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Bubba883XL

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Posts posted by Bubba883XL

  1. 6 hours ago, Jace11 said:

    Lol, I also made this mod, or at least a very similar mod, a month or two ago, in preparation for Fire and Rubble's arrival. It's all ready to go for CMFB and RT-F&R when the module arrives, just need the fieldcap model and a texture as a guide. Adapted some of EZ's uniforms too, but need to work in some of those warm jackets, what's great is that the gebirgs tag works with models too. You obviously know that though as you mix helmets in your screen shot.Cr2UOah.jpg

    these are looking great, but wasn't the M43 hat more common that the peak cap? will we see the M43? one thing that has always impressed me was the details in the uniforms...HAPPY NEW YEAR BATTLEFRONT TEAM!!! 🙂

  2. why wait????? game is awesome as all titles, and are certainly all worth what they charge. the catch is how much you delve into the game and be creative with your own missions etc or wars lol.... its my main game I always come back to. you've also got to think of all the engine updates they've done. they've constantly kept this game updated and improved, where most company's abandoned a game after 6 months or so..to me that's the key... 

  3. On 12/11/2020 at 11:45 AM, Bulletpoint said:

    I did two scenarios, and then I stopped. My personal experience was that while scenario making can be fun, it's also a ton of work. And while some of that work comes from testing and balancing, a lot of the workload is also due the editor not being very user-friendly. If BFC wants more people to do scenarios, making the editor easier to use would help.

    For example, adding basic functionality like an undo function would help lots. Or an ability to rename AI groups so you don't have to remember that group #3 are 1st platoon HQ, # 7 is AT guns, etc. And maybe change the system for selecting configurations of doors/windows/damage/textures for building walls.

    But I'm not thinking they will invest in changing the editor this late in the game's lifecycle.

    i second that, i try but lack the patience i guess in learning how to do the briefings properly...the maps and mission designs i could do, just the briefings etc.. 

  4. this is bit silly, you can go back and forth its just folks personal choice,i used to mod everything but with the modders understandably being bit burnt out etc example being CM-italy, i don't like to mix the modded with the unmodded. i have the terrain and sounds and affects etc. but all vehicles are vanilla which is refreshing in away, as the default details are really good and clear, easy to see. 

  5. On 9/26/2020 at 11:52 PM, BFCElvis said:

    @Aragorn2002I have given you an exact release date. There is no more need to ask for one anymore. Additionally, because we have an exact date announced, it is irrelevant to speculate on why that is the release date. What would doing that change since we have the exact date already? It won't change the date. Those that know why it is that date are bound by their NDAs and those that don't know...no other way to say it....don't know. If the delivery of the module is the only point of interest for you then I'd suggest you give yourself some space and take and deep breath and come back on January 7th. 

    If you're interested in other aspects of the module and/or Combat Mission we'd love to hear from you. Your input is valued, appreciated and welcome.  

    Wait or no wait. Still my favourite game and can't wait. Thank you for all your hard work. Still can't get over the fact you guys keep the game with us in the modern era. Love that! More titles should do this! Thank you. 

  6. Hi all, Hope all is doing well in this heat!!! anywho, when i search for missions on the fewgoodmen site, i can see only about 6-8 missions and then the only way to find others is via the bottom suggestion section when you look into the details of any mission? is there no other way to get the full list to show? is kinda frustrating and am sure many missions don't even get seen this way.

     

    bubba.

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