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Posts posted by ncc1701e
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Hello,
Several methods have been discussed here. Personally, this is my nightmare.
Cheers
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3 hours ago, IanL said:
Exciting grenade action there. Too bad your guys didn't drop the thrower just a moment earlier.
Yes, this was funny. I was not so lucky finally...
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MINUTE 25
On my left wing, after few mortar shots last turn, my men are assaulting the woods.
The objective is to clean up the left flank of my assault on the main objective.
Speaking of it, my troops are approaching of the objective.
My scout team is still ahead of the attack.
And I am lucky. The little trap, setup here, has not worked since these guys are facing the wrong direction.
My scout team has killed one bad guy but the two others are firing back.
Just the time to throw a grenade before being shot...
Oh no! Brian has been hit! Brian has been hit!
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Thanks guys, any comment on my second question?
21 hours ago, ncc1701e said:2. I am a bit puzzled by the difference of behavior between armor and infantry. Armor will pop a smoke screen then reverse. Infantry will start moving, pop a small smoke screen in front of them and a bigger one behind them. So I found they are a little exposed to enemy fire. Are they acting following a particular TTP unknown to me?
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Understood. I do not own CMBS too but the editor is the same. Give me few days to make something.
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22 minutes ago, Badger73 said:
I would greatly appreciate a graphic description of an AI plan posted in a thread like this; what to choose, how it works, what it does. I know I can crack open an existing scenario and look at one but I just can't seem to wrap my head around what to script for a particular result. I suspect this is a big ask but thanks for considering it kindly.
Kudos for designing scenario's. I hope it goes well. Good luck.
Do you mean something like what I have just post here?
The editor view and then the consequence?
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Yes this is working fine. Thank you. I have just two questions:
1. What Order Type do you recommend during the withdraw between Max Assault, Assault, Advance, Quick and Dash? I think that Advance, Quick and Dash are the three best options. Is the stance important too?
2. I am a bit puzzled by the difference of behavior between armor and infantry. Armor will pop a smoke screen then reverse. Infantry will start moving, pop a small smoke screen in front of them and a bigger one behind them. So I found they are a little exposed to enemy fire. Are they acting following a particular TTP unknown to me?
My setup order
My withdraw order
Initial position
Withdraw start: Small screen done by infantry while other squads are moving back and generates additional smokes:
Why using "Print Screen", my CMSF2 screenshots are just awful?
Thanks
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Nothing for me as well.
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On 10/3/2017 at 4:45 AM, MOS:96B2P said:
@cbennett88 I especially like that second photo. The guy on the away team who was not a main character was going to get whacked.
LOL - I was looking for some advice to use withdraw orders and I found this thread.
I laughed a lot. But, if I'm not mistaken, this episode is "obsession" and the three red guys will be killed by a gas cloud.
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All right, I am late. Starting scenario design on CMSF1 and finishing it on CMSF2.
But, the AI trigger is just a brilliant addition. Playing with it right now and it is adding much more possibilities. Thanks! Just thanks!
Next, I begin to understand why people wants:
- more AI groups - 32 instead of 16 (to allow more flexibility)
- more Terrain objectives - 30 instead of 15 (to add more triggers)
Cheers
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1 hour ago, Aragorn2002 said:
I don't think it will really come to integrating armies, but more co-operation between units in a larger multi-national unit. Not ideal, but as I mentioned it works for example with Dutch and German units in one Korps. Same would be possible for example for Finnish and Swedish units, or French and Belgian units. Using the same equipment would also help a lot. And yes, preferably made in Europe.
25 minutes ago, __Yossarian0815[jby] said:I totally agree, but I was being snarky that the US would not be amused if the envisioned 2% of GDP weren´t spent at least in part on US arms.
Well see the F35 Lightning program, there are two European programs existing: the Eurofighter Typhoon and the Rafale. Still, majority of EU countries prefer to buy US. It's fashion.
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The General Discussion Forum is too low in the main page: http://community.battlefront.com/
Why not put it at the beginning such as the following?
GENERAL DISCUSSION FORUM then
CM2 then
CM1 then
STRATEGIC COMMAND then
TACOPS then
ARCHIVESCombat Mission - General Discussion is often used for General Discussion because the General Discussion Forum is a little hidden imo...
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MINUTE 24
On my right wing, the suppression fire continues.
Germans are retreating...
In the center, I am rushing toward the central objective. The opposition is null. How is it possible?
On the left, I am progressing slowly because I know Germans are hiding there.
The shaken troops in the center are still resting. Only one team is able to progress.
Good progression this turn. I will secure the central objective and the left flank, next turns, before going forward...
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3 hours ago, HerrTom said:
My guess is it's going to release during my wedding or honeymoon this month
Hey, congratulations !
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Normally, you should find a campaign directory in something like C:\Users\User\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files\ directory. All the .cam files are located there. Just do a copy / paste of the new file to replace the existing one.
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On 4/2/2019 at 4:50 PM, danfrodo said:
I take a break by switching from tactical to operational level warfare, like The Operational Art of War.
Me too, just loving TOAW since 20 years. Incredible duration for a game.
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MINUTE 23
My actions are still focused on my left wing but it also starts on my right wing as well.
On the right, I have now two machine guns in position to harass a little the Germans in front of them.
On the left, my mortar team is doing some indirect fire where the Germans just retreats. I hope to undermine their morale.
My halftrack is still firing from time to time.
On my right wing, the Germans are pinned.
Looking at the clock, looks like I will miss some mortar fires except if there is few minutes left after scenario ends.
But, do you know what is the most strange during this turn? I have realized this after replaying the turn once more. In fact, the volume of fire from the Germans is decreasing. I am even wondering if they shoot at anything this turn. So, I have ordered few moves ahead in the center for next turn. Will see...
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And I am lost in translation but @JoMc67 send me this message:
"Ok, Ok, and have a confession...I'm using 120mm Mortars (not 105 Gun/How :-)"
"Oh...and, I accept your turn 5 Cease-Fire...You know, so I don't have to dish-out more enemy casualties then what's necessary (afterall, who needs anymore useless bloodshed...right ! :-)"
Is he trying to negociate?
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MINUTE 22
A very confusing turn. On my left wing, the Germans did launch a counter attack that wipe out the few men that were there.
My troops are fleeing ... While the enemy continues to shoot at them ...
Only two brave men of 1st squad / B team scout team is trying to save the day.
Alas, they are panicking. But, they are going toward the enemy !!?? Mmm, it remembers me the strange pathfinding behavior for which I have send you a test scenario @IanL
Two more casualties... Snif. Strangely enough, the Germans are also retreating.
In fact, the reason is pretty simple. This halftrack was really a good acquisition.
The overall situation did not change. Looks like we are going to a stalemate.
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9 hours ago, domfluff said:
The above is also suggesting that given the pattern of attacks in CM, you're better off running towards the enemy, than away.
That sounds really crazy to run towards the enemy. I prefer to fallback like in this video:
- At 9:33 in the video, troops are moving back due to the shells
- At 9:54 in the video, they are coming back
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But, I did more with the positioning of the flavor objects ...
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5 hours ago, IanL said:
Did you swear? If you swore you are an expert
I did ...
UO: How To Take Hostile Buildings
in Combat Mission Shock Force 2
Posted
Well this thread is sticky there: http://community.battlefront.com/forum/53-cmsf-strategy-and-tactics-forum/
How surprising it is back?