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Posts posted by The_MonkeyKing
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This combat mission will probably depict most offmap support assets to date. Artillery and rocket artillery with multiple munitions, Helicopter, and wing assets for both with lots of variations.
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I was wondering what they were working with all the releases being so slow lately...
I am loving this! Cold War is my specialty -
Give save file or informative screenshots. This would make it possible to understand what is going on
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I have RTX 2080. No problems. Running the "express installation" with the GPU drivers helped with problems I had with some games.
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Choose 16GB RAM. Other than that, listen to your wallet. (and this is for general quality of life, combat mission doesn't need 16GB)
Everything you listed will run combat mission just fine. You probably should not play the game on 5k resolution, so just run time game on 1440p for example.
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4 hours ago, Sgt.Squarehead said:
So can you fix the Stryker Campaign now please?
Are there actually any campaign braking deficiencies? I played it when it came out and got slapped with bad information on the breakings a couple of times but nothing major.
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How large are the scenarios and campaigns going to be in this DLC?
I am asking because I am very interested in getting this DLC but battalion and battalion+ sized engagements are just too tiresome in terms of time expenditure per turn. (I am bit of a perfectionist)
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I would like to have the ability to turn off LWS and maybe also APS. Same way we can already control buttoned up state of the tank with the "open up"-command. This would make things a lot easier and this is also done in real life.
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great interview! I would like to hear more of you talking
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hahaa, awesome!
rip my other life though...
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For Dutch some pointers:
- Dutch primary firepower comes from the heavy artillery(Panzerhaubitze 2000 ). This is what you use to "simplify the geometry of the map" as I like to say. That HUUGE factory locking down the whole map? No problemo
- The vehicles do not pack that much ammo. You cannot count on them doing the "map geometry simplifying". Only enough ammo for shooting mostly at identified targets. I contrast this to the Bradley or BMP-3/BMP2. With these you can fight MOUNT by demolition. Enough ammo to remove small towns.
- All the vehicles have lots of machine gun ammo so always have the shooting something with "target light".
- CV9035NL has very little ammo but expectional optics so mostly use the 35mm sparingly. Airburst is god against inf. CV90 can fight off modern T-72s one on one in defensive position. Always gets the first spot and shots. 35mm APFSDS-T seems to be enough even frontally with +20 hits.
- Leopards are your main weapon system. HEAT is good for hard targets like buildings. They do not have airburst so ATGMs are a great thread when positioned well.
- Fennek is awesome at spotting and light skirmishes or infantry support. It has thermals and 12.7mm with remote controlled turret. Also not too horrible to lose...
- Gill ATGM is pretty bad. Hard to hit buildings or infantry with it. Set up somewhere far back in overwatch incase of any counterattacks on tracks. Remember these come with Fennek, often more useful than the ATGM...
- Infantry. You do not have a lot of it so use it conservatively. Panzerfaust 3 is a RPG-7 on steroids. Manually target inportant buildings with it. Pretty much same effect as Leopard 120mm HEAT round would..
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here's some. Happens every ones and a while randomly.
I can give turnfile, settings ext. if it helps -
On 8/5/2020 at 9:46 AM, Doomed said:
Given the deal with Slitherine are we likely to see the updated British campaign when CMFS2 is released on their store (25th August I believe)
nope it seems
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Rebind the steam screenshot function
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Yes, here is the turn with the new patch. 5 missed and 5 hit. Still not great but believable. Turn file: https://drive.google.com/file/d/1CtDDn2qYCVaLmhJ6Hi-KuYwEcL6mhJOR/view?usp=sharing
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6 minutes ago, The_MonkeyKing said:
Dutch campaign mission 2. Save game file: https://drive.google.com/file/d/14Iqz-1-b_VHm-fGMYUz1xGjHDf7neBaF/view?usp=sharing
Abysmal Grill hit-rates with good all-around conditions.
Targets (you can see 9 misses in this photo with 1 hit.
Grill location
Tanks seen from the Grill POV.
OK, I checked my game version and it was 2.02. I had installed the 2.03 patch to wrong directory... I think that was the problem.
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Dutch campaign mission 2. Save game file: https://drive.google.com/file/d/14Iqz-1-b_VHm-fGMYUz1xGjHDf7neBaF/view?usp=sharing
Abysmal Grill hit-rates with good all-around conditions.
Targets (you can see 9 misses in this photo with 1 hit.
Grill location
Tanks seen from the Grill POV.
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I have ended up using these vehicles almost purely against buildings. AT-capacity is for self-defense or if the situation demands it.
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Where is my QB BMP3 ?
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On 4/26/2020 at 11:35 AM, FoxZz said:
Hello guys,
Do you have any tips for the sixth mission ? I find it very difficult.I don't want to spoil it, but basically the initial engagements is really a wrecking ball and it's difficult to win after that.
What is the name of that scenario/battle? I have my "plan" files but not in order...
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4 hours ago, 532889 said:
I have cmbs and shock force.Currently we can only make 4x4 km maps.Those modern warfare games need real big maps.
Very true. The game can only represent knife fighting when it comes to modern equipment.
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On 4/28/2020 at 6:08 PM, 532889 said:
All i want is 64-bit support to make big huge maps to play .How many years will i have to wait?Forever? update 5? New engine?
When you have good enough CPU (especially single core performance) you can do whatever on CM and it runs fine. I have Ryzen 7 3700X and RTX2080.
But I do agree it is ridiculous that one needs a +$1000 computer to ran a game that looks like this. -
Please don't make these huge buildings. I am just forced to blow them up if you don't give me a battalion of infantry for clearing it.
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Make an extra save and ceasefire. See what's going on.
And now.....
in Combat Mission - General Discussion
Posted · Edited by The_MonkeyKing
I am still waiting for a hero to date these pictures to a month.
We know:
- Starship 1974-81
- Vehicle camo 1975-85
- Still wearing olive uniforms -1981
- M16A1 with 30-round mags approx.1977-
- ALICE carry system 1973–1997
My estimation is summer 1979
What did I miss?