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Bufo

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Posts posted by Bufo

  1. 9 minutes ago, IMHO said:

    I meant you get a Steam app folder this way. Steam CMCW use Steam app folder for game saves but many apps not. E.g. ARMA3, Mount and Banner, Paradox use a subfolder in "My documents" for game saves just like BFC CMCW build.

    But this is not another game. If you have CMCW installed on Steam, you can quickly find the saved games folder like he showed us on the picture. You said that is different. No, it is not.

  2. 34 minutes ago, IMHO said:

    Nope, this is different. This is Steam app (game) folder. Even games distributed by Steam may opt to use other location for stuff like game saves and many do.

    Nope, that folder is located here, @The_MonkeyKing is correct.

  3. 27 minutes ago, IICptMillerII said:

    Rifles generally have a battle sight of 100m.

    For the AK-47 and it's variants it is 350m (some sources claim 300m, in that case it can happen that it differs for some variants, or the source is wrong maybe), and 400m for the AK-74.

     

    100m seems too short for the 5.56mm Nato rounds as it's trajectory is very flat.

  4. 42 minutes ago, Myles Keogh said:

    Thanks for the heads-up.

    I have an AMD graphics card with the most recent full-release driver.  As you stated, trying to load one of CMRT's huge scenarios caused the game to CTD.  (I had loaded that same scenario without issue with an older driver.)

    I rolled back to the 21.8.2 and that scenario again loaded without problem.  So, it's definitely the new driver that caused the CTD.

    I hope this isn't a permanent issue with AMD cards.

    Thanks for confirming!

    @BFCElvis

  5. I wanted to tell this earlier, but been expecting AMD to fix it, which it didn't.

    With AMD Radeon cards if you have any driver installed above 21.8.2. (that was the last working version), the game will crash on larger scenarios and experiences huge performance issues on the smaller ones.

    The error message says out of memory.

    I just realized that with the release of Cold War on steam some people may have problems with the game because of this.

  6. NEW FEATURES

    * Slitherine PBEM++ capability has been added. The game engine manual (found in game install directory) details this system on pages 30-31.

    QUICK BATTLES

    * Adjusted point values of most tanks and tank hunters. Purchase cost was increased by 15-25%, depending on the specific model, with more modern models tending towards the higher end of this range.
    * Thermal sights on a vehicle contribute more to raising purchase cost.

    VEHICLES AND EQUIPMENT
    * Tanks without laser rangefinders are battle sight zero'd to 1200 meters.
    * TOWs should now cause major suppressive effects / injuries if fired indoors.
    * Fixes to minor artwork issues with BMP-2 / BMP-2K.

    TO&E AND FORMATIONS

    NOTE: Most of the changes listed here will not be reflected in scenarios created before v1.02, and will only appear in newly created scenario files using v1.02.
    * Added x2 rifles with grenade launchers to US Engineer squads.
    * Changes to US Infantry Company Weapons Platoon:
        - Weapons Platoon HQ now has x3 men (a platoon XO and a radioman added), and a Jeep with driver.
        - Added a driver to the jeeps of the mortar teams. The jeep also stocks extra mortar ammo now.
        - 60mm Offmap option will now properly have x3 mortars.
        - Weapons Platoon now has the option to use 81mm mortars instead of 60mm mortars.
    * US Infantry Battalion Mortar Platoon now has option to be either M29A1 81mm mortars, or off-map M107mm mortars (was previously just 81mm mortars).
    * US Bradley Mech Infantry Rifle Company fire support team's Bradley swapped for an M113.
    * Added US fire support formations for sections of x3 60mm mortars and x3 81mm mortars.
    * Added Soviet 2S3 formations equipped with cluster ammunition.

    BUG FIXES

    * FIXED: Some minor flaws in the logic that assigns team equipment.
    * FIXED: M113 series vehicles were seeing through smoke.
    * FIXED: Various crashes.

  7. 19 minutes ago, chuckdyke said:

    This is just about the most ridiculous statement ever. Pity I can't invite you to a range and see or you can even hit the paper of a standard bullseye target at 25 meters. Most people with military experience are struggling. 

    LoL you actually agree with him (I suspect you didn't want to), because of  your obliviousness to even try to understand that he is talking about the game and not real life.

  8. 16 hours ago, Erwin said:

    My definition re not all-out with nukes, chem/bio and cyberwar (in the case of CMBS). 

    I fear that we have little concept of what high-intensity in the era of cyberwar will entail and if it will be as destructive to our societies/infrastructures as nukes, and/or chem/biological war (altho' how the world has reacted to Covid has give us a small glimpse).  

    At least cyberwar may be more "green".  Although if nuke power stations blow, maybe not.

    As I know these are medium intensity conflicts (open fight with all military assets excluding WMDs).

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