Jump to content

stealthsilent1

Members
  • Posts

    168
  • Joined

  • Last visited

Everything posted by stealthsilent1

  1. wait, does that mean that the hide function isn't just getting low to the ground behind something? Like they put a bunch of leaves on themselves and stuff like that? Harry is right on that point, like I'm saying. What does it mean to hide?
  2. There is one thing that's vague, you don't have a screen which shows armor weakness against armor piercing rounds, did you simulate that in the game?
  3. What does it mean when a unit is in a building or is in a dense Forrest? If I put a unit there, how much of their body is sticking out and how much is hidden from view? If I put a unit in a building, do they stick their whole upper torso and head to look outside? Or do they use just the very side of their face to look outside? And what happens when you're in a bush in the thick forest? If you're in a thick bush where you can't see through it? Does the character move to the side of the bush and look or does he part the bush to make a little hole and see through that? And what happens exactly when you put the hide command on them? If a unit is in a building does he drop to the floor and curl up into a ball and that's called hiding? And if he does that, what's the point of him still taking chances to look? He is looking at the wall? He isn't even looking at the stairwell in case someone comes in. Also if the unit is hiding in a bush, how exactly does he hide? What does that command do? Does he just stay in the same spot and put his face to the floor? Or does he move to the center of the bush if he is on the edge? How do you simulate the hide command? Since the game uses real models for projectile motion, what does the hide command exactly do? Does it just add a modifier so that it's hard to be seen and hard to see when you're placing it? Because when I'm hiding, I like to hide with my whole body exposed, but look out once in a while to know what no one is coming, just peek my body out, just enough, to look out. And when I'm not hiding, I don't stick my whole body out, I just stick as much as I need to, to see. And what exactly is the hide command? I know you don't want to tell the exact programs and how they work because people will add those to their strategy, but you got to tell us something, or change something, so that we understand what exactly is the hide command. How they are hiding behind stuff, and how they use cover. I think the one flaw of this game, as far as camera controls go, is the inability to know how to do good stealth. To peek the body out just enough so you can get a good view, and it's hard to see you. The camera controls should go down to the infantary's REAL eye level, not an appropriate eye level. The eye level of standing, crouching, and prone infantary, when on the ground, and in buildings. And for tanks and alll vehicles. That would make the game easier to use. So you know what's going on more.
  4. Well I don't play on turn mode, so manually adding and removing target commands takes too much time
  5. Just add 2 man assault function, boom. Also, what's the point of bounding over watch if no one shoots their guns? Just to be ready when they do take the first shot? What's the point of doing it without shooting, the point of the leapfrog is that so you don't get shot at
  6. So are they using m2hb's or m2a1's, it's not clear. And on the vehicle defences screen, does the small bullet icon include .50 cal guns?
  7. In the big picture it really doesn't matter, the soldiers are dead now and at the end, everyone is at peace. It's really a petty thing, who cares what they are named. I never look at the names. But it would be cool to make their names funny, just put in a bunch of stereotypes, that would make the game fun.
  8. That's pretty funny, I was in Lebanon half a year ago and Isis scared the **** out of me, it's funny to laugh about it though, I love these Muslim guys who made the video. They have my kind of sense of humor.
  9. What do you mean? It's not realtime? I always get everything in realtime. Maybe you're talking about an aspect that they put into the game of information sharing, how it takes time for the team to communicate accurately with each other, so something one guy sees will take some time to run up and down the chain of command.
  10. So it's a training issue, your saying that a fire team is 6 men? I thought the best squad is when a leader leads 4 people. So a 5 man squad. I still don't understand why just 2 people can't leapfrong and perform an assault command, I mean that's all it takes, one guy covering the other guy running. After you do it with 2 people, it's the same idea, nothing's changed, expect that more people are leapfrogging. It's the same concept.
  11. Yea but then how "realistic" is combat mission anyway? Is it a tactical simulator or is it a, (life of a soldier) simulator, I mean they can't include every single detail into combat mission, it would be stupid and I wouldnt want to play it, it would be too boring. I mean, what do you put into the game and what do you take out of it. If it's just a tactical simulator, what does it matter to me a 270 degree area, I can't integrate that into the game, the units are allowed only to face one direction, and what does it matter all the other side tasks like medical aid and sleeping. It's a tactical simulator, my guys are only out for a few hours, one guy is easier to hide than 2+, plus I don't need anyone to lead them, it's just that guy, leadership wouldn't count for anything because there is no teamwork involved. For me, the one unit scout team would be nice, but not a necessity, but at the same time, why aren't they included. It doesn't make sense.
  12. When I started playing cmbn, I always used to play in real time, because it tested my ability to pay attention. And I used to play big maps and small maps, and I loved splitting up the teams into scout teams and assault teams. But one thing that I didn't like was that if you had a large squad, and you split it up into a number of different assault teams, or whatever. Why can't you use the assault command with the 4 man assault team? I tried seeing on combat mission Afghanistan and cmbn, if this was a bug, and I tested to see if there was a minimum amount of men required to use the assault command, and I found out that the minimum limit is below 4, maybe at 3 or 2. I tested this by starting off with a full squad of men with about 12 men, and used them until their numbers went down to 4, and I was still able to use the assault command and their numbers went down to 3, and they still worked with the assault command. But if I split a squad up to form an assault team, the assault command never works. And I'm wondering why. Is it a historical thing? And if it is, will cmbs change to make it so that you can use the assault command, because of the smaller group and higher c2. The assault command is extremely useful when I'm assaulting houses and buildings and saves me a lot of time from having to micromanage 2 units, when I can just use the assault command with one. And one more thing, I'm looking forward to the drones in cmbs, because I think it will save me from a lot of scout lives being wasted. Because I also wondered, why isn't there a 1 man scout team? It would save me 50% of my men and I would be 50% harder to spot. I only need one set of eyes to scout anyway. It's that 2 men split away from my squad is a big deal, when I only need one guy to scout. I mean it's the same thing, if 2 scouts get ambushed, what's the difference how many scouts die, it's not like anyone is going to get back to relay the information.
×
×
  • Create New...