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Wiggum15

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Everything posted by Wiggum15

  1. Oh, i missed the roads. Your terrain looks so much better its worth the 40sec more loading time anyway...
  2. To be clear, by "I use the latest AMD Beta driver" i mean i actually only use the atioglxx.dll from the latest AMD Beta driver... I tried 5 different ones and the atioglxx.dll from the latest AMD Beta driver works best.
  3. Thats the point, you dont have to "mess" with the driver if you use my method. You can keep your driver and just make CM use the OpenGL driver from another driver version and see if it helps you with performance or glitches.
  4. I use the latest Beta but 14.4 also looks better then other, you have to try different ones and see which atioglxx.dll works best with your system, its pretty easy and fast with the way i described above.
  5. Kieme, will there be a Standard version of your buildings and terrain, HD ground add 40sec loading time for me ? And did you already had time to fix the standard version of the roads ? Thanks !
  6. I think this could be pretty useful for some of you ! http://community.battlefront.com/topic/118849-amd-gpu-try-this/
  7. Sorry, are you on some kind of thread creating spree ? - OMG Youtube has no sound ?! - BFC Please Disable Emoticon - Look a new T90 Video... - Look a another new video...
  8. Hi ! we all know that CMx2 + AMD GPU + most drivers gives you long loading times, bad performance or graphic glitches... And we all know that updating or downgrading the GPU driver is one of the few things that an help... But updating or downgrading your GPU drivers is a pain in the a** and can cause problems with other games. But there is a way of using a newer or older AMD OpenGL driver without changing your whole GPU driver ! How does it work ? Download a older or newer (or Beta) AMD Catalyst Driver Open the the "driver_you_just_downloaded.exe" with a program like 7zip Inside that directory, traverse into ->Packages\Drivers\Display\W86A_INF (depends on the driver)\B151068 (depends on the driver) and look for the file: atioglxx.dl_ and copy (unpack) it to your CMBS folder (the folder where the game .exe is located !) Open a command window (On the start menu, type "cmd.exe" in the search box, you should see "cmd.exe" appear at the top search results. Right click on this and run as administrator) You should now be in a DOS prompt/DOS box command shell. Type CD C:\Program Files (x86)\Battlefront\Combat Mission Black Sea (or whatever, its the directory where you installed CMBS) and hit enter Now type EXPAND ATIOGLXX.DL_ ATIOGLXX.DLL * It should say the file has inflated or expanded like 127% or similar factor. You now should see a atioglxx.dl_ and a atioglxx.dll You can delete the atioglxx.dl_ now CMBS will now use the AMD OpenGL driver from the driver you took the atioglxx.dl_ from, it only affects CMBS and by deleting the atioglxx.dll you can undo it in a second ! This works with all CMx2 games !
  9. I would say CMx2 made big progress since guys like Kieme started modding it !
  10. Hi ! Could someone please upload the US Camo faces (the tagged ones) for me to dropbox or box.com ? I tried to unpack it myselfe but RezExplode always crashes on my PC. Thanks !
  11. What things other then faces use 8 different textures (without mods) ? So is texture 1 more often loaded then texture 4 or does it only go down with the chance after texture nr.4 ?
  12. Hi ! I just noticed this. If you use Texture quality = Balanced you only get up to 4 different textures. Lets say you use a mod for the us faces with this files: american-soldier-skin.bmp american-soldier-skin 2.bmp american-soldier-skin 3.bmp .... up to american-soldier-skin 8.bmp Now lets say a face with a balaclava is -> american-soldier-skin 5.bmp If you use Texture quality = Balanced you will never see that face, only the first 4 bitmaps are used. Change your Texture quality to Best and all 8 get used. Might be interesting for modders to know. I dont know, is this a bug or is it supposed to be that way ? Can Steve or any other Battlefront insider answer this ?
  13. But there is a difference between "some training" and "extensive, quality training programs" (which is the one US soldiers go through). Anyway, quality scenario hope to see more.
  14. Yes it would be better, imagine one squad dashes over a street, comes under fire and stops in the middle of the street after 10sec canceling the WP. they will have to survive 50sec in this death trap even if suppression goes down. If the WP would just be on Hold and would be resumed after the volume of fire get less or the enemy has to reload his mg they could survive.
  15. The problem is they instantly cancel the WP and not resume. If they get pinned after 5sec they will cancel the WP and stay in a very bad spot even if they are no longer suppressed after 30sec, they will not use the remaining 30sec to dash into the cover of the building. It would be much better if the WP would be put on Hold and not just canceled.
  16. The problem is they freeze way to quick and are not smart enough to crawl into the next available cover or return fire fast enough. They should alter the WP (Run -> Crawl or Move -> Fast), maybe add a pause but not completely cancel it and stay in a death trap.
  17. @ LUCASWILLEN05 Just open the link and watch the next few minutes. And the guys in the video did not panic, they just got under fire and were suppressed shortly, they canceled the WP and did not attempt to crawl into cover, they stayed in the middle of the street, someone even crawled back into the hot zone.
  18. I mean the option to playback the whole scenario with no FOW after you completed it or at least a option to save some turns and watch them later with no FOW.
  19. And drove a truck loaded with a whole squad in slow motion speed deep into the woods while still taking fire the whole time ? @ exsonic01 Thats correct but there should be some logic behind that, something like where is the next concentration of friendly units. That they sometimes go into the opposite direction and drive towards the enemy while their teammates lie in cover 10m away is insane.
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