Tank reacted to beeron in Shock Force 2 AAR: Stryker's Attack   
    The Battle Develops

    It's go time! The men of Bravo company move out from their deployment area. 2nd platoon moves to the flank, while 3rd platoon begins their ascent up the hill towards OBJ Bear. In the distance, F16s drop bombs on targets I can't yet see while the artillery pounds OBJ Bear's reverse slope.

    The enemy has rocket artillery they drop preplanned on my avenue of approach, slowing me down a bit. Luckily, no one is hit by the inaccurate fire. These rockets are also not very big either.
    '
    2nd platoon deploys on the flank and takes sniper fire from the town of Ar Sariya. They also immediately begin getting partial spots, armor and IFVs around the northern slope of OBJ Elk. The sniper fire is responded with suppressive fires from 2nd platoon's weapons squad. The return fire dies down and I resume 2nd platoons movement. 3rd platoon continues their ascent, nothing notable happening until they reach the top.

    (The M240B in action)
    The sniper fire dies down and the rest of the PL and the javelin teams move to engage the partial spots ahead. However, trouble arises when a key-holed BMP-2 surprises the platoon leader and his anti tank elements. 

    (A bad situation)
    The BMP-2 lays down horrifying amount of 30mm fire at 2nd platoon, but only one man is hit by it, severely wounded but alive. A moment later - the BMP-2 is silenced with a Javelin missile through the turret. My big mistake was underestimating the strength of the SLA picket forces in the town, that engagement could have ended a lot worse.

    2nd platoon also develops the partial spot earlier on OBJ Elk into a BMP-2, and quickly destroys it with a Javelin missile. Finally, 3rd platoon gets some action in. The oasis develops into uh, a cluster ****. An extremely incompetent SLA commander has a bunch of tanks and IFVs bunched together in the oasis, stuck. 2 Javelins are enough to disable every vehicle in the cluster. Note that there are about 2-3 unspotted vehicles in this clump. 

    (Yeah.... not the greatest employment of these assets)

    The 3rd platoon reaches the top of OBJ Bear, with no resistance on the hill. So far, everything is going smoothly. A T-72 in the distance is also nailed by 3rd platoon. At this point, I begin to feel overconfident (a mistake not unnoticed by the enemy). During this action, 2nd platoon continues to engage targets of opportunity with the Javelins. Much to my annoyance, 2nd platoon is cut in half by SLA mortars and I am not able to maximize their strength where I want it. Luckily no one is hit by the mortar fire, but it serves it's purpose.


    2nd platoon takes more sniper fire while taking cover from the SLA IDF. The sniper ends up severely wounding two men. Fire superiority is soon established and the fire begins to slacken. The platoon's medic is brought up to render aid to the casualties. To ensure to kill, the MGS platoon leader's vehicle is moved up and pours a couple of rounds into the sniper's building. The fire stops.  

    The Calm Before the Storm
    That concludes the end of this half of the battle, the next update will include lots of decisive action and conclude the combat in this scenario. Things might seem quiet now, but they really take off in the next few turns. I'll just say the SLA won't let me control the map without a fight....
    In the meantime, enjoy some action shots



     
  14. Like
    S-Tank reacted to beeron in Shock Force 2 AAR: Stryker's Attack   
    Stryker's Attack
    By: Beeron

    B/1-24 Infantry conducts a movement to contact against a reinforced SLA armored battalion, October 2004.
    Introduction
    Armor Attacks might be one of my favorite scenarios in Shock Force 2. Created by the great GeorgeMC, the scenario puts a US Army heavy company team against a reinforced Syrian armored battalion, but their equipment and training level really puts them more at a generic OPFOR level. While not an unbeatable challenge for an experienced/competent US Army player, the scenario tests your fundamentals while making sure to punish any rookie mistakes you might create on the way. Inspired by IICptMillerII's excellent after action report on this scenario (which you can find here), I was extremely curious to see how a Stryker infantry company would fare in this scenario. We both concluded the Stryker infantry would mop the floor, the firepower US Army dismounts can produce is unmatched. To add on, the Javelin missile and the heaps of ammo the Stryker can carry would allow the infantryman to control the decisive terrain on the map (which we shall get into).
    Mission
    B/1-24 Infantry is to conduct a spoiling attack against an SLA mechanized battalion heading into the sector. On contact Bravo company is to develop the situation as is deemed appropriate by the commander by destroying the enemy units or fixing them to allow the battalion to move around their flanks.
    Objectives
    Destroy/fix in place SLA mechanized battalion between the LD and LOA. Occupy decisive terrain on OBJ Bear Deny the enemy access to OBJ Elk Desired End State
    SLA mechanized battalion rendered combat ineffective Bravo company in control of OBJ Bear Bravo company reaches LOA Tennessee  Breathing space for battalion Maintained a 50% ammo load 85% of Bravo company still intact Tactical Map

    (The tactical map from the original scenario)

    (Another graphic from the original scenario)
    Enemy Forces
    Information from the battalion S2 states the following:
    Enemy mechanized units in reinforced battalion strength are expected to be attacking in force into this sector from the north/north east. Elements from these units have been attacked by our air support, suffering heavy casualties. However this does not appear to have slowed their advance although it has split the unit up into smaller parcels. 
    The S2 templates that threat forces will establish counter recon units, armed with ATGMs to counter and neutralize our recon assets thereby screening their main effort which will be from tank and mech infantry units. 
    The small town of Al Quasimli is believed to contain an enemy mechanized rifle platoon supported by several tanks, possibly T72s. Exact locations are currently unclear.
    Terrain & Weather
    The terrain in this scenario might be the single most important thing in it, one look at the map will tell you all you need to know. He who controls the decisive terrain at OBJ Bear, wins the battle. This especially applies to the SLA commander, who would enjoy a turkey shoot at my poor Stryker company. The other piece of key terrain on the map is OBJ Elk, which also gives a very nice view of the valley. The downside is that it is across the map, a risky movement for my men dismounted or mounted through complex terrain. Other key terrain features include a town to the northwest and another west out of my deployment zone. An oasis with a building and lots of trees and vegetation is also located in the middle of the map. 

    (The view from OBJ Bear)

    (Overview of the map from deployment)
    Troops 
    I have Bravo Company "Bulldogs", 1st Battalion, 24th Infantry Regiment, under my command. These men have great leadership, high motivation, and are excellent soldiers. However, they lack combat experience since their deployment to Iraq in early 2004 was cancelled to respond to the SLA threat in this country. Bravo company consists of 3 rifle platoons, an MGS platoon, and 2 Stryker mortar carriers. In addition the company headquarters team, XO team, FISTer, and Sniper team are present on the battlefield. Note the MGS platoon is technically anachronistic (wish I remembered that before committing to the scenario), having not been deployed into combat until 2007. For the sake of this scenario, it shows up three years early. The Bulldogs have priority fires from A/2-8 FA, and CAS from a 2 ship F16 flight in the area.

    Initial Scheme of Maneuver

      The plan is simple, since I do not have much battlefield intelligence, my plan will remain flexible and help develop the battle further. 3rd platoon moves dismounted and secures OBJ Bear. 2nd platoon will cover the flank dismounted, fending off any flanking movements or targets of opportunity they might encounter there. For now, 1st platoon and the MGS platoon are the company's reserve. In addition, a platoon from A/2-8 FA will pound the reverse slope with their M198s. The 2 ship F16 flight tasked to support the Bulldogs will find targets of opportunity around the map, hopefully killing enemy armor.
    Fun times ahead.....
    This thread will likely consist of three parts, the deployment, battle, and conclusion. I am well aware that I have not finished my other AAR, but I practically already have this one written already. Anyways, this battle ended up being probably the coolest engagement I have ever had in Combat Mission, and is again a great example of the excellent scenario design GeorgeMC blesses on this community. Also, after I wrap up this AAR, keep your eye out for a Battle for Normandy write up! Stay tuned for the next update!
  15. Like
    S-Tank reacted to Weezkee in CMBS blue IFF markers   
    Hello, 
    A week ago or so i made a quick mod with blue IFF markers for the Ukrainian side and i decided to share it here, hope you all will enjoy it. 
     
    https://www.mediafire.com/file/sw5qlhrx5xbciql/Weezkee%2527s-Blue-IFF-UA-Soldiers.zip/file

  16. Like
    S-Tank reacted to IICptMillerII in Killing a Forward Security Element   
    The Fight
    (Apologies for some of the gifs not embedding. It seems Imgur only generates a .gif link if they are under a certain time limit. They can be viewed by clicking on the link, and once uploaded to the blog they will be properly embedded there as well. )
    Things start off in typical Soviet fashion, with an artillery barrage.
    https://i.imgur.com/Y2yEi2B.mp4
    The Soviets pummel the town with BM21 rockets and tube artillery, probably a mix of 122mm and 152mm HE. What’s more, helicopter gunships can be heard over the din of artillery fire. The town is getting shellacked.
    However, 2nd platoon and its forward position remain unmolested. There is some sense to this. The Soviets are correctly massing their preparatory fires against the town, which they know to be defended. As they do not know about any of my positions outside the town, firing artillery at random points on the outskirts of town would be a waste. Part of the job of the FSE will be to identify my forward positions and either fix them with fire or destroy them outright, clearing the way for the main attack. The Soviets not knowing my specific unit positions as well as the main body of the battalion being at least 15 minutes away explains why there are no smoke missions either.
    The volume of artillery fire reduces from a crescendo to a steady drumbeat as the BM21s empty their tubes and begin displacing and reloading. The tube artillery keeps up a rhythmic barrage. Casualties are suffered but are not nearly as heavy as an observer may think. In fact, the most damage done by this barrage is to prevent infantry and light vehicles from moving around inside the town to reposition the defense. Artillery does not have to kill to be effective. Despite the light casualties caused, reducing my ability to maneuver is just as debilitating.
    The men of 2nd platoon breathe a sigh of relief, which is quickly replaced by pangs of guilt as they watch the town get bombarded. These feelings pass quickly as well when they realize they are not out of the frying pan. Just as the Germans were infamous for their counter attacks, so too are the Soviets famous for their massed ground assaults following a preparatory artillery barrage. 2nd platoon does not have to wait long until the lead elements of that assault begin making their presence known.
    Through the leaves and mist, and over the din of artillery fire, vehicle engines are heard.

    Based on these tentative contacts it would appear the enemy is moving along two initial axes, the small inn, and our forward position in the wood.
    The contacts creep closer and closer to 2nd platoon. More vehicle engines are heard as they draw closer.

    The men brace themselves, knowing it is only a matter of time now before the enemy is upon them.
    The contacts draw closer. The vehicle noises grow louder. And then, it happens.

    A T-64 comes roaring into the clearing in the wood. 2nd squad sees it first. The men grab for prepared LAWs and the Dragon gunner begins aiming. It is hard to ask for a better shot than this, broadside on within 100 meters. The broadside behemoth is aligned in the sights, and 2nd squad cut loose.
    https://i.imgur.com/u6wRiSf.mp4
    The first LAW rocket misses high but the second one slams home, hitting the tank on the upper hull, penetrating it, and detonating the ammo stored in the auto loader carousel. The result is a massive explosion as all the ammo cooks off instantly, exploding violently up and out. 2nd platoon has drawn first blood.
    Moments later a BTR rolls up to the edge of the tree line. The Dragon gunner aims and takes a difficult shot through the trees at close range.

    The gunner makes the tough shot, dispatching the BTR. Moments later, another BTR rolls up and begins spraying the area with machine gun fire. The Dragon gunner frantically ducks and begins reloading the launcher.

    Soviet infantry suddenly appear, advancing forward in bounds while firing.

    3rd squad holds their fire till the enemy are at point blank range, then lay into them with rifles, machine gun and grenades.
    https://i.imgur.com/tV6vH9Z.mp4
    This firefight is short and sweet. The three advancing Soviets all go down in a matter of seconds under the close-range fusillade. Its not over yet though. More Soviets rush in, and a sharp firefight develops.

    Both sides exchange fire at close range.

    A Soviet RPK gunner gets off a good burst, wounding three men from 3rd squad. The victory is short lived for the gunner. Return fire silences him and his buddies.

    Firefights at close range like this with automatic weapons, underbarrel and hand thrown grenades and shoulder fired rockets are very short and very violent. The casualties suffered by 3rd squad certainly sting, but they are not unexpected or catastrophic. Despite these losses, 2nd platoon continues to put out a large volume of fire, killing and wounding the attacking Soviet infantry. After a firefight lasting no more than a minute or two, the Soviet infantry is repulsed, and the survivors flee.

    The Soviets aren’t done yet. In a last desperate act, a T-64 charges through the woods at our positions. It screams past 2nd squad guns blazing, wounding the squad leader.

    It continues further until it is intercepted by point blank anti-tank fire from 1st squad.
    https://i.imgur.com/YAPYY1K.mp4
    With the destruction of the tank, an eerie quiet falls over the wood. After waiting a few moments to watch for a renewed attack and with none materializing, the men begin tending to the casualties.

    Once the casualties are collected and tended to, 2nd platoon begins falling back by squad, starting with the squads furthest forward. 3rd squad and part of 2nd squad fall back, with the other half of 2nd squad and 1st squad providing security.

    After they have safely passed, the rest of 2nd squad and 1st squad pull back to the M113s. The platoon leader and FIST team are the last to pull back to the waiting carriers. The entire movement proceeds without incident and the men mount up.

    With .50 cals facing to the rear, the whole platoon pulls away from the woods and back to friendly lines. 2nd platoon has completed its mission.

    I will post a small after action debrief along with a link to the entire consolidated post once completed in the next few days. Thanks for the positive feedback everyone!
  17. Upvote
    S-Tank got a reaction from IICptMillerII in Killing a Forward Security Element   
    Good stuff, can't wait for the next part. Also, thanks for the free advertising. I was going to post the link to my vehicle pack in Maps and Mods but I'm just too damn lazy.
  18. Like
    S-Tank reacted to IICptMillerII in Killing a Forward Security Element   
    The following is taken from a write up I am currently working on for my blog. I figured I would post "episodes" here for some interaction before consolidating it all into one post for the blog. It comes from a playtest I did recently on a community made scenario. The small fight that occurred in the beginning of the battle was too good not to share, and is also a great opportunity to talk a bit about the Soviet Forward Security Element (FSE). I also wanted to provide everyone with a change of pace. The Black Sea forum is soaking up most of the attention around here these days, and I figured a break from that might be appreciated. So without further ado:
    Visualized in Combat Mission: Killing an FSE
    A Tactical Vignette

    The Soviet Forward Security Element (FSE) is one of the most common task organized formations encountered by NATO forces. For the Soviets it is an important tool that helps fix an enemy defender in place and shape the battlefield to allow for a successful attack. For NATO it is the first significant Soviet tactical combat formation encountered and a harbinger for a larger dedicated attack by a motor rifle battalion (MRB). The stakes presented to both sides by the FSE are high for both sides. Initial success in a tactical engagement largely comes down to the success or failure of the FSE.
    This vignette features some excellent US Army vehicle reskins, done by S-Tank on the CM Discord. He recolored and upscaled the resolution on every US vehicle in the game, and they look fantastic. They can be downloaded here, or for those of you in the CM Discord, a download link and preview image can be found the mod repository text channel.
    Forward Security Element
    The Forward Security Element (FSE) is a Soviet task organized formation that is approximately Company sized. It is also known as the Advance Party or Vanguard. It generally consists of a company of motor rifle troops (mounted in either BTRs or BMPs) and a platoon of tanks. The tank platoon is often made up of four tanks instead of the better known three tank platoon organization the Soviets use, because in motor rifle regiments the tank units tended to be plussed up. There is usually at least a battery of field artillery on call for the FSE to call upon and may also have mortar sections/batteries in support as well. The FSE is a fluid formation that can have additional attachments delegated to it, such as engineering units/equipment, air defense artillery, forward observers, and reconnaissance units. Generally speaking, the Soviet FSE is similar in composition to a US Company Team.

    (This image doesn't agree with the forum software, so I recommend viewing it in full size in another tab. Apologies for that, a graphic artist I am not)
    The primary role of the FSE is to make contact with the enemy and either destroy it if it is of a smaller size than the FSE or fix it in place to give the rest of the battalion time to deploy and attack through the enemy.
    To better understand the role of the FSE, one must understand how it fits into the larger Soviet warfighting machine. In simple terms, Soviet tactical formations are like a conveyor belt. Way out in front are the regimental reconnaissance assets, but their primary role is not combat. They are there to make sure what is on the map exists in reality and other non-combat related tasks. The smallest formation is the Combat Reconnaissance Patrol (CRP) which job is to find the enemy. A tripwire if you will. The CRP is followed by the FSE, whose job is to put pressure on the enemy by engaging and destroying him or at least fixing him in place with direct fires. The FSE is followed by the MRB (also known as the Advance Guard) which has the weight in numbers and support to conduct a deliberate attack and keep momentum going. Following the MRB is the rest of the Motor Rifle Regiment (MRR), and behind one MRR is another MRR, etc.
    Apologies for the resolution on this, it is a scanned and stitched together image:

    There are a lot of good resources out there to learn more about the FSE and how it fits into the Soviet way of war on the tactical level. This video does a nice job of breaking it all down, as does this simple yet informative writeup. Other resources worth checking out are TRADOC Pamphlet 350-16 Heavy Opposing Force, and the Cold War Gamer’s excellent blog. Just a heads up, many of the links on the Cold War Gamer’s blog are no longer active, and I think the owner is no longer keeping up with his blog.
    A German Town—A Fighting Withdrawal
    For this vignette I am going to be focusing in on a small combat action that occurs during a larger scenario. To help understand why the combat action plays out, I will provide some context.
    This fight was the result of me play testing a scenario made by Cousin Hubert (Bartimeus on the CM forums). This scenario is the first of a series he is working on at the time of this writing for a mini campaign. Hubert makes fantastic maps, scenarios, and campaigns, all because he wants to add to the CM community and provide us with quality content. His map making skills alone make him a massive benefit to the community. Anyone familiar with how tedious and frustrating the CM map editor can be will have an even greater appreciation for his work. His AI plans are also very well done too.
    He is the creator of two campaigns for Shock Force 2, which can be downloaded here and here. He has also produced some fantastic large maps for Cold War, which can be found here. We are very fortunate to have amazing contributors such as Hubert!
    Situation
    On the 8th of April the Soviet Union launched a surprise attack on West Germany. Caught by surprise, NATO’s front line has collapsed, and friendly forces are now in full retreat. Communications with higher headquarters is severely deteriorated by enemy jamming and artillery fire, but they were able to inform us that a Soviet formation is headed our way and to pull out when able.
    Mission
    Fox Company must hold the town until intelligence and logistics personnel have finished loading M35 trucks with gear and sensitive equipment. These trucks are located at the fire station and industrial park and should be loaded and ready to go in approximately 40-50 minutes. Then the entire force must be withdrawn from the battlefield. Fox Company must withdraw as much of its combat power as possible and remain combat effective, as it will likely have to fight its way back to friendly lines. There are two egress routes on either side of the river to the rear of the town.

    Enemy
    An entire Soviet motor rifle battalion and all its supporting assets can be expected to attack us.
    Troops
    I am in command of a heavy combined arms company team, Fox Company. It consists of two tank platoons equipped with M60A2 Starships (the second platoon of tanks is due to arrive in approximately 5 minutes), and two mechanized infantry platoons mounted in M113A1s. In addition, I have a few support assets on hand, such as a self-propelled mortar platoon (three M125 mortar carriers, which provides all of my indirect fire support for this fight), two heavy machine gun teams (dismounted .50 caliber machine guns), two M150 ATGM carriers, three M48 Chaparral SAM tracks, and 8 M35 supply trucks. The company headquarters (CPT Duvauchel) along with the company FSO is present.
    Terrain
    A small town on a riverbank rests at the southern border of the map. There is single road bridge in the town that crosses the river, though there is also a railroad bridge and a dam that cross the river as well. North of the town are some plowed fields, a farm, a small inn, and light forests. A single MSR runs from North to South into the town down the middle of the map, and a railroad parallels the MSR on the West side of the map. The terrain elevation undulates slightly with approximately +/- 20m of change.
    The weather is less than ideal. It is misty out, which reduces visibility. It is early morning and thus low light, further hindering visibility. The ground is damp, which increases the chance of vehicles bogging and becoming immobilized. There is a medium strength breeze blowing from the North.
    Of note for this vignette, there is a small raised and wooded area just North of the town along the Western map edge. It is a forward position with good concealment and good sightlines (given the conditions) overlooking the terrain the Soviets are likely to attack across to get to the town. To its immediate South is a gentle decline that provides a covered route for friendly forces to fall back into the town. It is the ideal location to get early warning on Soviet movements and to conduct a delaying action. This is where our combat action will take place.



    The Plan
    The larger plan is to use the tanks and infantry to defend the town long enough for the M35s to be fully loaded, then to have everyone collapse back to the rear and take the Southern most exit point and leave the field. The infantry are dug into the buildings, tanks and M150s are in keyhole positions, and the mortars and Chaparrals are in the rear, standing by.
    2nd platoon led by 2LT Tassin is occupying the forward position. Their task is simple: disrupt the enemy and fall back. The Soviets must conduct a movement to contact. They know we are in the town, but they do not know the specific layout of our defense. The opening phase of this battle will have the Soviets attempting to shape the battlefield in their favor. This simply means they want to discover where my defenses are while also establishing advantageous positions for themselves that support the attack going in. By disrupting the Soviets ability to shape the battlefield in their favor, I make my overall defense easier and I buy precious time for the supply trucks to load up and get out.
    To accomplish this, 2nd platoon will occupy the forward position and lay low. This will allow them to ambush the Soviets if the Soviets bypass the forward position (Engagement Area Primary) or deny the Soviets the forward position while attritting the enemy at the same time (Engagement Area Secondary). If either of these engagements are successful it will hurt the Soviets early, giving me a crucial advantage and a nice time cushion.

    The men of 2nd platoon are dug in. They have foxholes (as well as a handful of dummy positions) just inside the tree line along the Southeastern edge of the woods. They are equipped with the infamous (for its questionable reliability) Dragon ATGM, the venerable M72A3 LAW (Light Anti-Tank Weapon) M60 GPMGs, M16s and hand grenades. The platoons 4 M113s are waiting along the Southern tree line, ready to mount up the infantry for a mad dash back to friendly lines after engaging the enemy.
    2nd platoons’ initial positions:

    The men of 2nd platoon occupying their fighting positions. The men are keeping low (‘Hiding’ in CM parlance) to keep from being seen:

    Instead of being dug in near the tree line facing North, 3rd squad is further back in the woods. They have taken up position in a ditch along a dirt road and are covering an opening in the forest. If the Soviets decide to attack these woods and take the position (which I anticipate) this small opening is an ideal killing ground:

    The M113’s, ready to mount up and haul ass:

    One engagement. Let the Soviets stumble into our positions, knock off as many as we can in the initial engagement, then break contact and fall back.
    Up next is the fight itself!
  19. Like
    S-Tank reacted to kraze in How Hot is Ukraine Gonna Get?   
    Are you seriously saying that there are good russian invaders?
    Are you really telling me only some russian soldiers who came here to kill and occupy us are bad people?
    Are you serious?
  20. Like
    S-Tank reacted to AtlasActual in Canadian Uniforms - Literally Unplayable!   
    Hey Roter Stern,
    I was also bothered by the OD vest and made this:
     
    Hope it helps,
    Atlas
  21. Like
    S-Tank got a reaction from arkhangelsk2021 in Steel Beasts vs Combat Mission t-72 visibility test   
    T-72 vs M60A1, both tanks are regular with + 0 leadership, facing each other at 2000 meters.
    The T-72 spots first, fires first, but misses. Note it has only been 25 seconds since mission start. Pretty good eh?

    The second round impacts the ground just as the turn ends. Getting closer!

    The M60 finally spots the T-72 and returns fire at 28 : 16.

    A full minute later the the T-72 fires its third round. Almost there.

    First blood to the "inferior" tank! The driver of the M60 is killed and the engine destroyed. It took the T-72 four rounds to find the range, which seems perfectly acceptable performance for a tank without a laser range finder at that range.

    The rattled crew of the M60 pops smoke.

     
    A few minutes later the smoke clears and the T-72 finishes off the hapless yankee imperialist machine with its fifth round.

     
  22. Upvote
    S-Tank reacted to akd in Steel Beasts vs Combat Mission t-72 visibility test   
    Your unit would turn to face that direction making the center of the arc the new front facing.
    Think about this: micromanaging arcs to improve spotting would create a game within the game that the AI cannot play at all.  Every one of you (except Sgt. Squarehead; he’s special) that believes arcs improve spotting is using your god knowledge of enemy unit locations to place narrow arcs on the locations of enemy units that you have knowledge of, but that the unit does not (if it had C2 knowledge it would receive a ? spot that would itself increase chances of spotting).  That is certainly a game to be played if it worked that way, but it is in no way realistic in overall outcome.
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