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Bufo

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Posts posted by Bufo

  1. v02.16.00
    ART AND MODELS
    • Corrections to BTR-70 and -70K vehicle dimensions: it is now smaller.
    USER INTERFACE
    • MT-12 and SPG-9 teams now use a more appropriate floating icon.
    • MT-LBM and MT-LBU 1V14 vehicles now use a more appropriate floating icon.
    • BRDM-2 vehicles now use a more appropriate floating icon.
    BUG FIXES
    • FIXED: Under certain circumstances, the ability to choose between different vehicle types in the
    editor could cease to function.
    • FIXED: Correct desktop tray icon was not appearing.
    • FIXED: An issue that could cause save game corruption from playing in TCP/IP Turn-Based mode.


    v02.15.00
    AI
    • Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible
    terrain (building, hedgerow, etc), rather than engage in evasive behavior

    ART AND MODELS
    • Corrected visual glitches for BRDM-2
    BUG FIXES
    • FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire
    • FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch)
    • FIXED: Stugna-P had incorrect name ("Skif" is the name of the export model)

     

    v02.12.00
    BUG FIXES
    • Fixed bug where Quick Battle play by email battles crash when Human unit purchasing is used
    • Fixed bug where infantry under fire seek cover in the direction of the fire


    v02.11.00
    BUG FIXES
    • FIXED: Units are suppressed by small arms fire outside of range and directed 180 degrees away
    from them
    • FIXED: Poor accuracy of SPG-9 and enormous PG-9 HEAT ammo dispersion
    • FIXED: SPG-9 deployment/pack time too big
    • FIXED: SPG-9 OG-9 HE ammo has incorrect (reduced) firing range
    • FIXED: Unit Exit Bug in PBEM mode
    • FIXED: Major changes to the TacAI to better handle the use of cover when under heavy fire
    • FIXED: Units placement on the bridge bug
    • FIXED Soldier pathing badly off course
    • FIXED: Fixes from various different game releases consolidated and combined to be the same for
    all games
    • FIXED: Various crashes and other small bugs fixed


    v02.10.00
    BUG FIXES
    • FIXED: US antitank teams always fire AT4 before using Javelin

  2. 21 minutes ago, Ultradave said:

    CM is not available for Mac OS X on Steam. CM is PC only on Steam, as is the PBEM++ feature. I think that's what MikeyD meant. You're right, though - plenty of other titles on Mac OS X on Steam, just not CM.

    I've tried running Black Sea using Parallels Desktop and the results were unsatisfying. It works to a fashion, but the graphics are horrible, and it lags (a LOT). If I had a separated graphics card it would probably be better. That's not an issue on the Mac side, but Intel on board graphics don't work well enough on the PC side. I suspect the same would be true in Bootcamp (I haven't personally tried that), and that the issue is the lack of a separate GPU.

    Dave

    Using Proton on Linux the game speed is not so horrible. Maybe it is not as good as on windows, but playable nonetheless.

    You could try using proton on your mac as well. Needs a custom one, but its very easy to make.

    I just checked with the rumpenheim rumpus battle, it runs very fluidly, Its almost as if on windows. Maybe there is not even a difference.

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