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antaress73

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Everything posted by antaress73

  1. Not to mention an AP shell skewering three at the same time
  2. I will never repent or else the ghost of Maurice Richard will uppercut me at night But I like the Red Sox better than the damn Yankees hehe I used to cheer for my beloved Expos in the National League (and was a regular at the bleachers during high school, only 1$ ) and for the Red Sox in the american league (not the Jays, screw Toronto LOL). I loved Wade Boggs, Jim Rice, Dwight Evans, Mike Greenwell, old Tom Seaver, Oil Can Boyd (played for the expos too along with Spike Owen). Later you got Pedro Martinez (developed in Montreal) that gave Boston his first world series since the Babe Ruth trade (the curse). Spotting for russian infantry is fine. No complaints there. Its the vehicules that I SOMETIMES find problematic, not always. Yeah I agree you're in deep s--- if you're dealing with Abrams using RPGs but I like the sport aspect of it No problems with Bradleys. They tend to go BOOM when in RPG range.
  3. For the Kurg, it is much less technogically challenging and less expensive and would solve a BIG problem for the russians. This is an assumption on my part. As for where I'm from... Well, let's just say french is my first language and I do not like the Boston Bruins much
  4. hehehe quite a reaction 1- At long range I agree that US thermals are far superior . But at close range I've seen spotting slowness that is frankly mesmerizing on part of the russians on the order of "Stop taking selfies in the middle of combat Ivan" 2- I'm not russian (maybe on my mother's side, unconfirmed, she was adopted but the little info we have DO points in that direction) I have no trouble playing the russians and getting my fair share of winning. My favorite opponent is less at ease. WHen I play the americans, especially against the AI, I like my russians to give me some challenge. 3- GPS precision arty can be jammed (and is at the strong EW setting). The russians are VERY strong and superior to the US in jamming capabilities. But having a few more missions of Krasnopol would be realistic since John Kettler cited sources saying that Krasnopol is much more widespread than shown in the game. 3- RPG-27 is in active service (RPG-28 is not I agree). Having RPG-27s instead of RPG-26 as disposables would make russian infantry very lethal for tanks and AFVs at close range. 4- Grifel and new cannon would make Abrams pretty much die (penetration AND energy left for internal catastrophic damage) as soon as hit under 2000 meters, With good tactics this would do much to equalize the fight. At long range, beside spotting, with russians on defense in hull down positions at 3000 meters, the ABrams would be toast. I've killed 7 Abrams for 3 T-90AM lost under these conditions at 3000 meters, with relikt stopping many sabot rounds and this with the actual much less powerful gun and ammo. 5- Kurganets is more likely to be fielded soon than Armata. BMP-2 and 3s are not very survivable and that's the new trend in the russian army. 6- The lasing at battlesight ranges affects the russian player more than the american. Smoke deployment is slower for the Russians and US reaction for firing is faster. On the other side, russian aiming is a little slower and US smoke deployment is almost instant. That makes lasing at close range for the russians a very bad proposition but much less of a problem for the US side. You can battle russian tanks head-on with the Abrams and win regularly. You have to be much sneakier playing the russians. That's why getting close, surprise and flanking on the offensive and ambushes when on the defensive are very important. All this is often spoiled by having the russian side lase all the time. 7- I just want the game to be the most realistic possible while not underestimating any side. I agree with the designers on 75% of the stuff in game. They made decisions according to the info they had (much more available on the US side) and within the time constraints they had to abide to. I do think that the Ukrainians tanks are awful at spotting and they should not be that bad in real life. I.ve seen WWII tanks spot better and faster under the same conditions in the WWII titles (Red Thunder) Regards Sublime !
  5. I tend to think that spotting and reactions are not what they should be, especially for the Russians and some bugs persists that mainly play in disfavor of the Russians , thats why I artificially use veteran and crack Russians to compensate when I play against a friend who also own the game . I know this is not realistic . We do the same when he plays the Russians. When.this is fixed (side turret armor of Abrams too strong or AT-13 Too weak, no lasing at close and battlesight range, slower and less robotic reaction times, side Hull armor on T series too weak, slow spotting in perfect conditions and less than 1000 meters for the Russians ) or more state of the art and powerful equipment (RPG-27, rpg-28, weapons optics , a T-90AM1 with that new gun with giffel ammo, T72B4 with panoramic sight, kurganets, more krasnopol ammo dotation, arty deployed HEAT bomblets with 100mm pen each) is added to the russian family we'll revise.
  6. I tend to think that spotting and reactions are not whay they should be, especially for the Russians and some bugs persists that mainly play in disfavor of the Russians thats why I artificially use veteran and crack Russians to compensate when I play against a friendfriend who also own thje game . I know this is not realistic . We do the same whenwhen he plays the Russians. When.this is fixedfixed (side turret armor of Abrams too strong or AT-13 Too weak, no lasing at close and battlesight range, slower and less robotic reaction times, side Hull armor on T series too weak, slow spotting in perfect conditions and less than 1000 meters for the Russians ) or more state of the art and powerful equipment (RPG-27, rpg-28, weapons optics , a T-90AM1 with that new gun with giffel ammo, T72B4 with panoramic sight, kurganets, more krasnopol ammo dotation, arty deployed HEAT bomblets with 100mm pen each) is added to the russian family we'll revise.
  7. Javelin is standard US equipment and frankly in the games i've played they shoot once and then get killed by return fire, are supressed by HE artillery or are severely degraded by my artillery deployed smokescreens. They Kill my tanks 50% of the time since I dash from tree to tree whenever possible so they are not a uberweapon against a competent russian commander (like sublime). As for Abrams having an excellent chance of surviving return fire , I would say moderate since weapons mount, top armor and lower Hull penetrations are fairly common at the average ranges in game (depressingly so when I play the US). Even the thickest armored parts (right and left front turret) are ônly 100% effective if the shot comes from head-on. As soon as the shooter is not right in front (a little bit to the side) you start to see disabling partial and full penetrations on those areas. You achieve this by having multiple spread out shooters at a single Abrams. The only part of the Abrams 100% invulnerable is the upper front Hull IF the shooter is at the same terrain level. If its higher its à question of luck. I always play as or play against veteran and crack Russians .
  8. I was wondering if the Motiv will be included to be fired by the 2S19 ? " "The 2S19 can fire Motiv projectiles with self-homing munitions, too. The Motiv submunition designed by the Basalt enterprise was fielded 10 years ago. It is unified for various combat arms and is also used in MLRSs and disposable cluster bombs. The Motiv well surpasses its US analogue by the aggregate efficiency index. It has high­er jamming resistance and armor pen­etration (up to 100mm, which largely exceeds the horizontal armour resist­ance of the most advanced foreign tanks, namely the M1A2 Abrams, Leclerc, Leopard 2, etc. Works on the Motiv are going on to enhance its jamming resistance, improve homing operations and war­head efficiency." Source: army-guide site http://www.army-guide.com/eng/product3933.html
  9. Kieme's : anu update on the status of the weapon/ vehicules silhouettes ?
  10. you said using APS cheapens things earlier, should have used a quote. That was a joke;) As for side turret "bug". See that screenshot with three hits from AT-13s on the turret side that didnt penetrate despite having 900mm+ penetration and a tandem warhead. I never saw an Abrams turret side penetration from anything less than a Kryz or Kornet in game. Hull sides ? Yes, plenty, even from RPGs where there's no ERA coverage. You could kill an M1A2 SEP in shock force with an RPG-29 penetration on the turret side on a regular basis. Agreed, on SEP v.2 the side armor was improved and there's ERA but the single layer ERA shouldnt be a big factor against a tandem AT-13 or RPG and its very doubtful the turret side armor has gone from less than 650mm on the M1A2 Sep v.1 against CE to 900mm + on the SEP. V2 which is a level of protection that would make it impervious to the AT-13.
  11. from everything I read on Russian electronic warfare capabilities (including from US sources).. Russian EW would have a strong effect on US forces and US EW a light effect on russian forces. That's a pretty big nerf right there.
  12. I used this to my advantage putting a tunguska and two T-90As behind a building. The M1s get pounded into inaction by the tunguska and killed by the T-90s.
  13. Well the BMPs do fine against Ukranian MBTs. And the side turret armor of the Abrams is rated way too high (bug and reported, might be fixed in a future patch ) and would protect much less than modeled in the game against a tandem warhead AT-10 stabber that the BMP uses (and against RPGs and AT-13s) so it doesnt play in favor of the BMP against the US.
  14. Arena would have stopped that TOW-2B, but since you like things to be expensive, seems like your wish was granted. Oh and btw, Relikt on top of the T-90AM and in a lesser measure Kontakt-5 can and will stop TOW-2Bs at the right spot and even the occasionnal Javelin. I do not agree that ARENA is useless against the US. It makes the TOW-2B only marginally effective leaving only the javelin and the Abrams as reliable ground tools against russian MBTs for the US player. In my opinion, this is not something to neglect as a Russian player. Not to mention the odd AT-4 to the side it protects against .On BMPs, they are even more useful since they could get closer to US infantry. Is it worth it point wise in the context of a PBEM quick battle? I dunno.
  15. It's not that special or game changing , thales french optics , a btr frame and maybe new ammo for the gun. Its a nice weapon system but nothing to write home about. Its not 1980 anymore guys. More like 1913 with nukes, which should worry us more
  16. Fair, they should introduce the Kurg massively (less expensive than armata) but I still maintain that an upgraded T-90AM1 with the armata sensors, gun and ammo would be a nice solution and insurance against Armata's development problems or cost while greatly augmenting the capabilities of the russian tank force. Keep the armata as a prestige weapon (if it works well) for elite units.
  17. as for showing off military stuff in detail, RUssia is a much more open and modern society than the western world care to acknowledge. The US has the military channel for that
  18. I agree with steve. This upgrade of the BMP is a huge improvement and could make it on par with some western equivalents, even sensor wise. They should also stick to the T-90AM with improved sensors (which they already have with the armata program) and equip it with the new gun designed for the Armata and a new caroussel for the grifel ammo series, which would put it on par or even slightly superior to the M1A2 sep V.2 on the firepower part of the equation.The T-90AM1 (my designation to differenciate it from the in-game T-90AM) would be the mainstay of the Russian Tank force and the Armata would be introduced in much lower numbers and used as a "hotspot" tank for a few elite formations along with Kurganets. Much like the T-34-85/IS-2 combo in world war II. The US didnt introduce a new vehicule for heavy mechanized formations since 1980. They improved and upgraded the Bradley and the M1 since then. Could we see the BMP-3 "Dragoon" in a module or content add-on ? Steve ?
  19. How good is it compared to Catherine FC or the sensors on an M1A2 ? Any indications they may use it not only for Armata but for the t-90AM upgrade they are doing ? C;ould be interesting as a vehicule upgrade for the T-90AM in the game .
  20. I found them very good at least at the ranges shown in the video. The armata should then be even better. Adding all the cameras for situational awareness I think kurganets could be in the same spotting class as the Bradley in-game.
  21. What I found interesting are the multiple cameras for situational awareness and the huge screen (western sized) for the thermal imager. The screens on the catherine FC were pretty small (on the order of 3 times as small) which would explain the delay in spotting for russian stuff. With such big screens it should be much easier and faster to spot and identify and could cut 50% on the time to spot for the kurganets compared to actual russian vehicules in the game. There a whole segment where the host is playing with the thermals and it seems pretty good. What do panzer think about the quality of the thermals ? The guy could read a license plate. It starts at 31:39 here. There's another segment (thermal screen) where he shoots at a van at 34:06.
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