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Bubba883XL

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Posts posted by Bubba883XL

  1. Unsure if I've asked this already, but I like how much choice the player or editor has with his forces when dealing with infantry and guns where you can select wether they wear their camouflaged smocks etc. Altho I sometimes ponder to notice the difference ??? Lol will have to test more. 

     

    But more frustrating is the lack of choice with vehicles. It would be really great if you could select wether you wanted schurzen compete, partial schurzen, schurzen rails, or none at all...

     

    As in a previous post I still can not find a way to recreate a panzer 4 without any. 

     

    And also! Lol how come we don't have stugs with only the schurzen rails? You've done it for the panzer 4 why not the stug? Give some love to thy stug.! 

    I just surprised it's not an option to play around with. Would add alot of depth to scenarios etc. 

     

    Bubba

  2. 4 hours ago, Warts 'n' all said:

    I don't want to throw a spanner in the works, but some of the buildings you are using were introduced in Market-Garden and might have the infamous door entry bug. Perhaps that would be worth testing out before you get too far into this project.

     

     

    Could you explain a little what happens etc and I will stop and test now. 

  3. 1 hour ago, RepsolCBR said:

    Sound good...

    A word of caution though ! If you sometime during the development change the actuall size of the map (increase or decreae the lenth or width of the map)...be aware of the fact that any flavoured objects that you have placed on the map will change with it ! And I believe the same goes for troops deployed on the map in their starting possitions...(but i'm not 100 % sure on this one).

    It can be very frustrating if you have spent many hours on carefully placing flavoured objects and then ones you increase the size of the map they gets moved out of place 😖...

    This only hapens if you change the map in two direktion though...i belive it is if you increase the map to the east or south IIRC...

    The othet two direktions have no affect on flavoured objects (or troop placements)

    Looking forward to the finishen map...new content for Normandy is always welcome...

    Thanks ! 😋

    i will certainly test that out before proceeding to far in

  4. 5 hours ago, RepsolCBR said:

    Looking good so far 🙂...

    I realize that these pictures are very early stage...but do you have a plan for adding some undulations to the map ? 

    If you do plan to add some elevationchanges to the map (some city blocks on higher ground and some on lower) it might be a good idea to get the elevations about right pretty early on in the mapdesign...

    Also besides the bigger picture high- and low grounds even the slightest change in elevation for some of the tiles...for various reasons...might be a slight hill in a park or perhaps slightly lower terrain next to a river for example...or a pile of rubble... changes as small as 1 meter for whatever reason brings a bit of life into the map....anything that avoids a completally flat map is very welcome imo...

    I guess that you might very well have these things under controll...😊

    But if this is one of your first maps it might be easy to forgett about the elevation part of things....

     

     

    I was thinking exactly that... Down by the harbour is a nice open spot next to the railway line to add some piles of rubble or ballast etc.  Would look good I'd say. 

     

    There will be some elevation points.  As Cherbourg has a huge hill at its entrance with an old fort on it. I've only started today and was really enjoying it. I build on what I've got and then slowly expand the size of the map so it's easier to work with depending which direction I go in. 

     

    Thanks for your input. It all helps!

     

    Bubba

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