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Bubba883XL

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Posts posted by Bubba883XL

  1. 4 hours ago, Mord said:

    It's not even close to being as complicated as it may sound. There's no programs involved.

     

    If you want a clean mod folder create something like this. It's simple.

    I have a main folder for each Nation and style of effect in game.

    1HXs5L2.jpg

     

     

    Then under each I have a sub folder.

    qJQSrt2.jpg

     

     

    In those sub folders are the actual files extracted from the zips. (Except for vehicles, I create one more sub folder named after the vehicle)

    23D8nit.jpg

     

    As you can see in the first pic I have one Z folder where I'll put anything new that I want to check. That Z folder assures me that the new mod will overwrite/display if I already happen to have another mod using the same files. That way I can test it, see if I like it, and either add it or delete it without getting lost or confused.

     

    As for your problem, what it sounds like is that you have two different mods for the same vehicle in your mod folder. The game will randomize the texture placement on the vehicle.

    EX: Say, you have a mod and the files are listed as Sherman Hull 1, Sherman Turret 1, Sherman Hull 2, Sherman Turret 2, Sherman Hull 3, Sherman Turret 3, and each of them has a different paint scheme, well  Sherman Hull 2 might be assigned to Sherman Turret 1 giving you a mismatch.

    Check the files you installed and see if there are multiple camo and plain textures for the Pz IV or whatever you are having problems with.

     

    Mord.

     

    Mord, you don't have Z before any of your folders? and one that is just ZZZ, whats that all about

  2. Wow... I hadn't thought it was that complicated. CMBN, CMRT seem to be just drop in and work etc. 

     

    20 hours ago, Erwin said:

    One has to be systematic with mods.  Add one mod, or only a few at a time of one type and see if they work ok and do not conflict. 

    Eg: For every title I only place vehicles in the main Z/MOD folder and then create a series of MOD subfolders: UI; SFX; TERRRAIN & WEATHER; UNIFORMS; SOUNDS etc...   Also a "Z DESIRED MODS" subfolder where I put all the new mods or the ones I want to be sure appear in the game.  The "Z" makes the game load that mod folder last.  (A mod folder with a "ZZ" prefix will load after a "Z" folder. etc.)

    Erwin, do you mean to say name the folders for the group's. I.e sound, terrain etc. But with a Z in front of them. ? 

    2 hours ago, MikeyD said:

    There's regional, seasonal and muddy tag versions on the default vehicles. A vehicle mod made for another title might be missing the necessary tags. For example there's m8greyhound-wheels [mainland brazil muddy].bmp, marderii-131-hull [mainland muddy].bmp and m7uk-interior [mainland olive].bmp. To get your mod to show up properly you either need to check the date, region and ground conditions or you need to make sure all of the default art gets over-written by the mod art.

    Wow..... I will try and post some screens later , I am in two minds to remove the mods for Italy maybe. Seems odd to have some mixed and clean lol 

  3. Hi all, 

     

    purchased the latest two modules for CMFI today, and have found some of the mods aren't recognised easily, and some which are are mixing between variants. pz iv for example will have tan skirts and tan&green body, or worse will have modded turret, and body will be un modded...

     

    any ideas? i get the feeling the modders are exhausted/burnt-out/busy with life, which is absolutely fine, we owe them our thanks for what they have brought us..amazing work that improves the great game no end... and i thank them all... wish i could do what they do.. cheers.

  4. On 4/20/2020 at 12:21 AM, BFCElvis said:

    I actually have a couple more I'll throw up later. @Bud Backer made some that I didn't see until after I'd posted mine.

    i'll quote you on that, lol baboom... the late war colours are awesome, and love how battlefront have modelled that in the game as they were different..very cool

  5. 5 hours ago, BFCElvis said:

    Early or late StuG IV?

     

    both lol, would've like to have seen it in earlier modules to be honest, maybe do a separate vehicle pack that can be appiled across multiple modules etc? i guess if one had to choose tho with setting i'd guess late..

  6. yeah it was a excellent addition to CMBB, was a huge game for what it offered. yes i am the same to, i pretty much buy or plan to buy any combat mission title..as i love what they are doing, especially the engine upgrades etc. any other game and you'd be getting the usual abandoned game issues trying to get it running etc. and i do find its still a unique game. and never get tired of playing or making scenarios

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