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Posts posted by Bubba883XL
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I'm sure this will get addressed once CM fire&rubble is out for red thunder. keep the faith.
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i don't recall seeing any mention of CM X 3 in the pipeline?? the original plan i was aware of was once they'd finished late war, they were gona re visit early war etc, i hope...
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was there a AT gun bug ? had a situation where it was re-limbered back to the halftrack but it didn't show it, it was physically a bit away from the vehicle
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wasn't aware, but thought it odd, cheers.
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Hi all, i know everyone is aware of the hedgerow version 4 bug where your troops run to their deaths etc, and i've noticed something similar while playing CMBN, only thing is there was no hedges and i'm using version 3 ????
will try and share via a youtube link
thought i'd record and share for the community as i read no one had captured and shared it before.
any thoughts?
Bubba.
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it would be nice to see them add more flavour in the buildings etc, like more detailed and flushed out factory buildings etc, chimneys and stuff
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with this new "wonder" module, battlefront promises new forces ! to complete the final victory lol...
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hi all..
not had this in any other game or module yet, but thought i'd post the issue.
i've had tanks or vehicles quickly jump backward and forward, no game killer...but thought it odd.. like it was conflicting with a vehicle close by..
also had (during a night meeting engagement) my dynamic lighting went away, as well as shadows and then two turns later they came back?
first thing i think is graphics drivers?
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are some of these universal? like can some be used for RT and BN ?
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have faith folks, let them finish the RT module, and they'll get to it..
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19 hours ago, Lt Bull said:
Hi Bubba, I am curious to know what happens if you try running the test save file. How do the infantry respond on your non-version 4 install?
happy to try if you wish to send file, i have everything bar the battle pack..
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its a version 4 bug i think has been said, i've got upgrades waiting but won't until this is sorted
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Hi all,
Was just pondering over pc and have thought i haven't really updated any drivers, on my new system since owning it late last year..
i have seen Driverfix app....has anyone used this? or have any suggestions ?
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excellent...
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On 4/28/2020 at 5:37 AM, IICptMillerII said:
The module takes CMRT from the end of the Bagration era (September 1944 iirc) and brings it all the way through to May 1945. So yes, it adds fall, winter, and spring to the game.
Not entirely sure what you mean about assault squads, but the Volksgrenadiers featured in CMFB will be present in the CMRT module, and they are basically assault infantry when armed with the MP44. The module also adds in the SS, Luftwaffe field divisions, Kriegsmarine, and Volksturm for the defense of Berlin. So there is plenty of stuff to play with, both new and old.
perfect 10/10, the Volksgrenadier is what i was meaning.
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i guess this module will add the seasons like italy? massive if it does.
i wonder if we will see german assault squads, to counter the PPSH-41 squads,
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right, item downloaded. thanks. had quick look.,looks good. altho i found the white winter greycoat odd lol...
does veins not upload all his work then? his uniforms really pop in game. might have to swap over in CMBN , CMRT
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I am truly grateful for your knowledge and help. thank you. has been an eye opener compared to CMBN and CMRT
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5 minutes ago, Mord said:
If there are say five variations of a uniform, each a different color, Black, Red, Pink, Green, Orange, and you wanted all uniforms to be Orange, you'd make four copies of the Orange uniform and give them the names of the Red, Black, Pink, Green files.
EX: You really like tropical uniform 2
smod_german_lw_para-tropical_soldier_uniform 2
you make four copies and make one "smod_german_lw_para-tropical_soldier_uniform" "smod_german_lw_para-tropical_soldier_uniform 3" 4, then 5.
There are five variations in the mod you down loaded. Now lets say you found another mod and liked that one just as much. You could rename those files and add them to the one you are using. Ez's FJ unis end at #5 so you'd rename the new mod sequentially "smod_german_lw_para-tropical_soldier_uniform 6" "smod_german_lw_para-tropical_soldier_uniform 7" "smod_german_lw_para-tropical_soldier_uniform 8" without the quotes of course. Then you can use all of them from both mods.
One thing to always keep in mind is the numbering, some files don't use the number 1, like the para unis they start at "smod_german_lw_para-tropical_soldier_uniform" then jump to "smod_german_lw_para-tropical_soldier_uniform 2". There's no hard and fast rule so just pay attention to the files you dl and you'll start to catch on. If you are on Windows I highly recommend exploding the brz files and exploring them some time down the road. You'll learn a lot from them.
Mord.
excellent thats what i was hoping...altho...im confused as the mod i've tried works in mid year on 43, but is lost to the default at early or later in year so far testing show.
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O-k, I'm even more confused now, lol the uniforms now change per time of year and month? wow... impressive, but what a pain in the ass lol..... that means now, for one unit your gona need several mods for all the different changes....WTH...lol
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wow, thats perfect. thanks.
panzer IV without schurzen?
in Combat Mission Battle for Normandy
Posted
lol
no just like to see realistic variation.