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Posts posted by The_MonkeyKing
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I believe it has been stated to be in the cards. Just in the far future "maybe" file. I hope it would be the premiere of the CM3 if there ever will be one...
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4 hours ago, MikeyD said:
35 fps is 10 fps faster than standard movie fps.
So you're looking for a brawl then?
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39 minutes ago, homewrecker said:
I have a mediocre laptop I use pretty much just for CM, performance is silky smooth with the demo. Noticed a long time ago as mentioned above, turning details to balanced or just lowering them from best makes a huge difference in FPS without much noticable difference in visuals. Also, yeah, shadows off, not necessary for the experience.
I am pretty sure we define "silky smooth" entirely differently.
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The most painful game I have enjoyed playing this much. (I play "Ironman")
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20-35fps is unfortunately normal with this game in big scenarios when zoomed out, (almost) no matter the hardware. FPS Depends on the size of the scenario, heavily on the camera hight (more stuff on the screen) and graphics settings. Maybe record a video with an FPS counter, list graphics settings and maybe graphs of fps, CPU load, GPU load and frametimes.
What I remember off the top of my head; with my RTX2080 + i5-6600k (OC 4,7GHz) I get 30+/-10fps on bigger scenarios and 60fps with the small and tiny ones in normal gameplay. Around medium settings. With the absolute most complex and largest maps, framerate goes sub 10fps with the "right" camera angles.
Yes, this is a horrible performance but I can tolerate it in a turn-based strategy(sim-ish) game that does everything else like no other. My goto experience would be 144hz/1440p...
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Well, now I have started all the scenarios as pbem matches... I will report on the multiplayer potential of each when I am done.
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Oh man, that's good!
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I agree with this. Shilkas should not be able to do the same job as tunguskas in Black Sea. At best they should be able to try to do that job with very inconsistent results.
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Do mods work the same in the demo as in the full games?
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But are there any ready made ones?
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Hi,
Hit me up if you want to play some CMSF2 DEMO pbems. If you have preferences I am up for any of the scenarios in the DEMO on either side. I would prefer an experienced opponent who "knows the ropes" so no first-timers. -
22 minutes ago, JoMc67 said:
Yeah, in general, all Demo's tend to run better & smoother then the Full Versions...
I am not convinced
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Thank you for the response!
It would be awesome if someone would write a list from best to worst scenarios in terms of multiplayer balance.
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I would like to play some of the demo scenarios as pbem but I don't know which ones would work the best for this. I don't want to open and spoil the scenarios by finding out myself...
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Possibly fixed in CMSF2. Just played the whole evening with shaders on and no crashes. Still not a large enough sample time for me to be sure sure though.
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Fulga Gap!
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Disabling the shaders seems to have worked. Thank you @Jock Tamson
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I got a new GPU (RTX 2080) and I am still having this problem. Now I cannot downgrade the drivers anymore...
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Solved
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Fulda Gap!
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Best and most reliable way seems to be to downgrade your GPU drivers to older ones. (You find the details in this thread)
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5 hours ago, CPC922 said:
Huge fan of steam. Gone are the days of having to search for patches... oh wait...
I understand the argument made by the developers against Steam but from a customer standpoint, I see nothing but value.
Well said!
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What is up with this forum and hyperpolarized views on steam
Vehicle reaction time
in Combat Mission Shock Force 2
Posted
My experience comes from being a CV9030 gunner.
Let us start with a very real live example. CV9030 company is moving along a road surrounded by dense forest. Enemy contact is possible but not imminent. The company is "traveling" so mounted and expected to move somewhat quickly. Leading CV9030 is moving slow enough to be 100% ready to open fire instantly, the gunner is constantly "pre-aimed" to the next corner on the road ext. and the gunner will engage on his own initiative.
So let us say a meeting engagement happens. What happens in the lead tank?
- Gunner sees the enemy AFV and opens fire.
- Commander knows without words what is happening (gunner shooting + direction the gun is pointed) and acts out his part of the script. Says to the intercom: "reverse, fast!" and flips a switch that pops smoke. Gunner gives a report as fast as he can while/after shooting: "IFV, destroyed"
- Commander informs the platoon/company radio shortly: "contact, heavy" (heavy meaning mechanized force) Also sometimes lead tank intercom is directly connected to platoon radio so the information is as fast as possible and if the lead tank is lost the information is not.
- Commander gives the driver instruction on the reversing (left, right, hard left...)
- Commander and driver have packed up a short distance to the side of the road and the commander gives "dismount, left" order for the dismounts. Same time more information to platoon/company radio.