Jump to content

The_MonkeyKing

Members
  • Posts

    1,767
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by The_MonkeyKing

  1. My experience comes from being a CV9030 gunner.

     

    Let us start with a very real live example. CV9030 company is moving along a road surrounded by dense forest. Enemy contact is possible but not imminent. The company is "traveling" so mounted and expected to move somewhat quickly. Leading CV9030 is moving slow enough to be 100% ready to open fire instantly, the gunner is constantly "pre-aimed" to the next corner on the road ext. and the gunner will engage on his own initiative.

    So let us say a meeting engagement happens. What happens in the lead tank?
    - Gunner sees the enemy AFV and opens fire.
    - Commander knows without words what is happening (gunner shooting + direction the gun is pointed) and acts out his part of the script. Says to the intercom: "reverse, fast!" and flips a switch that pops smoke. Gunner gives a report as fast as he can while/after shooting: "IFV, destroyed"
    - Commander informs the platoon/company radio shortly: "contact, heavy" (heavy meaning mechanized force) Also sometimes lead tank intercom is directly connected to platoon radio so the information is as fast as possible and if the lead tank is lost the information is not.
    - Commander gives the driver instruction on the reversing (left, right, hard left...)
    - Commander and driver have packed up a short distance to the side of the road and the commander gives "dismount, left" order for the dismounts. Same time more information to platoon/company radio.

  2. 39 minutes ago, homewrecker said:

    I have a mediocre laptop I use pretty much just for CM, performance is silky smooth with the demo.  Noticed a long time ago as mentioned above, turning details to balanced or just lowering them from best makes a huge difference in FPS without much noticable difference in visuals.  Also, yeah, shadows off, not necessary for the experience. 

    I am pretty sure we define "silky smooth" entirely differently. 

  3. 20-35fps is unfortunately normal with this game in big scenarios when zoomed out, (almost) no matter the hardware. FPS Depends on the size of the scenario, heavily on the camera hight (more stuff on the screen) and graphics settings. Maybe record a video with an FPS counter, list graphics settings and maybe graphs of fps, CPU load, GPU load and frametimes.

    What I remember off the top of my head; with my RTX2080 + i5-6600k (OC 4,7GHz) I get 30+/-10fps on bigger scenarios and 60fps with the small and tiny ones in normal gameplay. Around medium settings. With the absolute most complex and largest maps, framerate goes sub 10fps with the "right" camera angles.

    Yes, this is a horrible performance but I can tolerate it in a turn-based strategy(sim-ish) game that does everything else like no other. My goto experience would be 144hz/1440p...

×
×
  • Create New...