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The_MonkeyKing

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Posts posted by The_MonkeyKing

  1. I am still waiting for a hero to date these pictures to a month. 😁

    We know:
    - Starship 1974-81
    - Vehicle camo 1975-85
    - Still wearing olive uniforms -1981
    - M16A1 with 30-round mags approx.1977-
    - ALICE carry system 1973–1997

    My estimation is summer 1979

    What did I miss?

  2. For Dutch some pointers:

    • Dutch primary firepower comes from the heavy artillery(Panzerhaubitze 2000 ). This is what you use to "simplify the geometry of the map" as I like to say. That HUUGE factory locking down the whole map? No problemo
    • The vehicles do not pack that much ammo. You cannot count on them doing the "map geometry simplifying". Only enough ammo for shooting mostly at identified targets. I contrast this to the Bradley or BMP-3/BMP2. With these you can fight MOUNT by demolition. Enough ammo to remove small towns.
    • All the vehicles have lots of machine gun ammo so always have the shooting something with "target light".
    • CV9035NL has very little ammo but expectional optics so mostly use the 35mm sparingly. Airburst is god against inf. CV90 can fight off modern T-72s one on one in defensive position. Always gets the first spot and shots. 35mm APFSDS-T seems to be enough even frontally with +20 hits.
    • Leopards are your main weapon system. HEAT is good for hard targets like buildings. They do not have airburst so ATGMs are a great thread when positioned well.
    • Fennek is awesome at spotting and light skirmishes or infantry support. It has thermals and 12.7mm with remote controlled turret. Also not too horrible to lose...
    • Gill ATGM is pretty bad. Hard to hit buildings or infantry with it. Set up somewhere far back in overwatch incase of any counterattacks on tracks. Remember these come with Fennek, often more useful than the ATGM...
    • Infantry. You do not have a lot of it so use it conservatively. Panzerfaust 3 is a RPG-7 on steroids. Manually target inportant buildings with it. Pretty much same effect as Leopard 120mm HEAT round would..
  3. 6 minutes ago, The_MonkeyKing said:

    Dutch campaign mission 2. Save game file: https://drive.google.com/file/d/14Iqz-1-b_VHm-fGMYUz1xGjHDf7neBaF/view?usp=sharing

    Abysmal Grill hit-rates with good all-around conditions.

    Targets (you can see 9 misses in this photo with 1 hit.
     

     

    Grill location
     

     

    Tanks seen from the Grill POV.
     

    OK, I checked my game version and it was 2.02. I had installed the 2.03 patch to wrong directory... I think that was the problem.

  4. On 4/26/2020 at 11:35 AM, FoxZz said:

    Hello guys,

    Do you have any tips for the sixth mission ? I find it very difficult.I don't want to spoil it, but basically the initial engagements is really a wrecking ball and it's difficult to win after that.

     

    What is the name of that scenario/battle? I have my "plan" files but not in order...

  5. On 4/28/2020 at 6:08 PM, 532889 said:

    All i want is 64-bit support to make big huge maps to play .How many years will i have to wait?Forever? update 5? New engine? 

    When you have good enough CPU (especially single core performance) you can do whatever on CM and it runs fine. I have Ryzen 7 3700X and RTX2080.

    But I do agree it is ridiculous that one needs a +$1000 computer to ran a game that looks like this.

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