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Thewood1

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Everything posted by Thewood1

  1. Tooling is incredibly difficult for DU. IIRC, there was a scandel in the 80's around Germany selling machine tools that would have been used in USSR for turning DU materials. So it just might have been the lack of good tooling...just a guess.
  2. Thanks for the work on that. It looks good.
  3. I hope modders can keep posting mods here on the forum for a while. Its a heck of a lot easier to download. It will become unwieldy after a while so I hope the repository face-lift happens soon.
  4. Good, because you seem to be the only one not seeing what the real point here is. You asked specifically for a currently serving member of the military to step in and he did. You don't seem to like his answer. You seem to be the only one not getting the point that this discussion is not just about reinforcements, but a design issue under specific circumstances.
  5. I tried that tact with people arguing this issue and it was useless. This is a topic that should have stopped 4-5 responses it.
  6. I think a military person already said the way reinforcements show up in this way is not right...on the first page. So there is that.
  7. I have to assume its also time to manage it. A new section does not appear overnight. And it requires maintenance as well. I thin a better solution is to get an official repository that people want to use as a first resort, not a last resort. If GaJ does nothing new with his site, just maintaining what he has is a benefit to the community.
  8. I must be missing something in some of these replies... The poster isn't saying reinforcements are a bad thing. I can't see where he is saying that. He is saying reinforcements ending up right next to his units with no warning in the briefing or in game. I have seen this in all CM games. Why are people trying to school him on reserves? I don't really think that is what he is talking about. This is as much a scenario design issue as anything.
  9. Why not nuclear weapons then...or fuel-air explosives. The firepower is there, but not at the front line tactical level. MLRS would be used as either pre-bombardment ahead of the battle line or hitting behind the lines. In fact this was discussed here on this board to death today and yesterday.
  10. In CMSF I built several scenarios that were all about a recon force trying to penetrate a screen. I had a battalion HQ far back that the recon unit had to get a bead on. I used the ID unit objective with casualty points to set the win/lose. I also built a couple flank screen battles where the recon units have to ID specific units and hold objectives. I use reinforcements set to come in after a specific time to represent a main force redirected to this axis. The whole point of the recon elements is to withdraw in good order while maintaining contact. Scoring really didn't work well because at the time CMSF didn't have the capability. I never released them because I couldn't get AI plans to function properly. Let's fact it; scenario building in CMSF was VERY hamstrung by limitations in plans and orders. So I just used them to play hotseat with myself. I plan to some day build similar scenarios in CMBS.
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