Jump to content

The_MonkeyKing

Members
  • Posts

    1,767
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by The_MonkeyKing

  1. Now that we are getting AA capability to the AA units already present in CMSF1 I am wondering are you adding any new ones SA-13 or even the SA-19 that would pair nicely with T-90 and BMP-3. These two could just get ported from CMBS.

    Also are there going to be any manpads for anyone?

    I think the AA gameplay might feel very conflicting and unfinished with Shilkas being the only AA capable unit in the game...

  2. 6 minutes ago, Battlefront.com said:

    Pretty much the same.  We've found a few that were pretty weak and are now even weaker.  We decided it was better to cut them out and focus on others than to (basically) remake them from scratch.  So far we've only definitely cut one and have maybe two others that are possibly getting left behind.

    Steve

    Good to hear you are not afraid to cut subpar missions. As I understand it SF2 is definitely not lacking in content! Very few things are worse than being forced to grind through a painfully flawed mission.

  3. 7 minutes ago, Battlefront.com said:

    Drones were just starting to be used at our scale back in 2008 (full production of the Raven started in 2006).  They were mostly being used by Brigade level assets up until that point.  At the time we erred on the side of caution about production and introduction.  Looking back, for our timeframe the Raven should be available to the US side.  The other forces were slower to adopt.  The Brits had a handful in 2007 so we might do them as well, but the other NATO countries got them after our timeframe.

    Steve

    Thank you for the quick (but still quite cryptic :P) answer! I read it as definite maybe.

  4. On 5/17/2018 at 8:36 PM, kinophile said:

    http://smallwarsjournal.com/jrnl/art/preparing-general-purpose-forces-combat-megacities-how-conventional-units-can-best-train

    I'm tracking the discussions in US MIL re future, megacity/elevated urban  fights, and designing a customized mech inf brigade level unit for same. 

    I'm. Curious what fellow CM players do? I rarely use the bog standard TOE units - Esp. RUS/UKR. As them I like to get a think inf base and heavily augment with MGs, ATGM and snipers. MGs I find are inordinately effective at suppression in groups. GLs are useful but easily picked off and just annoy hostile IFVs. 

    I find US standard inf units are pretty flexible. 

    That was a dangerous article to read... So many links to other interesting articles with even more links!

  5. 17 hours ago, Rinaldi said:

    https://drive.google.com/open?id=1ObJh26eNn73_pP_ca8v4uYEEhmzwpHwf

    A link to the scenario. I haven't published yet because I need to see if I have to make any balance changes/scoring changes. It took forever to get Power Hour balanced (it favored the Russians too greatly) and I'd rather not have to constantly re-upload. Right now the scenario still probably favors REDFOR too much.

    Thank you! I was just about to ask for this. Does this one work well when playing against the AI?

  6. 20 hours ago, Jock Tamson said:

    Combat Mission is CPU limited.  Over the years I have played it on GTX 580, GTX 680, GTX 980 and now GTX 1080.  There has been no positive improvement in frame rate across all those GPUs.

    I would say CM is engine limited. After certain point no matter what you throw at it the frame rate doesn't move an inch(frame?). Law of diminishing returns gets pretty rough after card like 1050ti.

  7. 37 minutes ago, Haiduk said:

    Ukrainians got to the major urban centers before Russians - Donetsk and Horlivka, for example, continuously were taking in encirclement until 24th Aug. After Russian invasion I can remember such big (big for this war, of course) urban battles like Vuhlehirsk 30.01.2015 and Mariinka 3.06.2015. Some clashes also was in Debaltsevo, but that was just our screen of small number of special forces, which covered withdrawal of mech.infantry and police units.   

    I agree :). If the Russians wouldn't have intervened in the scale they did we might have seen some largeish urban battles in the clean ups of Donetsk and Luhansk. Might have gotten ugly, but I am not sure would the opposition forces had the dedication to fight till the end like we have seen in Syria.

  8. 57 minutes ago, Haiduk said:

    No. During 2014 campaing of intensive maneuver warfare Ukrainain troops liberated one city with population ower 450 000 - Mariupol, several cities with population over 100 000 - Sloviansk, Kramatorsk, Siverodonetsk, Lysychansk and dozens of towns (in ukrainian classification "settlement of city type") with population 10-50000.

    As I said: "The conflict "froze" before Ukrainians got to the major urban centers with significant opposition forces." Your example battle, Mariupol total opposition forces were around 100 and same is true for the rest. After the point when Ukrainians got in to contact with significant opposition forces with their Russian backup no significant urban battles were fought.

  9. Syria is mostly urban conflict because of that is where the opposition forces mostly choose to fight, and there is no lack of big urban areas. Opposition forces are strongest at fighting in cities, because they lack the resources to fight in the open. This is because of the RUS and Assad air supremacy and mechanized/armored formations they possess. We have seen all the recent opposition "maneuver warfare like" offensives vaporized by the aforementioned assets.

    First the terrain was different in Ukraine. The major fighting was not taking place in urban centers. The conflict "froze" before Ukrainians got to the major urban  centers with significant opposition forces.

    Second the forces were different, both sides were and are highly mechanized/armored and there also were multiple at least company sized Russian MEC/Armod elements operating on the opposition side. Opposition AA assets (and the weakness of UKR airforce) were enough to keep them safe from air attacks.

    Third and this one is the most speculative one. The Ukraine conflict is a lot more "civilized" conflict than the one in Syria. There is no large scale deliberate targeting of civilians. Just look at the casualty figures and not to even mention chemical weapons and killing by starvation of the population. This makes me think that in the war in Donbass the sides are also somewhat following the "rules of war" and avoiding major urban fights which necessarily lead to major civilian casualties.

  10. I am talking intel and NVIDIA and if you are going with a laptop.  GPU should be a 960M or 1050M (or better). The CPU should be a 4-core, so it can be i3 or i5 but make sure it 6th gen or newer. Remember the i3 lineup has also 2-cores and the i5 has some 6-cores, so remember to make sure the CPU has 4-(physical)cores and no virtual cores.

    Short version:
    - CPU, pure 4-core. Intel 6th gen or newer.
    - GPU, 960M or 1050M or better

    The game might "run" with less but will be a horrible experience. On the other note really sucks this game doesn't really do 60fps. My rig can barely manage stable 60fps in this game when it runs AAA games in 1440p with 144Hz.

  11. 2 hours ago, Sgt.Squarehead said:

    Good read!

     

    For example this was a good reminder on how to use MGS Strykers. Too bad in CMBS you only got 5 HE shells on board.

    Quote

    MOBILE GUN SYSTEM PLATOON
    1-48. The MGS platoon provides precise long range direct fire in support of Infantry and Cavalry units. Its
    function is to destroy or suppress hardened enemy bunkers, machine gun positions, sniper positions, and
    long-range threats. It also creates Infantry breach points in urban, restricted, and open rolling terrain. The
    MGS 105 mm main gun provides the platoon with limited antiarmor, self-defense capabilities. The MGS is
    not a tank, however, and should not be employed in the same manner as a tank; nor should the MGS platoon
    be employed in the same manner as a tank platoon. (See figure 1-3.)

     

×
×
  • Create New...