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Posts posted by Vacillator
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I think (but I would wait for others to confirm as I don't have FB) that the 2.03 version patches any version from 2.0 onwards up to 2.03.
This is despite what the Readme says, which does as you say stipulate that you must already have 2.02. If I'm right, perhaps someone didn't read the Readme carefully enough before it went live .
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1 hour ago, John1966 said:
None in the game?
John, I've never been inadvertently (colaterally?) quoted LOL.
I believe they will be in the game, just not in the campaign in question? I'm more interested in the Panzer IIIs.
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That's good enough for me, I had imagined some such reason (or the beta explanation from Elvis).
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On 11/14/2020 at 10:28 PM, HaraldViking said:
Здравствуйте уважаемые читатели, хотелось бы узнать, возможно- ли чтобы разработчики сделали мастерскую для игры в Steam?
Hello HaraldViking, welcome!I'm afraid I had to resort to Google translate, which gave me this:Hello dear readers, I would like to know if it is possible for the developers to make a workshop for the game on Steam?
If the question relates to the Afghanistan game I'm not sure there are any plans for Steam (either the game or a workshop), but others may come along with comments. A note on the BFC site says this:
IMPORTANT: this game was released as a joint venture with a Russian developer and is no longer in active development. The game is based on the original Shock Force game engine and is not upgradable.
As SF2 is on Steam that is more of a possibility, but I'm still not sure the idea of a workshop is under consideration.
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11 minutes ago, BFCElvis said:
Maybe MikeyD can chime in about this. We need to keep in mind that the screenshots are of a Beta version of the game. Some thing may not have been completed yet or may not have been added by the last build. Or, it may be by design. MikeyD will know.
It's not a biggie either way, thanks for posting it.
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5 minutes ago, Aragorn2002 said:
Pz III's were still in service in 1944. Mostly observation and command vehicles.
In service yes, but not fresh from the factory was my point. Anyway just needs a good vehicle mod .
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3 hours ago, BFCElvis said:
How does a Panzer III with a 50mm gun take on a T-34?
At that stage of the war I would imagine with a lot of trepidation and no expectation of success?
3 hours ago, BFCElvis said:a very hastily put together German force based on anything with tracks and a gun
Those Pz IIIs look straight from the factory, with no camo scheme and not even any markings . I think however that they stopped making Pz IIIs in 1943 so there's probably another good reason for this...
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1 hour ago, umlaut said:
You can see it in the background here:
@umlaut you inspired me to load up the Bitvagorod map to have a look. Of course as a new RT user I grabbed it earlier this year (and the mods) in the frenzy of 'grab everything', but never tried it. Looks great and will try the battle soon. Question, did you ever develop the battle more or have I got the latest one which was part of the mod download?
Anyway @Léopold's work is looking good and your input and others can only be a good thing. Thanks to all!
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Yes it's not a game-stopper but distracting nevertheless.
Liking the flowers by the way. Never thought I'd say that to a gentleman .
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Can you get taller somehow for that bit on the front? I'm reminded of the 'Holy Ground' scenario in BN which had (from memory) a 7 story cathedral.
However you may already be up to that height looking at the windows .
Please keep up the good work though, looking forward to fighting around that iconic building...
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16 minutes ago, Erwin said:
Yup. 100% correct (unfortunately). Must have spent dozens of hours messing with the nVidia options. That's why am hoping someone who is knowledgeable and who has a good nVidia options set-up can let us all know the optimal settings for your mod.
Just fired up the Nvidia Control Panel (by right-clicking on desktop if anyone happens to wonder) and added CMBN for seperate control. Changed to settings in one of the threads shown above although I see there were issues even then. I got flickering trees, which is not good so have removed CMBN from the Panel for now as I have a campaign to get on with. Might try again later...
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Thanks, might have a play with the Nvidia software at some point as I vaguely recall doing what you describe for other games.
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20 hours ago, Lucky_Strike said:
Do you have Anti Aliasing on or off? Or are you letting the GPU control that?
I was a bit slow on that question, now realised I missed jotting it down when I originally posted. Yes it's on in the in-game settings. My Nvidia software doesn't seem to show any BFC games (or quite a few others).
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Looks like it's coming on well. Good work... And what are 1 and 2 in the photo? The silos?
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2 hours ago, Lucky_Strike said:
Do you have Anti Aliasing on or off? Or are you letting the GPU control that?
Ermmm, good question. I'm more used to running flight sims like Il2 (very good by the way) which allowed much more tweaking. I need to do some digging...
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7 hours ago, Lucky_Strike said:
Ah, I think the light patch is an effect of LOD and those mini ground tiles...
Thnaks for taking the time with all of that. It makes me think I need to experiment with settings a bit more and also the different res versions of the mod. If all else fails I can blame my GTX 1060...
For what its worth I'm using Vsync off, 3D models better, 3D texture quality better, Tree detail high, Shaders On.
Does that sound about right?
The draw distance on crops in fields can be as low as 35m in the really dark shots above, up to perhaps 90m on a sunny day. Don't think I ever get the 350-400m you mentioned. Unless our definitions of draw distance are different of course.
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7 hours ago, Lucky_Strike said:
And there was me thinking it was longevity on the forum, eighteen years and a senior for the last three or so, which was actually down to the flick of a switch!
Interestingly (perhaps just to me but anyway) I only joined in May and became a Senior Member about a month later. I have seen others with many years under their belts, with more posts and more likes and they are still shown as Junior Members. Plus my switch was not 'flicked' until 2 days ago as reported earlier in this thread, and my date of birth had not been entered either (but it may be on the BFC site).
So it's still a mystery to me.
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3 hours ago, Warts 'n' all said:
Well I changed my title with no trouble. So not totally clueless. But without seeing what happens when you click on "Edit Profile" I can't really help any more.
Well to sum it up, we have no 'title' field to edit in our profiles. But I can see again that you obviously do , I like your new one...
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59 minutes ago, Warts 'n' all said:
I think you'll find that it is a documentary, not a "Doco". And a very fine one too.
Creased. You are so dead, Puritan .
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47 minutes ago, Warts 'n' all said:
I didn't know there was such a thing as an "upgrade". The "Enable status updates" takes you from Junior to Senior. After that you can call yourself what you like.
I was very quickly upgraded to senior somehow, not of my own making. Not a problem.
However, the bit about calling yourself what you like does not seem to be an option for me, again not a problem but perhaps we've identified a forum glitch? I've seen two cats tonight, but they're both my own, and normally try to sit on my keyboard or behind the heat exhausts .
At this rate I can see myself being put back to Junior or even Juvenile member...
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42 minutes ago, Erwin said:
Are you also using Reshade? (FWIW I have Lucky's mod without Reshade and it seems to be working well.)
No Reshade, just noticed the odd lighting effects but I don't normally play 'daaaark' scenarios so just interested.
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It's dark, oh so dark...
I'm play testing a nice campaign in Nothern France (nudge, nudge, say no more) and its early in the morning...
Someone seems to have left a light on in the top house (I know, not really but it looks nice):
At the same moment, looking from a different angle, there's no light:
@Lucky_Strike is this an artefact of your lovely work or something more generic to the game? I ask because I'm also getting lighting effects on one side of my bocage (like the buildings in the grainy screenshots), which do not always face where the sun might be about to shine...
Not a biggy but curious.
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7 hours ago, Léopold said:
a garden worthy of Versailles:
Mais non, mon ami . I only got as far as the gate while in the area for work and staying in a hotel 2 minutes walk away, oh well!
Colossal Crack - with spoilers
in Combat Mission Battle for Normandy
Posted
As I habitually prefer to play as German, I just loaded it up as such. I agree with your summary (without having started the battle) .