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Posts
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Posts posted by Bubba883XL
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Is there snow in red thunder all ready? Did a quick battle the other night and saw the option for snow...
I didn't think it was in the base game and was gonna come with fire & rubble?
Bubba
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I would second the fire coming back. Did love that in CM1.
And the melee attack system to come back. Even if its just the noise. It added to the immersion. .
And of course the editor could always do with some more stuff
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superb, yeah shame you can't as you could do some interesting things with that ability
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Here's a question. When you edit the walls of a building. If you leave it with no wall showing. Does it also actually act like that? Like just an open side for troops to get in. ?
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I've halted the progress and will hopefully test tomorrow once I'm finished at work.
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Unsure if I've asked this already, but I like how much choice the player or editor has with his forces when dealing with infantry and guns where you can select wether they wear their camouflaged smocks etc. Altho I sometimes ponder to notice the difference ??? Lol will have to test more.
But more frustrating is the lack of choice with vehicles. It would be really great if you could select wether you wanted schurzen compete, partial schurzen, schurzen rails, or none at all...
As in a previous post I still can not find a way to recreate a panzer 4 without any.
And also! Lol how come we don't have stugs with only the schurzen rails? You've done it for the panzer 4 why not the stug? Give some love to thy stug.!
I just surprised it's not an option to play around with. Would add alot of depth to scenarios etc.
Bubba
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4 hours ago, Combatintman said:
Nothing that the Royal Navy and a 16" gun can't fix ...
Not even finished loving my creation and you Wana blow it to hell already! Fighting talk engage!! Lmao
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4 hours ago, Warts 'n' all said:
I don't want to throw a spanner in the works, but some of the buildings you are using were introduced in Market-Garden and might have the infamous door entry bug. Perhaps that would be worth testing out before you get too far into this project.
Could you explain a little what happens etc and I will stop and test now.
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1 hour ago, RepsolCBR said:
Sound good...
A word of caution though ! If you sometime during the development change the actuall size of the map (increase or decreae the lenth or width of the map)...be aware of the fact that any flavoured objects that you have placed on the map will change with it ! And I believe the same goes for troops deployed on the map in their starting possitions...(but i'm not 100 % sure on this one).
It can be very frustrating if you have spent many hours on carefully placing flavoured objects and then ones you increase the size of the map they gets moved out of place ...
This only hapens if you change the map in two direktion though...i belive it is if you increase the map to the east or south IIRC...
The othet two direktions have no affect on flavoured objects (or troop placements)
Looking forward to the finishen map...new content for Normandy is always welcome...
Thanks !
i will certainly test that out before proceeding to far in
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17 hours ago, Combatintman said:
Included in the module? Now I'm interested ...
Hahah! I want a combat mission mug now ! Lol
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5 hours ago, RepsolCBR said:
Looking good so far ...
I realize that these pictures are very early stage...but do you have a plan for adding some undulations to the map ?
If you do plan to add some elevationchanges to the map (some city blocks on higher ground and some on lower) it might be a good idea to get the elevations about right pretty early on in the mapdesign...
Also besides the bigger picture high- and low grounds even the slightest change in elevation for some of the tiles...for various reasons...might be a slight hill in a park or perhaps slightly lower terrain next to a river for example...or a pile of rubble... changes as small as 1 meter for whatever reason brings a bit of life into the map....anything that avoids a completally flat map is very welcome imo...
I guess that you might very well have these things under controll...
But if this is one of your first maps it might be easy to forgett about the elevation part of things....
I was thinking exactly that... Down by the harbour is a nice open spot next to the railway line to add some piles of rubble or ballast etc. Would look good I'd say.
There will be some elevation points. As Cherbourg has a huge hill at its entrance with an old fort on it. I've only started today and was really enjoying it. I build on what I've got and then slowly expand the size of the map so it's easier to work with depending which direction I go in.
Thanks for your input. It all helps!
Bubba
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aye, i really like the graphics of these games.
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11 hours ago, Ultradave said:
I submitted a bug report for it. Most likely no cause has been found yet for it. (guessing)
Cheers thank you for that. I should've done one myself but was late etc. I also had it with CMBN,
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i'd be more interested to learn a way of increasing the [pint valur given???
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just a quick note, still seeing vehicles skipping and hoping a little, but great work guys! i'm sure you'll get to the rest eventually. keep up the good work.. and many thanks! :_)
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And thank you for the update on the hedgerow bug. Is certainly appreciated! It's all sounding good... Can't wait.
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I Wana take part. Lol but I'm just enjoying the progress... cant wait for it to be in my hands!
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gotchya, would be a nice mix i'd think, maybe for a mod or something
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Great stuff...may I ask do the volksturm officers have like, more official looking uniforms? Seen pictures around where they wore uniforms in the colour of brown shirt shirts.
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i have the xbox dash, which works brilliantly, did for awhile use the windows 10 feature, but it didn't work to well..
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the buildings look really great ! 10/10
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Understood thanks. I think it's better for each player to get his/her own copy too.
Snow? I saw snow?
in Combat Mission Red Thunder
Posted
no way, but in june????? lol