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Posts
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Posts posted by The_MonkeyKing
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1 hour ago, TheDukeOfSpook said:
Smoke was on, but trees were on the "closest trunks" setting. There was one tree near the vehicle that's it. I don't see how that could affect it though, I mean doesn't the Javelin have IR sights and all that?
IR does not see through solid matter. (Seeing through solids is coming soon though: https://youtu.be/kBFMsY5ZP0o)
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16 hours ago, IanL said:
Yes, I play against several people using CMH. Since both programs copy files to and from Dropbox there is no conflict if opponents are using different programs.
I have a new version coming that will also support chatting with CMH.
Feature request!
Could the chat be made in such a way it only needs a .txt file in the Dropbox folder? So opponent even without the program could use the chat "manually"?
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You have to "deploy weapon" first. After this you use target commands to order mortar to fire. You can also use fire observer to call in the mission just like off-map assets.
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Black Sea for PBEM. Shock Force for playing against the AI.
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9 hours ago, transporter said:
On several occasions I tried to use air support to bomb a target. Good line of sight, Jtac and/or forward observer team. Heard the jet, cleared hot, but there is no explosion. Then when I check the jet it shows a bomb has been dropped. What am I missing. There can't be that many duds.
Thanks
Me too. Also happens in CMBS
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I have started to wonder where are all the community created scenarios and campaigns? We have two scenarios at CMMODS IV and a couple more here at the forums.
CMSF I had so much user-created content. I thought a lot more would have been modernized and ported to CMSF II at this point.
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blow it up
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We need a hero to test this in the editor. You shall get my upvote for it!
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1 minute ago, Gkenny said:
Link seems to be broken for me, get invalid link page.
Worked a while ago. Not anymore it seems
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Thanks for the links. I did study the manual. It got me through the basics USMC TO&E. I find the concept of Combined Anti-Armor Team (CAAT) especially interesting. Seemed to work well against the Syrians. I have had no luck with similar formations against the Russians in CMBS.
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1 hour ago, Boche said:
Also take into account an AAV platoon conists of 12 vehicles. The`proportions in the campaign are correct. YOu never see more than one AAV platoon in any scenario. One AAV platoon carries a Marine company.
3My mistake, I was wrong. I had no idea AAV platoon has 12 tracks. I presumed automatically that in this case, a platoon equals 4 (+/- 1). So that would make 4 AAVs per platoon of marines. a surprisingly large amount of extra "seats".
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2 hours ago, General Jack Ripper said:
Just because you CAN cram an entire infantry company into a platoon of aav's like sardines in a can, doesn't mean you WANT to, or even NEED to.
You certainly don't HAVE to either...I agree that is a very good point. There is are very very few situations where I would mount my infantry in CM this way (all of the eggs in one basket).
But I think it should be dictated by reality. What did the Marines have in the gulf war or the Iraq war? This is a "feature" of the USMC I would have liked to experience. Also, the ammo loadout that comes with the AAVs, especially Javelins makes the situation absurd. A Company gets whole battalions javelins but still just two launchers...
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I just played through the marines campaign. all around a good campaign (just a couple of badly implemented mission).
One thing really struck my eye. Every squad has its own AAV and also one for the platoons HQ units...
quite from the manual:
"Each Marines Rifle Company can fit into an AAV/MTVR Platoon, which means the typical scenario should not have more than one platoon of transport. Note that itis possible to purchase the AAVs in Company strength, which is enough capacity to move an entire Marines Infantry Battalion."So why am I seeing a company of AAV for a company of infantry? This silliness is a rule in the Semper Fi campaing, not an exemption.
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On 3/3/2019 at 12:39 AM, Sir Lancelot said:
Here comes version 1.2: I modded the Syrian fighters so that they wear at least some camouflage. The mod folder linked below also contains my previous work on the Syrian regular forces.
https://www.dropbox.com/sh/bwgu0k7bdjpblkr/AADo5tmmL0RTWPz8omGaS6twa?dl=0
Nice mod! Always disliked the pajama boy look.
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On 2/6/2019 at 10:54 PM, CMFDR said:
Sounds great @Saferight, would you still have them uploaded somewhere? The links from 2015 aren't working anymore.
I still have this installed so here is a link to the mods files you can download. https://drive.google.com/open?id=1y6BLYiQAV16aMqKgyxGJ-xkMqC3xxQ03
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5 hours ago, pquumm said:
You might be thinking of the uncons with the green headband. In the Syrian roster, if you look under infantry - special forces company, you'll find the all-black special forces I'm talking about.
You are right. Downloaded and installedd
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I thought the black-uniformed Syrians were intended to persistent JIhadists, not spec-ops.
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12 hours ago, Euri said:
Can someone attest positively that Marines get reinforcements in Flirting with Disaster mission, at the most recent USMC campaign version ? The post from Battlefront on the matter was ambiguous and I don't want to restart and be found at exactly the same position
Good question! I am in the middle of the marine campaign but not there yet...
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My problem seems to have gone away with the CMSF2
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Thank you for the answers and the rather entertaining rest of the thread
Experienced player looking for CMSF2 pbem opponents!
in CM2 Opponent Finder
Posted
I am once again looking for CMSF2 opponents. I would prefer experienced players and would like to get my ass handed to me.
I have all the modules and I am looking for at least company-sized battles. As for battle types, CMSF2 scenarios (the somewhat balanced ones), or quick battles of all sorts.