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Posts
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Posts posted by Bubba883XL
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are we still on schedule dare i ask? i need more combat mission eastern front..lol can not wait.
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another good game is battle city...!
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grabbed the soundtrack already lol
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i would love some action around the kurland pocket and onto koningsberg for the samland.
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why wait????? game is awesome as all titles, and are certainly all worth what they charge. the catch is how much you delve into the game and be creative with your own missions etc or wars lol.... its my main game I always come back to. you've also got to think of all the engine updates they've done. they've constantly kept this game updated and improved, where most company's abandoned a game after 6 months or so..to me that's the key...
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On 12/11/2020 at 11:45 AM, Bulletpoint said:
I did two scenarios, and then I stopped. My personal experience was that while scenario making can be fun, it's also a ton of work. And while some of that work comes from testing and balancing, a lot of the workload is also due the editor not being very user-friendly. If BFC wants more people to do scenarios, making the editor easier to use would help.
For example, adding basic functionality like an undo function would help lots. Or an ability to rename AI groups so you don't have to remember that group #3 are 1st platoon HQ, # 7 is AT guns, etc. And maybe change the system for selecting configurations of doors/windows/damage/textures for building walls.
But I'm not thinking they will invest in changing the editor this late in the game's lifecycle.
i second that, i try but lack the patience i guess in learning how to do the briefings properly...the maps and mission designs i could do, just the briefings etc..
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ah! noted. thanks
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ah, it worked. but im sure alot of the time they wouldn't show. do you have to be mindful of the selections in the drop down menus?
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this has to be a bug i'd say...
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Hi, how does one get the quick battle map to show in map selection that one has made? is there a particular way it has to be named?
Bubba.
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On 11/1/2020 at 6:32 PM, John1966 said:
I often get this. No idea what is going on. I assume it's because the call time isn't actually a guarantee, just a best guess.
thats how i mean...exactly that. just odd behaviour
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odd way of thinking for myself tbh, the games are all the same really its more about the experience you are wanting. in terms of front etc and atmosphere to me, anyway.
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On 10/31/2020 at 10:28 AM, BornGinger said:
It takes a while for the new module to be finished and that will hopefully mean that it's going to be grand. As I won't get Red Thunder, YouTube videos of this module are what I am waiting for.
wha? why not?
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Hi all. Been awhile.
But I've noticed sometimes when calling in artillery in multiple ways (i.e under suppression , stress and good) sometimes the counter for calling it in will countdown but then no artillery will come in? Almost seems like a game glitch but wondered if ya'all know if I'm missing something
Norm.
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this is bit silly, you can go back and forth its just folks personal choice,i used to mod everything but with the modders understandably being bit burnt out etc example being CM-italy, i don't like to mix the modded with the unmodded. i have the terrain and sounds and affects etc. but all vehicles are vanilla which is refreshing in away, as the default details are really good and clear, easy to see.
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I prefer the other flame mod. Tad more yellow. Great pics tho.
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On 9/26/2020 at 11:52 PM, BFCElvis said:
@Aragorn2002I have given you an exact release date. There is no more need to ask for one anymore. Additionally, because we have an exact date announced, it is irrelevant to speculate on why that is the release date. What would doing that change since we have the exact date already? It won't change the date. Those that know why it is that date are bound by their NDAs and those that don't know...no other way to say it....don't know. If the delivery of the module is the only point of interest for you then I'd suggest you give yourself some space and take and deep breath and come back on January 7th.
If you're interested in other aspects of the module and/or Combat Mission we'd love to hear from you. Your input is valued, appreciated and welcome.
Wait or no wait. Still my favourite game and can't wait. Thank you for all your hard work. Still can't get over the fact you guys keep the game with us in the modern era. Love that! More titles should do this! Thank you.
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where do you find these podcasts?
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its a real shame... they need to increase their work force
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Hi all, Hope all is doing well in this heat!!! anywho, when i search for missions on the fewgoodmen site, i can see only about 6-8 missions and then the only way to find others is via the bottom suggestion section when you look into the details of any mission? is there no other way to get the full list to show? is kinda frustrating and am sure many missions don't even get seen this way.
bubba.
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i got a question about the thefewgoodmen mission list's how come it doesn't show all the missions? it will show like 1 page worth and then the rest have to be found via related link via each mission
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5 minutes ago, 3j2m7 said:
Whaoww, very nice job empressive size, this will be a beautiful mod, and a nice moment to discover this port area, dont forget some little broken ships around and some German banners floating over the city ...just joking !
JM
i wish!! lol
Fire and Rubble Update
in Combat Mission Red Thunder
Posted
these are looking great, but wasn't the M43 hat more common that the peak cap? will we see the M43? one thing that has always impressed me was the details in the uniforms...HAPPY NEW YEAR BATTLEFRONT TEAM!!!