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ncc1701e

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Everything posted by ncc1701e

  1. Sorry to insist here but I have just replayed a CMSF scenario where the red air force was quite annoying. I have seen my humvees and my bradleys getting immobilized by attack helicopters. It was very frustrating to do nothing against that. Going into the trees? I agree to keep the story line of CMSF if needed and not adding new units. The drones subject is now closed and understood for me. But, here, I would like to be able to defend myself (like in CMBS) especially since CMSF red force have already ZSUs... I am not familiar with all those units organization. Perhaps someone will correct me since there were no Manpads in 2007 in US and NATO units?
  2. I have not seen 4.0 engine yet (CMSF only) so skip my request if not needed. I would like to be able to select the movement formation of my units. Something like: line column echelon wedge inverted wedge
  3. Yes, CMSF2 is an upgrade of CMSF to 4.0 engine. See the first post of this thread.
  4. Another question: since ground to air is now simulated in CMSF2 thanks to engine number 4, did you include more AAA units in TO&E for US, British and NATO forces? I am thinking of Manpads in particular. This could apply to Syrians also but they do have ZSUs already. Uncons could also have some Strelas.
  5. I have found this idea could be a smart solution to make this the less costly possible in term of development. I understand Battlefront has other priorities. That's just an idea.
  6. I am wondering if the following could not be done to enhance the usage of graphical mods within the game. Why not allow to select texture for units directly within the editor instead of doing multiple file manipulations? The way I see it when opening the editor: 1. You buy one unit You place it in the 3D view Then, still in the 3D view, you select the texture of this unit by Ctrl or Switch clicking on it like for the building (I do not remember the exact command) This way I hope that more unit textures will appear simplifying the work to enable them. Maybe Battlefront could use this as well to deliver what I would call a texture pack. These packs could be used for ww2 or for modern warfare. There are plenty of uncons that could be modeled like this (from Middle East or from east of Ukraine). Even few armies could be modeled, I am thinking of Irak at the time of Desert Storm. Their equipments were not far from what we have in CMSF and the incoming version 2. Thanks
  7. I have two hypothesis. First one is in the first picture. Tank crew is off its tank to inspect the area. The tank is the foreground is intriging me.
  8. I would love drones too in CMSF2 but, when I have asked this particular question, I remember Steve has said they will not be included.
  9. +1 - but Steve was clear that CMSF2 will not add or remove any equipment. If it is selling well, I do hope more modules will be added after 4.0 upgrade. And, we may imagine more stuff coming.
  10. Thanks a lot for the article, I have discovered something. I think the story line will be identical to CMSF1 but we all know the scenarios done in Afghanistan or Irak using CMSF1 engine. That is why drones is important to me IMHO but drones do not win battle for you.
  11. I do not know if you have seen but there are several answers from Steve about CMSF2 in this thread:
  12. I truss you Steve that this point number 3 is a huge effort. That is why I have thought that the inclusion of drones would have been possible i.e. a lesser effort. There is no 3D representation to rework, just 2D icons to add into the interface and the code of CMBS to handle them. But, understood, no drones. Indeed, not sure Syrian, German, Dutch or Canadian armies had drones in 2007 perhaps only US. I understand the priority must be to adapt CMSF1 to CMSF2 capabilities. Thinking of it, upgrade to engine v3.0 had the possibility for ground units to fire at attacking aircraft. Syrians and Uncons have respectively ZSU-23-4 and ZU-23-2 on technical. US, German, Dutch and Canadian would need some stingers against SU-25. And, may be, Syrians and Uncons could also receive some 2K32 Strela-2 aka SA-7. Thanks for taking the time to share the view of CM future, I am patiently waiting now. Patiently and actively, continuing to learn and experiment with CMSF1 editor. Cheers
  13. This is perfect, no equipment removal compare to CMSF1. I am fine with this except for just one thing that I do not think the engine upgrade will bring. What about drones? I will let the military expert here to comment but I think they were some drones in 2007. We could leave APS for CMBS only. But, I think drones would be a great addition for CMSF2. Do you have another bone to share? Thanks in advance for all the stuff you and the team are doing.
  14. Thanks for the news and sorry for the bad news regarding Chris. His tutorials are very good. Just one question, what do you mean by "the original content"? Is it CMSF base game only? Or, is it the base game plus its three modules? Thanks in advance
  15. I am sorry to read this, please accept my condolences.
  16. I have so much desire about this update. Just hope they won't remove anything in term of equipment (don't remove T55 please). And, I am impatient to work with exit zones and uncons. Just imagine, uncons attacking all of a sudden and disappearing before good guys could catch them.
  17. The only announcement was that they are working on CMSF2. But, in term of content, we are not sure of anything: 1) Will the content of CMSF base game plus all three modules be available day one in CMSF2? 2) Will the equipments of 2017 armies be available day one in CMSF2 (drones, APS, ...)? What we are sure of (at least) is that CMSF2 will use engine 4 (or 5) and that campaigns/scenarios will have to be adapted (at best) for including the new features content (AI plans, ...).
  18. Thanks Haiduk for your data. Perhaps a more realistic project than the Berserk is the BMP-1 UM: http://www.janes.com/article/59935/new-bmp-1-upgrade-developed-in-ukraine Around 1000 BMP-1 seems still in service in Ukraine and it could be less costly to upgrade them to this standard.
  19. Reading an article recently about Ukrainian MBTs, I have seen that only ten T-84 Oplot have been delivered to the Ukrainian army. All the production of the Oplot is actually going to Bangkok. Is it true? I was quite surprised.
  20. Let's guess: . Visual representation of air units in game . Rappel from helicopter . Bulldozer or bulldozer tank to destroy big walls
  21. Thank you - will let you know if I have any problem. I am at the easy part (map drawing).
  22. This is indeed the purpose of Battle packs. And, I would be happy to pay from them. Upgrading Shock Force is a huge task. I think we must be realists. BF needs to concentrate on adding content in terms of units/terrains/armies to the latest engine. So that scenario designers could play with, either creating Battle packs either delivering them free. I am learning the editor right now, finally I should say. Creating a scenario is time consuming indeed but there are well done tutorials out there to help. And, this is entertaining too.
  23. Speaking of VDV for Ukraine, would like to see the following vehicles as a wish list on Ukraine side for the next module: BMD-1 BMD-2 BTR-D BTR-3DA BTR-3E BTR-80 BRDM-2 (9K31-Strela) Also, VDV on Ukraine side are using the following: M998 HMMWV (Humvee) Spartan APC GKN AT-105 Saxon Not linked to VDV but produced by Ukraine, would be great to add the T-72AG that was used in the Georgian war of 2008. Ukraine has few T-72 and we could imagine them been used if needed.
  24. Personally, I am considering the amount of work is too big to update the existing CMSF content. We must consider that campaigns and scenarios won't be adapted to the new 4.0 or 5.0 standard. And, I do not think there is a need of a story line for CMSF II. We need content in terms of terrains from the legacy CMSF. We need enough equipments to simulate middle east / african armies coming from legacy CMSF (don't remove T55 please). With enough diversity for simulating many possible existing countries (iraq/syria/libya/...). We need unconventional forces for middle east / africa and europe (ukraine?). We need civilians for rescue missions / ieds / vieds / bulldozers. And we need to trust the community for doing the rest (campaigns / scenarios). Again, no need of a story line. Newspapers reading is enough. That is why I agree with LongLeftFlank, it could be very much a module of CMBS. Perhaps a big module at the price of a full game but a module that will bring 4.0 or 5.0 enhancement plus UAVs, EW, and Russian army into Syria.
  25. Thanks a lot, I will try this 'gunplay' font and check. I had already download the *.psd files for the briefings. I was just wondering if they were a magic function in Photoshop allowing to change the text of a given layer. A function I do not know in Gimp.
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